Here's where you're wrong: 1) Val runics are literally never seen on the field. MAYBE once in a blue moon when a certain faction decides to take control of a town and create them for the limited window in which they are blessed. Other than that, they are literally only seen in events. 2) Wands are a touchy subject, but are not near as much of a game breaker as magic jewelry is. To touch on potions, I would argue that both pots and wands are countered by each other in a reasonable fashion. Yes, someone who uses a gheal wand in combat extends their life, however, the amount that is healed is cut in half, and is easily negated in a team fight and/or against a user who uses explosion potions/lightning wands. The key point here is that the defensive capabilities of potions/wands is countered by the offensive capabilities of other potions/wands. This is not the case with magic jewelry. 3) With that being said, explosion potions negate most, if not all, of the healing aspects of heal/cure potions when used correctly. The difference between potion use and magic jewelry use is that with regards to potions, there is an offensive counter to the defensive capabilities of heal/cure potions by use of explosion potions and/or lightning wands. Where the imbalance comes in, is when someone can freely equip a single item to give themselves an additional 8 circles of reflect, teleport freely away/or near a target, or invis at critical times. Under the current state of mechanics, all available forms of item usage and equipment have a relatively reasonable balanced form of counter offensive/defensiveness. Once again, If you do not regularly partake in field fighting/dueling/events at at least a mid tier level, you won't understand this. Adding these items, under the renaissance system of mechanics, will not provide any positive form of game play. In fact, I would wager they would only be the grave of what is left of any form of field combat.
Considering the fact that magic jewelry applies almost directly to field pvp, I don’t find this comment even remotely relevant to the implications of the proposal of adding said items to the server.
But... Night sight? Also @Mandevu, I agree with what you have taken the time the write up these points. Thumbs up from me.
The guys are doing such a great job with everything I don't really want them to take their time away from what they have planned.
There are three equipable item options available in game: candles, torches and lanterns. (Not to mention vanity lanterns) Potions of night sight. . . and . . . Let us not forget you can always start up a good crotch fire with some kindling. "Yes, Vonix, yes we do... I wonder why that is?" - Unscrupulous Rex All of the above mentioned have no effect on pvp. Other than the loss of some carry weight, or additional items carried to sway off random steals.
Sounds great to me. In about 20 years worth of playing UO, I have never, ever once stepped foot in Khaldun. I actually thought it was the name of the lands EA came out with when the "3D" engine was released (which made me quit OSI UO immediately). So yeah, Id love a reason to be there. In fact, Id love a real reason to be in t2a at all. I only go there when Im extremely bored, but its so hard not to die with pathing and targeting issues, plus my lack of familiarity with it. Ive been to Ophidian and Terathan keeps maybe 3-4 times ever. Ive farmed stuff on the surface/out of dungeons a lot, but never really experienced t2a dungeons. There has to be a lot of people with similar levels of experience to t2a to me. So yah, reasons to go there that dont upset the balance of Sosaria proper sound great. The thought of "new content" without actually having to make new content sounds great (i.e., Khaldun).
Oh but otherwise, also totally against these things for PVP (I really appreciate everyone's descriptive insight as a newcomer, feel free to keep bantering back and forth!).
I don't support teleport or invisibility on jewelry either as it takes away from the combat aspect of PvP, but I do think that finding some minor to moderate uses for jewelry will make an excellent shard even better, here are some ideas...... Night sight (even though there are lots of ways to get light). Create food charges ( create certain foods like apples and hay that pets can eat, could be useful in the field for pets and stam regen). +5 Str, Dex, and Int charges (much like it was in era, so it would add something to PvP without going overboard and make jewelry interesting). Just some ideas, thanks for reading.
Reazonable ideas i saw here: 1- Ring of Night Sight 2- Ring of Incognito 3- Ring of Low Increase of stats(max of 5) 4- Fix Archery and Parrying 5- Special Staffs System but for me is different (increase the capability of cast holding stafs like in any history or mages movie or like linches and linches lords). Plus the carpentery BOD system with mana vampire, weaken, and stat drain stavs.
1- will never happen 2- will never happen 3- will never happen 4- will never happen 5- will never happen