Thief Thread

Discussion in 'Renaissance Discussion' started by M3THMOUTH, Sep 23, 2016.

  1. M3THMOUTH

    M3THMOUTH Active Member

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    Never played a thief; but shredding the lute has been boring me.

    Wondering what you all would recommend as a thief template and why?

    I believe the main 4x Thief Skills
    100 Hiding
    100 Stealth
    100 Snooping
    100 Stealing
    (If I am wrong or missing something let me know)

    I was hoping to be a thief (If I can find the time to actually make this character) who could fight back.

    I was debating on
    100 Resist
    100 Magery
    50/Med 50/Eval



    Also, if anyone has any insight on trips/tricks in terms of playing a thief and what types of things I should be looking at.

    [​IMG]
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  2. wylwrk

    wylwrk Well-Known Member

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    The answer depends on play style imo.

    Where do you see yourself committing crimes most often?
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  3. The Crooked Warden

    The Crooked Warden Well-Known Member

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    I run with the following:
    Stealing
    Stealth
    Hiding
    Snooping
    Magery
    Detect hidden
    Tracking

    If you want to do a mugger type thief I don't know that stealth would be your best bet. Trying to fight back while on foot might prove difficult

    Any in depth questions feel free to PM, don't want to delve too deeply into strategy here
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  4. Judd

    Judd New Member

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    Detect hidden has served me very well. So many afk marks who think that hiding will save them. Sometimes a target will run from me and hide, only be found and stolen from a few moments later.

    Lockpicking can also be useful.

    And I would strongly recommend some magery regardless of what you're doing, if nothing else, for recall and magic reflection. If you want to loot houses, the higher the magery, the better.

    Tracking is very useful, but I have an alt char I use for that while Judd does the stealing.
  5. M3THMOUTH

    M3THMOUTH Active Member

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    Really not sure yet; I am just trying to figure out what type of Thief (If I make one) that I will enjoy playing the most.

    Probably banks is what I would assume is one of the better areas?




    Can you explain why tracking and lock picking are good skills?
  6. It'sallALark

    It'sallALark Well-Known Member

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    You have a wide array of options, if you town steal be prepared to fail a lot (mechanics are broken) and to get gw over stupid one stone items and then having to wait 2 mins to rez.


    If you want to loot houses and find afk people in the wilderness, a detect/tracking temp is fun (stealth too of course)


    if you want to be a thug, make a mage 5x with stealing snooping or a dexer thief (I always considered this not to be fun, if you want to kill people to take their stuff, then why bother with stealing and monotonous mechanics)

    for town I prefer a hiding/healing template, healing is slow, but it doesn't pause you like magery spells do, so if you have 2-3+ people after you, you can keep healing and get away to hide when they have to stay behind while the spell casts.


    It's pretty open, but with the UOR system (ren, not the ren server) you'll always finding yourself wishing you could cram 8-9 skills on your temp to make it beefy, but you have to settle for having various weaknesses.






    I'm very interested in starting a thief town, so if you see any houses in my keep's area, try to snatch them up (It's in the big grassy area past east brit swamps and below the compassion desert) I'd like 10 or so of us to have a little area bought up and maybe have some events and town deco. Add a little rp element for fun.


    Anyhow good luck, it gets very very frustrating since mechanics are so bad the thief on here is 60-80% less effective than it was on production during era, but I've been hoping for 4 years that Telamon will fix this, and I still manage to have fun sometimes in spite of it.
  7. wylwrk

    wylwrk Well-Known Member

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    With Halloween coming up I would point you directly towards a disarm thief.

    I'm bowing out this year for other ventures but last year the pickings and ease thereof were unbelievable.


    edit: I'll add that many of my targets told me they forgot that disarm weapon was even a thing.
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  8. One

    One Well-Known Member
    UO:R Donor

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    .
    Last edited: Feb 5, 2023
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  9. Judd

    Judd New Member

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    Tracking for finding marks, whether hidden or distant. Also makes it easier to stay on them if they start running.

    Lockpicking is good because some people think locked boxes will protect their stuff. It has its limits, though. It's probably most profitable doing amibs as opposed to stealing.
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  10. Tuco

    Tuco Well-Known Member

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    Thief town sounds fun, Jack. I'll keep an eye out and slap down a bungalo when the opportunity presents.
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  11. Zim

    Zim Well-Known Member

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    I always had fun with:

    Hide
    Stealth
    Snoop
    Steal
    Magery
    Med
    Eval or Resist

    or

    Healing or Med
    Anatomy
    Wrestling
    Snoop
    Steal
    Magery
    Resist
  12. The Crooked Warden

    The Crooked Warden Well-Known Member

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    I love the thief town idea, I always envisioned cove as the perfect place for it
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  13. wylwrk

    wylwrk Well-Known Member

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    Oh now you gone dun telled em all where ya'll live.
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  14. It'sallALark

    It'sallALark Well-Known Member

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    I wanted to do cove last year, but it's bought up and from the tower up good luck getting any of the big houses.

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