What bonus does inscription give to magery?

Discussion in 'Renaissance Discussion' started by Hiji Zuru, Jan 10, 2017.

  1. Hiji Zuru

    Hiji Zuru Well-Known Member
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    Hi, I have seen reference to this but I cannot find any info and Stratics has a ton of stuff that I know doesn't exist on this shard. Can anyone point me in the right direction? Thanks!

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  2. wylwrk

    wylwrk Well-Known Member

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    Do a search for the individual magery self-only defensive spells from the uor website.

    For example, magic reflection.
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  3. Hiji Zuru

    Hiji Zuru Well-Known Member
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    Ahh I see Thanks!
  4. Wesley W Kurten

    Wesley W Kurten New Member

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    I´ve searched for information about benefits of inscription and dont find nothing, could someone explain or give me a link to read about that.
    Thanks!
  5. Rextacy

    Rextacy Well-Known Member
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  6. compsays

    compsays Active Member
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    So in essence, it's nerfed?
  7. Rextacy

    Rextacy Well-Known Member
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    It's more for defense here. No added damage bonus.
  8. One

    One Well-Known Member
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    .
    Last edited: Feb 4, 2023
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  9. Pill

    Pill Well-Known Member

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    There was never any sort of damage bonus yielded from having inscription. It was purely introduced to boost Margery defense mechanisms - Magic reflect, Reactive armor and Protection. On UOR, protection and RA seem to be uneffected (you're right, essentially a 'nerf'), but I don't think it's an intentional nerf, as much as it was a lack of remembering how inscription truly worked.
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  10. One

    One Well-Known Member
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    Last edited: Feb 4, 2023
  11. Pill

    Pill Well-Known Member

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    I haven't actually done an official test for comparison, but I know from experience it doesn't buff those two spells very much (if at all). Protection I am sure of, RA, I'll have to log on and do some tests.
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  12. wylwrk

    wylwrk Well-Known Member

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    Reactive armor is the three applicable skills / 3 so... mage and med yields 66.6 absorption. Yes, while the addition of inscription comes out to 100 damage... the cap is actually 75 points absorbed. 8.4 bonus points of damage absorbed.
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  13. Wesley W Kurten

    Wesley W Kurten New Member

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    Thank you guys for the answers! :)
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  14. Pill

    Pill Well-Known Member

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    Sorry 'dad jokes' :)

    But this doesn't quite make sense to me. Can you elaborate on where you're getting these calculations?
  15. Erlkonig

    Erlkonig Well-Known Member

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    Since the majority of UOR stuff does not differ from base RUO non-AOS code, its safe to say...

    Reactive Armor
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 3;
    if ( value < 0 )
    value = 1;
    else if ( value > 75 )
    value = 75;
    Caster.MeleeDamageAbsorb = value;


    mage+med+scribe = total
    total = total / 3
    min = 1, max = 75 damage neglect

    Magic Reflect
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
    value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"

    mage + scribe = total
    total = (8+(total/200)*7) circles of spells reflected

    Protection
    double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 4;
    if ( value < 0 )
    value = 0;
    else if ( value > 75 )
    value = 75.0;
    Registry.Add( Caster, value );
    new InternalTimer( Caster ).Start();

    eval+med+mage = total
    total = total /4
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