Seasons

Discussion in 'Renaissance Discussion' started by Duffrey, Oct 16, 2012.

  1. Duffrey

    Duffrey Member

    Joined:
    Aug 20, 2012
    Messages:
    74
    Likes Received:
    5
    Would be cool, when the trees, grass etc would change it's appearance as seasons passing by.
    Right now it is snowing but trees still have leaves and the grass is lush green.

    Maybe in wintertime the yield from trees could be reduced while it is increeased in springtime...just an idea...
  2. Seth Able

    Seth Able New Member

    Joined:
    Oct 3, 2012
    Messages:
    36
    Likes Received:
    1
    I believe this is handled by the version of the UO client we're running. I'm not sure if the staff can make a runuo script to change this, but it would definitely require addition map files to be installed as well.
  3. Wulver

    Wulver Well-Known Member
    UO:R Subscriber

    Joined:
    Aug 28, 2012
    Messages:
    960
    Likes Received:
    365
    I saw a UO vid on Youtube and Moonglow had snow on the ground, was pretty cool. Maybe spawn frost spiders and snow ele out in the forest if snow spreads south?
  4. Wise

    Wise Well-Known Member
    UO:R Subscriber

    Joined:
    Aug 21, 2012
    Messages:
    1,901
    Likes Received:
    476
    I saw screenies on uosa where forest was snowy (not dagger island)
  5. Double Vision

    Double Vision New Member

    Joined:
    Sep 5, 2012
    Messages:
    482
    Likes Received:
    3
    It's based on your client patch, If you have a higher patch some areas have snow where as lower ones don't. You would have to change ur mul files manually to do it, but a cool idea none the less if it automatically did this.
  6. thesorrow121

    thesorrow121 New Member

    Joined:
    Sep 22, 2012
    Messages:
    25
    Likes Received:
    0
    Cool idea but there's more important shit to work on than a thing like this, weapon damage, pvp balance should take priority over anything else atm imo. Then spawn /drops.
  7. Simon Swift

    Simon Swift New Member

    Joined:
    Sep 9, 2012
    Messages:
    9
    Likes Received:
    0
    I agree. Well said.
  8. Abyz

    Abyz New Member

    Joined:
    Sep 17, 2012
    Messages:
    89
    Likes Received:
    0
  9. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196

    We actually looked into this long ago when we converted Felucca from the barren bloody wasteland to looking more like the UO we remember.

    However you are correct, we do prioritize all issues and make sure the important ones are on the top of the list, however there are several of us working on things, so sometimes when Ezekiel isn't around for combat testing I will spend my time fixing little things. As you can see from the patch notes we usually fix a few big things and a few minor things with each patch.

    An example of this is for patch 23/24 we are working on combat accuracy, the effect of active and passive wrestling on hit success rates.

    I am also about 40-50% done on creating a new loot system for the monsters that gives us 25 grades of monsters loot, allowing for subdivision of loot. For instance we could grade a daemon Grade 4 gold, Grade 11 magic items, + a broadsword. Right now looking at a monster script, is a nightmare translating that to actual loot that drops on them.
  10. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    I think this could actually be handled on the player side in player guides. Not the spawn of course, but I think the snowy ground is just an mul file change, like the tree hack.
    If I get some time to research and test it out I'll be happy to write a guide on how to 'season' your client.

Share This Page