Customizable Champ Spawns

Discussion in 'Renaissance Discussion' started by Unknown_Hero, Jul 21, 2015.

  1. Unknown_Hero

    Unknown_Hero Active Member

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    You choose the monsters that spawn for each level and then the boss is random. You cannot exploit it by picking easy monsters as there will be a predetermined list of monsters for each level to choose from and for each level they get harder. Champ spawns that are already in place are old and basic that everyone has done 10 times over. How about something new and exiting?
  2. David Scraggs

    David Scraggs Well-Known Member

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    I have never done one. I don't have a tamer yet either so maybe thats why.. But I like your idea
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  3. Heretic

    Heretic Well-Known Member
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    Smooooooth
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  4. Mindless

    Mindless Well-Known Member
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    Seems like a system that would be too easy to game...

    You can bet your ass noone would just run random champs for fun... people would figure out the easiest one and run it OVER AND OVER AND OVER.
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  5. Pork Fried Rice

    Pork Fried Rice Well-Known Member

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    I think the random "holiday champ spawns" are a nice touch but I don't think we need to see unique/customization to the daily champ spawns system. You're bored of fighting a specific type of monster? Well, go somewhere else and do something else.

    PVM gets boring, there's no way to get around that. That's the nature of terrible AI NPCs and OP tamer-bards.
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  6. Unknown_Hero

    Unknown_Hero Active Member

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    Well pvm would be fun if parrying actually helped...I'd love to pvm using a perry dexer but you can't kill anything worth farming.
  7. Pork Fried Rice

    Pork Fried Rice Well-Known Member

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    You'd get bored after 3 months. Peace dexer can fight the same stuff a parry dexer can fight I'd imagine.
  8. Brymstone

    Brymstone Well-Known Member

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    Parry does need a boost but not necessarily for the PvM. A peace dexxer is more effective at PvM even if parry was given some love IMO.
  9. TheBreadman

    TheBreadman Member

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    I know this old and dump, but sorry.

    What might be good idea.. is a wildcard champ.

    So for each level...

    A random selection from all the champs spawns for the level. Would be balanced as you would still be doing same hardness for each level, but you would not have a clue what was coming next. on the final champ, would be random between them all as well. would need to prepare fast for what turns up so it will be harder than normal champs.

    So, for example, level one would have selection between.

    Repeated for all the other tier levels.

    The wildcard skull reward from the champ, could be a optional ( could still do without the skull ) added extra skull to the harrower that, would intensify the strength and rewards. or some other random addition to the harrower .
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