HI ALL!! i want to made two worker pg and i dont have any idea for skill to assign this is my idea Worker 1 stat 100 100 25 mining 100 lumber 100 tinker 100 carpentry 100 anatomy 100 poisoning 100 ? worker 2 stat 100 25 100 black tailor anatomy inscription alchemy magery ? this is ok?
No restrictions on transferring poisoning weapons. Every now and then I've run across a dexxer with poisoning and they are able to re-poison weapons and are a pain to fight dexxer vs dexxer. Plus you'd get to carry around the awesome title of GM Assassin. It just depends on whether you want to consolidate as many crafting skills or would like to play around with other builds. Shouldn't you have GM magery on a char with Inscription? I don't think you can actually make scrolls of a level you cannot cast yet with magery.
Yeah usually a person GM's magery first then works on inscription, but i'm like 99.25% sure you can't make a scroll higher than your current level of magery.
My mule/ bod setup is as follows... Crafter GM Smith Carp Tinker Mining Tailor 75 Mage 45 music 80 whatever This let's you craft any item/add-on/boat 2 bod mules Fishing Mage Med Eval Smith Tailor Bowcraft/carpentry I agree with the above post, don't put inscription on a mule. *Edit Battleminer GM mace tact anat music mining 80 peace heal 40 mage