Public Input on boss and mini-boss spawns

Discussion in 'Era Discussion' started by Keza, Feb 25, 2020.

  1. Cero

    Cero Well-Known Member

    Joined:
    May 8, 2013
    Messages:
    961
    Likes Received:
    1,086
    Updated my original post with a link to an old mini-boss thread that has a few ideas, as well as confirmation some were in the works...from back about 5 years ago!
  2. Keza

    Keza Renaissance Staff
    Renaissance Staff

    Joined:
    Jan 6, 2015
    Messages:
    2,194
    Likes Received:
    4,237
    Random spawners are not a bad idea and random monsters & locations worked for the Mystic Collection Quest. While power gamers always end up with 75% or more of the kills. New players or players looking outside the hot spots also found mystic monsters.
  3. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023
  4. Mr. Mahony

    Mr. Mahony Active Member

    Joined:
    Aug 29, 2016
    Messages:
    112
    Likes Received:
    79
    More mid range bosses for templates other then tamers.

    Orc bosses
    Ratmen bosses
    Dread spider boss
    Earth elementals
    Evil mage bosses


    Higher end bosses
    Jungle titans- that spawn outside event
    Daemons-
    Rotting corpse

    Something for tamers obv obv
    Nightmare boss



    Spawning camps with a % to spawn a boss spawn. so each camp spawn spawn regular adds plus a miniboss.

    These are my thoughts without reading rest of posts.
  5. Winter

    Winter Well-Known Member
    UO:R Subscriber

    Joined:
    Mar 19, 2018
    Messages:
    614
    Likes Received:
    480
    I suppose if there were ENOUGH camps/random spawners, it’d get people moving :)

    My “fear” is that there would be, let’s say, 8 overland locations that would soon be just another rune in one Overland Spawn book. That could soon grow stale.

    Many locations, even if runes are marked eventually, would still provide a lot if variety...especially if they’re placed in interesting parts of the world.

    Ultimately, my vote goes to making the spawns as random as possible, whether it be by type, location, or both. I dont know what is and isn’t possible, so I’ll just say: push the limits as best ya can.
    Last edited: Feb 27, 2020
    Vincent Blackshadow and One like this.
  6. Cero

    Cero Well-Known Member

    Joined:
    May 8, 2013
    Messages:
    961
    Likes Received:
    1,086
    How many traditional npc camp locations are there?

    Could we add a few more?

    And if so with a randomized spawn there could still be plenty of overworld travel/rune hoping involved to make it interesting!
  7. k1w1uk

    k1w1uk Well-Known Member

    Joined:
    Apr 6, 2016
    Messages:
    735
    Likes Received:
    857
    Mini-boss - "A 96-inch Python" (Like a tanky giant serpent. Tameable. Would very rarely come in other hues).
    @wylwrk 's dream of Silver serpents with laser beams (maybe shooting Ebolts or Fireball spell)
    One likes this.
  8. NCCML

    NCCML Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 18, 2018
    Messages:
    1,421
    Likes Received:
    1,701
    I marked all of the NPC camps that I could find, and I ended up with 6 books. So there are quite a few.
    One likes this.
  9. Shax

    Shax Active Member
    UO:R Donor

    Joined:
    Aug 24, 2019
    Messages:
    138
    Likes Received:
    78
    Random overland spawn for sure.
    One likes this.
  10. RavenMagi

    RavenMagi Well-Known Member
    UO:R Donor

    Joined:
    May 12, 2016
    Messages:
    473
    Likes Received:
    732
    upload_2020-2-27_18-9-27.png

    I think T2a could definately use some love in new spawn etc..

    ICE EAST- currently has nothing going on in it. It's one of the most unvisited large chunks of unused land i can think of.
    It would be tempting to put a smaller Artic ogre lord spawn with a BOSS spawn, but that might be considered too good of a farming area. Could do with some pirates/Brigands and have the boss be Executioners too.. kinda alot of space and options there.

    OASIS - has a couple undead spawn scattered throughout randomly if im remembering right. Could make it spawn lich lords/dark ones in those same areas maybe?

    Theres alot of other areas with alot of space etc around, ill probably look around when i have the time and update this
  11. SativaGreen

    SativaGreen Well-Known Member

    Joined:
    Dec 9, 2017
    Messages:
    709
    Likes Received:
    943
    Possible boss/mob additions that help bring use to awful slayers like an air, fire, or water Elemental Bosses. As well as, maybe a scorpion boss or any that would bring more value to the trash slayer weps/instruments.
  12. von Stuben

    von Stuben Well-Known Member
    UO:R Donor

    Joined:
    Jan 3, 2016
    Messages:
    463
    Likes Received:
    348
    I should have held off on selling my vanq short spear of summer wind.....

    I would also like to see some mobs that tear pets apart and make skills like parry more attractive (i.e. instead of bringing in your fluffy to tank, you have your dude dressed in invuln plate and a shield getting cross healed by two others.

    Or maybe a mob that makes pets go wild/crazy for s short time?

    II am as guilty ad anyone, and have a couple of tamers build up, and can tipple box, but it is frustrating that that's effectively the only way to kill boss monsters.
    One likes this.
  13. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 2, 2023
  14. TreeHugger

    TreeHugger Well-Known Member

    Joined:
    Dec 27, 2016
    Messages:
    1,669
    Likes Received:
    1,306
    Am I absurd in thinking that ANY spawn of a particular type could/should spawn a boss? Why do we allow bosses to be camped when it's just not needed? Let's get people out in the world, let's make people camp the 5 lich spots for the Dark One, let's have the 5 spots that spawn gazers/elder gazers spawn a beholder, Make a colossus spawn in despise, make an Artic Ogre Mage spawn in t2a....

    Also, MAke T2A great again. There is 2.75 billion square kilometres there where you cant place a house nor can you fight anything worth walking around for. It's dog shirt. Lets make people explore the world.

    MAKE AN ELEMENTAL LORD THAT GIVES MORE THAN 2 STONE/SANDSTONE/MARBLE ORE BUT DOESN'T TAKE PET OR MAGIC DAMAGE.
    MAKE A DUNGEON BOSS THAT DOESN'T TAKE PET DAMAGE
    MAKE A DUNGEON BOSS THAT DOESN'T SHOOT MAGIC NOR DOES IT TAKE MAGIC/PET DAMAGE (DEXXER ONLY)
    MAKE AN NPC MAGE BOSS
    MAKE A SKELETAL KNIGHT BIG BASTARD
    MAKE ONE OF THE POLAR BEARS THAT ARE CRAZY COLOURS TAMEABLE BUT STILL HAVE SHITTY STATS AND MAKE IT LIKE 1/2000 SO LES CLAYPOOL COMES BACK AND SPENDS HIS 300 MILLION ON A POLAR BEAR.
    MAKE ELDER WYRMS DROP ELDER WYRM LEATHER AT 1/400 CHANCE


    Caps lock and bold for effect. Picture me yelling over the drone of the crowd.
    Winter, NCCML, One and 6 others like this.
  15. Mr. Mahony

    Mr. Mahony Active Member

    Joined:
    Aug 29, 2016
    Messages:
    112
    Likes Received:
    79
    Part of the reason I've read to have specific locations spawn bosses versus the mobs itself were things like treasure maps. Imagine digging up a level 6 that spawns a POD, elder wyrm, and etc. If you got no friends that treasure is gone.
    TreeHugger likes this.
  16. Goblinchild

    Goblinchild Well-Known Member
    UO:R Subscriber

    Joined:
    Nov 30, 2017
    Messages:
    2,317
    Likes Received:
    1,082
    It would be nice when digging up elementals with gargoyle pickaxes if there were a small chance at a mini-boss for elementals, such as a Marble Elemental Lord, Sandstone Elemental Lord and Stone Elemental Lord. They would have slightly better drops and a chance at the statuettes like you get from the golem lords.

    The biggest thing I would like to see is that leaderboards get updated so we can see where we rank with kills against certain monsters again. They used to be updated regularly when I first started and haven't been in ages.

    Other than that, we need more goblins! A Goblin King and his minions would be a cool thing to see. ;)
  17. WarrenBuffet

    WarrenBuffet Well-Known Member
    UO:R Donor

    Joined:
    Aug 21, 2018
    Messages:
    1,017
    Likes Received:
    905
    upload_2020-2-29_4-9-58.png
    Time for the invasion!
  18. Nusir

    Nusir Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 3, 2017
    Messages:
    1,978
    Likes Received:
    1,473
    I am enjoying peoples thoughts on overland spawns, mini bosses that spawn in the graveyards and static spawn locations gets a plus from me, along with adding the current bosses to all spawn locations... although whats stopping these mini bosses being world wide, something like the paragons that started with Ilshenar with its increased loot and difficulty and a chance for peculiar meat (I dont want some superfast golden mongbat)

    T2A has always felt like a wasted space, when it was released people were new and walked everywhere, now here we all have 3 accounts full of GM's this area is mainly full of crappy little spawn that doesn't get killed and so give people a reason to do it.

    @WarrenBuffet above me has pointed out the savages, with these guys came a lot of issues, like bolas and them stupid spears. however a camp of these guys without their loot would be great (I wouldn't mind them using bolas, just not players)

    @Goblinchild knows this as a fellow miner, ores get monotonous, not much risk from the spawn, specially with the right home set up. give us a Lord spawn for random ores or maybe a crazed miner NPC that can spawn along side it.

    @TreeHugger has an issue with Caps lock and a few good ideas apart from the tamable stuff and new crafting leather (unless its deco)

    Id also like to see another dungeon or two, all year round places that tamers would be silly to enter.

    I'm sure there were a lot of good ideas I didn't pick up on, i didn't read it all.
    WarrenBuffet likes this.
  19. k1w1uk

    k1w1uk Well-Known Member

    Joined:
    Apr 6, 2016
    Messages:
    735
    Likes Received:
    857
    Another Idea has occurred to me,
    Spawn bosses that can teleport (not get trapped by fences(cupid)) and also have their area effect weapons make Pets go mad and attack all players on screen.
    PaddyOBrien likes this.
  20. TreeHugger

    TreeHugger Well-Known Member

    Joined:
    Dec 27, 2016
    Messages:
    1,669
    Likes Received:
    1,306
    so what?

Share This Page