I apologize if this has been discussed to death but...... Is there any way that weapons can be fixxed to give +swords, +fencing, exc....? From this thread: http://uorforum.com/threads/weapon-damage.10139/page-4#post-86141 That booklet that Chris was referencing for data, the accuracy mods clearly state "+weaponskill." Also, would it be possible with the prior "fix" in place to give archery the same hit % chance as the other weapon classes?
Archery really needs a change, it's such a fun skill! Though currently useless in pvp. I was a huge fan of what Adam Ant did on his Angel Island server with having poisoned rags, which had varying poison charges dependent on the lethality. It also brought a marketable item to the economy for poisoners.
Arrow chance to dismount rider when hit? (this of course would have to override the razor "no dismount while in combat feature") just an idea...