Shard development Tmaps

Discussion in 'Renaissance Discussion' started by Laretheo, Apr 26, 2015.

  1. Laretheo

    Laretheo Active Member
    Server Supporter

    Goodday,

    basically the idea is a level 7 treasuremap

    a map will have a percentage to spawn in 1-6 maps increasing per level map
    when cartographer reads map it'll be a random 1-4 location that you'll go to and dig up ........ a hole in the ground (not chest)
    when cartographer falls down the hole he's asked weather he wants to continue on into the tunnel with party without being able to resupply if need( switch will trigger and collapse the tunnel)
    or keep tunnel open and be able to go in and out of tunnel(can't recall or gate from inside)
    there's a dungeon down here!!!!!!

    4 different dungeons with random mobs and puzzles to move forward throughout dungeon. you'll have 2 separate bosses. after first boss you will be asked if you want to stop and or keep going.

    the puzzles and random traps(not normal traps) are what would be good for brainstorming :)

    cheers for the thought process on this /bow

    Chris Gibson
    AKA Laretheo
  2. El Horno

    El Horno Well-Known Member
    UO:R Subscriber

    bad idea, who would ever implement this :)
    ReZon likes this.
  3. Animal Control

    Animal Control Well-Known Member
    UO:R Subscriber

    Yeah right! BOO THIS MAN
  4. ReZon

    ReZon Well-Known Member
    Server Supporter

    Laretheo, predicting the future since April 2015.

Share This Page