Welcome to UOR, Biff. In general you have five skills that make up the core skills needed to be either a mage or a warrior and that leaves space to GM two more skills. Most people choose magery over melee skills simply due the utility value the skill provides. Essentially, the recall spell is considered necessary for traveling from place to place. Beyond that, evaluating intellect will make your direct damage spells like explosion and energy bolt every bit as formidable as anything in the warrior's repertoire. Evaluating intellect is unneccessary, though, as the template suggestions in this guide suggest. Most bards just use the blade spirits spell to cut down monsters and there are other useful spells like summon daemon and poison field that don't require any eval int to be effective when hunting. This allows for more variability in a viable template should you choose to go the mage route. On the other hand, the warrior bard might opt to drop one of their core skills in order to have magery which should be telling in itself.
Hi Godric, That was a great description and you have helped me make up my mind: 1 provocation 2 music 3 magery 4 meditation 5 eval intel 6 spell resist 7 wrestling See you out there!
Where would be the most profitable locations to take my completed Mage-Bard? And what should I be killing and/or selling. Keeping in mind, I will still be naked at this point and need to work on the acquisition of armour. Thanks! Biff
You should be able to hunt quite profitably anywhere there are two or more mobs that you can provoke. Popular game for bards are ogre lords and arctic ogre lords in Despise and Ice since two or three spawn together and dragons in Destard can pay quite well. What you might stay away from are spell-casters that tend to go into heal mode and just never quite manage to kill eachother off like lich lords.
Great guide! I have a question, though. Instead of Can't you do 50 magery 49 provo and 1 musicianship so you get the newb instruments and not have to worry about buying any?
Noob instruments do break here, so not really all that great. But you're right, you could use 1 point in something else to get more cool noobed gear.
Good to know! One more question...if someone is already in the zoo, can more than one person prov the same set of creatures?
I suspect this was a fluke. If you use the arms lore skill on the instrument it will give an indication of the item's condition.
A newbied instrument is of the same quality (low) as one which is purchased from an NPC. They have approximately 400~ uses on them before they will self destruct from use. The exact amount of uses per instrument can vary in a small range so each item will never be exactly the same. An exceptional quality instrument ranges around 850~ uses before being destroyed.
Does the pirate trick still work? I cant seem to teleport into that location. And if I did, they wouldn't be able to get on to that side of the hut.
It likely does still work, but seems like an awful lot of trouble compared to the option of PMing Corruption and asking if you can get on his boat.
For the pirates next to the shack, I guess they were killed at some point and don't respawn there very often. So +1 to the boat suggestion. I've also seen people in Ogre Lords quite a bit recently, doing pretty well.
I just want to say that I used this guide to GM Provo, Music and Meditation as well as max out stats. What a wonderful guide, thank you so much for putting this together!