Patch 79 - December 19th, Christmas Updates, Moongate Update & More!

Discussion in 'Patch Notes' started by Chris, Dec 19, 2017.

  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    PatchNotes.png

    Merry Christmas! Event Updates!
    The Dark Magic Event returns! To learn more about the event click here!
    - Designed two new instances for this years event. The White Witches Lair, and Krampus's Lair for Naughty Children.
    - Each of the new instances is a massive two stage dungeon with new monsters, new challenges and should be considered extremely difficult.
    - Note: While these instances have an ironman system, they were not designed or tested with the expectation that someone can solo them.
    - Designed 30+ new creatures to be included in these new instances. These creatures will primarily spawn in the instances and with a few exceptions the overworld.
    - The two new instances will allow players 105minutes to complete them, compared to 60 minutes allowed during the existing instance.
    - In order to obtain the scrolls for these new instances players must successfully complete one of the current classic events and loot the final chest.
    - Each instance has a 20% chance to reward you with a scroll for one of the new instances.
    - You will also have a very small chance to obtain one of the new scrolls when killing one of the new creatures during an scripted overworld event.
    - Note: Event scrolls do not drop in the instances themselves.
    For more information about the Christmas Event check the event thread here

    KrampusLair.jpg
    WhiteWitchLair.jpg

    Christmas Reward Store Updates
    - Added a variety of holiday lanterns to match past holiday colors.
    - Added frozen lamp posts for players to use for home decor.
    - Added frozen suits of armor for players to use for home decor.
    - Allowed suits of armor addons to retain their deed hue when placing or deeding.
    - Treasure maps obtained during holiday events like christmas and halloween when taking place in trammel will no longer be linked to the trammel map.
    Rewards Final.jpg

    Misc
    - Resolved a problem with the world alert system not reporting correct information to our moderator bot.
    - Resolved a problem with the Nu'jelm guard zone due to some bad math.
    Note: This does not affect housing in the area, just allows us to remove a temporary region. ​

    New Slayers
    Given the addition of drastically more monsters that tie into our Christmas event we have expanded the slayer system to include 4 new types of holiday slayers.
    These slayers will only drop from opposition holiday creatures and will not be part of any loot pool outside of holiday events. They will also only be effective against creatures in holiday events. The existing slayer system was not designed to support our extensive holiday additions.

    Elf Slayer - Effective against elves, reindeer, bad santa, the grinch and other monsters commonly found in the Hidden Village and Santa's Lair event
    - These slayers will drop when defeating monsters commonly round in the Frozen Continent and Ice Fortress events.

    Dark Elf Slayer - Effective against dark elves, spirits, and other monsters commonly found in the Frozen continent and Ice Fortress events.
    - These slayers will drop when defeating monsters commonly found in the Hidden Village and Santa's Lair events.

    Frost Bane - Effective against Frost warriors, the white witch and other monsters found in the Lair of the White Witch instance.
    - These slayers will drop when defeating monsters commonly found in Krampus's Lair

    Flame Bane - Effective against flame warriors, the anti-reindeer, Krampus and other monsters found in the Krampus's Lair instance.
    - These slayers will drop when defeating monsters commonly found in the White Witches Lair

    Note: The White Witch, Krampus, Frost Knight and Flame Knight have a very rare chance of dropping an extremely powerful weapon.​

    Harrower System
    - Found and fixed a problem where the Harrower results did not properly expire allowing players to keep the scoring gump up to spy on later Harrower attempts.
    - Players will have 15 minutes to review their scores after the harrower is successfully killed.
    My notes are missing the player who reported this, however you are due a bug report award if you want to contact me. ​

    Public Moongates
    MoongateOld.jpg PublicMoongate.jpg
    - Updated the horrible trammel public moongate prompts to something that we feel would be more applicable on OSI in 1999.
    - While the classic method of checking the phases of the UO Moon using a spyglass(did that ever work?) to determine where the gate will go is a classic mechanic.
    - It is also extremely tedious for players and just results in people hopping the gate 20 times to get lucky on the right destination.
    - Rather than use this system we were able to use the art available in the client and match the gumps to the same look for when you pick a town to start in.
    - Dangerous towns like Buc's Den are colored in red, and Ocllo is green to signify the new player program.
    - Players can either click the gem on the map or the gem next to the name on the right side of the menu to travel to that town.
    - Players can also now select Serpents Hold, Cove and Nu'jelm as travel destinations.
    - Added 11x11 moongate regions to the locations selected for the Cove and Serpent's Hold moongates.
    Note: All existing restrictions for using these gates are still in place.​
    Last edited: Mar 3, 2018
  2. Manny

    Manny Active Member

    Joined:
    Mar 15, 2017
    Messages:
    402
    Likes Received:
    177
    Awesome... TYVM
    PaddyOBrien likes this.
  3. PaddyOBrien

    PaddyOBrien Well-Known Member

    Joined:
    Aug 12, 2014
    Messages:
    3,254
    Likes Received:
    4,474
  4. compsays

    compsays Active Member
    UO:R Subscriber

    Joined:
    Feb 20, 2017
    Messages:
    364
    Likes Received:
    140
    Great stuff! Thanks Chris.
  5. CaptainMorgan

    CaptainMorgan Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2014
    Messages:
    4,658
    Likes Received:
    2,791
    There’s a difference from the last post in the new slayers that isn’t clear. Will Repond no longer work?
  6. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    There is no change to how/what reponds work against. But I will not be adding more content to the repond category going forward. At least until a larger review of slayers, what they are effective on and what drops them is undertaken. A
    One and CaptainMorgan like this.
  7. Dr Satan

    Dr Satan Well-Known Member

    Joined:
    Apr 29, 2015
    Messages:
    1,890
    Likes Received:
    2,505
    Wow, awesome!

    Will the scrolls from previous years be updated to this loot table? Didn't know if say my blue ones from last year (or maybe even 2015??) Will drop the slayers for green ones or red ones?
  8. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    Yes. All existing scrolls will qualify for the new changes.
    Dr Satan likes this.
  9. Ahirman

    Ahirman Well-Known Member
    UO:R Subscriber

    Joined:
    Mar 20, 2015
    Messages:
    1,160
    Likes Received:
    1,031
    I remember this, it was a pain!

    The new menu looks great!
    Dr Satan likes this.
  10. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 3, 2023
  11. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    Thanks
    One likes this.
  12. Black Tortoise

    Black Tortoise Active Member

    Joined:
    May 31, 2016
    Messages:
    253
    Likes Received:
    163
    Really cool, thanks for the hard work
    Dr Satan likes this.
  13. Keza

    Keza Renaissance Staff
    Renaissance Staff

    Joined:
    Jan 6, 2015
    Messages:
    2,194
    Likes Received:
    4,237
    Very awesome job on these updates! Marry Christmas 2017 everyone!

    Soear, Airin and ElleFeyRa like this.
  14. Buga

    Buga Well-Known Member

    Joined:
    Sep 11, 2015
    Messages:
    689
    Likes Received:
    464
    Awesome work as usual !!! Thanks!
  15. Azerothian

    Azerothian Well-Known Member
    UO:R Subscriber

    Joined:
    Oct 12, 2015
    Messages:
    1,147
    Likes Received:
    480
    So, my "a new lute of Elf Slaying" that dropped off an Elf not a Dark Elf works on Elves and not Dark Elves?
  16. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    Yes, Once the next patch goes in the name will be corrected.
  17. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 3, 2023
  18. Zagyg

    Zagyg Active Member
    UO:R Donor

    Joined:
    Aug 19, 2012
    Messages:
    507
    Likes Received:
    47


    Spyglass, not sextant. It did work but even back in-era most people hopped moongates 50 times rather than use one.
    One likes this.
  19. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    Thanks, I will update my comments on that. Been so long I could not remember which it was. Hopefully the new changes are something that still feels like something we could have seen in 1998. I always wondered why they used that for selecting towns when starting on the server, but not for anything else ingame.

Share This Page