Stat loss

Discussion in 'Renaissance Discussion' started by Jax, Oct 21, 2015.

  1. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    Some of the most fun I had in UO was when they introduced power scrolls and stat scrolls. The reason was it gave reds and blues something meaningful to fight about. I played a red sometimes, sometimes I played a blue. There was incentive to play a blue so you could get double power scrolls, 12 instead of 6. The incentive to play the red was to protect spawn from others. Nobody would have played a red if stat loss was active. Get rid of stat loss so more reds play.
    Punt likes this.
  2. Punt

    Punt Well-Known Member

    Joined:
    May 22, 2013
    Messages:
    888
    Likes Received:
    619
    Please no gross pictures.

    This how well this idea will go over with the crowd here.
    Last edited by a moderator: Oct 22, 2015
    Valmour and One like this.
  3. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    newme likes this.
  4. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    We have a young player program to protect newbies. Most of the people I see doing level one maps are farming, not newbies I recall 15 reds vs 15 blues fighting for control of harrowers and champs spawns. I don't think you need a complicated new system. Just get rid of stat loss and large battles will follow over resources. Reds will stay and fight if the death penalty is removed. I play a couple of hours a day and rarely see a red player. I have been pked but it is not that common. Add more risk to the game. AI will never be as challenging as p v p. There should be a good vs evil battle going on that currently is not happening.
    Punt and Mindless like this.
  5. Por Corp Wis

    Por Corp Wis Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 1, 2015
    Messages:
    525
    Likes Received:
    266
    I personally dont have issue with the idea of stat loss being removed.

    I do however contend that there is no need to increase the # of people that play reds or their activity. They are out and about everywhere and constantly both by natural gameplay interactions as well as tracking techniques.

    So...i just really dont see the need for the removal of statloss based on the reason for the need of it not being a problem currently.
    newme likes this.
  6. newme

    newme Well-Known Member

    Joined:
    Jun 3, 2012
    Messages:
    1,144
    Likes Received:
    1,276
    Hi. Actually power scrolls will never be a part of this server, when the server was in early stages of development, the staff made it abundantly clear there would never be power scrolls. ( Along with the custom houses which players build tile by tile)

    I've always viewed power scrolls as a negative for servers, Why, it unbalances the community.

    As far as stat loss goes, I see nothing wrong with it, as is. Every death has some kind of loss. From Fame to Stat Loss, this has always been a part of UO.

    Thanks for the thread, it's good to see new/different points of view.

    :)


    Marjo Governess of Wispfelt

    Westra on IRC
    One likes this.
  7. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    newme likes this.
  8. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    If a guild wants to protect their champ spawn, removing stat loss would allow them to do it. Right now if another blue shows up to a spawn your guild is finishing you kinda have to let them join. Epic battles is why I think we should remove stat loss. Imagine a guild of reds doing a champ spawn. Word gets out on irc and soon the whole server is there to kill reds. Fun. Fun. Fun. I do not want to bring back power scrolls. Platinum is worth fighting over.
    newme and Punt like this.
  9. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    Ouroboros and newme like this.
  10. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    It should be hard to farm. This is a world which requires that you are aware of those around you. Computer AI is boring. Killing lich after lich after lich after lich is easy and boring. We need more red characters to challenge us. There are lots of gaming options you can play where solo farming is possible. I am looking for a dangerous virtual world to really challenge me. When trammel was introduced I spent most of my time in felucca. I do understand my opinion may not be that popular because most people played in trammel. I did not play UO when it first came out with no trammel and no stat loss but I sure do wish I could have tried it. I think it would have been fun to build characters in that environment. It may have been hard to do it solo but I am sure I could have made alliances to make it work.
    newme and Punt like this.
  11. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    newme and Punt like this.
  12. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    I love that idea. Make this dungeon the best source of platinum in the game with no stat loss and lots of players will be there to fight over it.
    Punt, newme and One like this.
  13. Jax

    Jax New Member

    Joined:
    Sep 9, 2015
    Messages:
    21
    Likes Received:
    19
    I do not want power scrolls. Platinum is worth fa good fight.
  14. Punt

    Punt Well-Known Member

    Joined:
    May 22, 2013
    Messages:
    888
    Likes Received:
    619
    I agree with most of what you're saying @Jax. I still feel there needs to be stat loss for reds, but I think champ spawns and harrowers should have the area around them ONLY when active, turn everyone orange to each other. They were originally designed for them to be fought over. As it currently is, no way to defend your spawn if a large group of blues decides they want to come try and take it over.

    This will fall on deaf ears and I'm sure I'll be lambasted for wanting it this way though.
    Pork Fried Rice, newme and One like this.
  15. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  16. newme

    newme Well-Known Member

    Joined:
    Jun 3, 2012
    Messages:
    1,144
    Likes Received:
    1,276
    Since some of you didn't play in the early days of UO, I will share a couple things with you. (few of them I've mentioned in other threads)

    Massive battles: Wow, before even T2A, battles between reds and blues were common. A Blue Guild GM and a Red Guild GM, would get together and plan a war. Other players would more or less back off. (not to confuse this with server wars) Was lot of fun to watch, and sure I'm the fighters enjoyed it. There is no reason why those sort of Guild wars cannot be staged here.

    Stat Loss: Honestly, I don't remember if it was stat or skill loss; but, back in the day, you died, you lost one or the other and had to invest time in building it back up.

    The over world spawns were different as well. Daemons spawned outside of Brit. along the shore line.
    I think adding a few more hard over world spawns would add to the danger of the world. Might also encourage more cross country adventuring.

    thanks again
    One likes this.
  17. Pork Fried Rice

    Pork Fried Rice Well-Known Member

    Joined:
    Mar 10, 2014
    Messages:
    888
    Likes Received:
    971

    When Champ Spawns were added, stat loss was removed. They also removed recall into/out of dungeons and all of t2a. We don't have that here, because Chris has decided to take the "good" and left out the "bad" in hopes it makes people happy, when in fact it's throwing things out of balance. Take a look at all the custom stuff that exists here and who it caters to.

    The claim is to attract new people to UO who never experienced UO. I believe we're selling these people short on the actual UOR experience. The name Chris picked matches an actual era in UO but the shard's contents do not line up with that era. It's almost like the name was selected in hopes to attract people looking for a UOR experience, but this server is not providing that same experience.

    Stat loss for murder is fine here. Skill training here is a joke and even if you're like me and only rock a single PK, you should experience very little downtime... unless you're bad at PKing, in which you should find a new career.
    Last edited: Oct 22, 2015
    Ouroboros and Alice Asteroid like this.

Share This Page