This is the truth, talk talk talk about changes and this and that. But that is all it is just talk. I'd say for the last year or so I have heard about this "Faction patch" well where the F is it? Too busy worrying about some stupid tamer quest that gives unlimited bond slots? Yea that was a GREAT idea.
This thread is not going to be productive at all until the people who say it's resisted too much address these numbers. The way people were talking, I would have guessed it was being resisted the majority of the time,up to even 80% of the time. Can't have an honest discussion until you agree on reality.
Ya I couldn't believe the result. I was triple checking to make sure I calculated it correctly and didn't have it swapped. I like you imagined it being resisted the majority of the time based on the talk.
I thought it was going to be around 50% myself. I think it was around 30% in era which supports the test. And Lib's right...the main difference is probably that everyone has GM resist here when very few did in era. I think I had like 79 in era. CL/MS and resist events were always supposed to be temporary here. If the 33% range is right...I guess I say leave it as is. We should have done something about resist parties earlier I suppose. Still seems better to do something now, but I don't expect much to happen.
Does the range that people are from one another factor in? If so, I know that MANY people 'think' they're right next to someone in PvP, but because of lag and other issues, they actually are not next to one another when the numbers get rolled. If range factors in, I would bet that is the reason people are thinking the numbers are worse in real PvP scenarios as opposed to sterile macroable settings for testing purposes. If range is part of the check/math, perhaps the range check could be tweaked some and tested extensively. Note: I am only going off of my memories and have yet to try this in-game, so forgive me if i'm off the mark on this one.
idk i'm having a hard time understanding how my critique of MS/CL mechanics are "stupid." based on the current numbers more people have GM Magic Resist than have GM Magery. i formally invite you to contribute productively to the conversation.
I think it's bad beat bias. People remember when a clutch poison gets resisted, and they don't think anything when it goes through.
Doesn't having GM poisoning give you 100% success to land poison? If someone really wants to make sure they land more poisons they could make a nox mage. I appreciate peoples comments and I don't have too much to add really. Although on a personal intuitive felt sense level, the resist parties are a great thing for the server.
If poison was not resisted at the rate it is now, most duels would last all of 3 seconds... Yes, it screws up your combos to have stuff resisted...that is what it is supposed to do... That is just my opinion from a crappy duelists point of view, you can ignore my opinion or dislike/disagree with it...I care not. Also, Liberation is correct in saying that most people did not have GM resist back in the day...Heck, I probably played a few years without having a guy with GM resist. However, I think that the Freesist events are nice for people to partake in...I mean it evens the playing field and makes the task less daunting...meaning maybe more players will GM it and stick around...who knows...
Aya, hate to be a buzzkill but most everyone I knew back in the day had GM resist. Everyone knew about the BS bug, after it was patched in ' 99 GM resist became a very hard skill to gain.
Eh, depends on what "hard" was. We'd just macro Summon Daemon Scrolls and then get a boat. Summon the daemons, attack them, get a healer. GM'd just fine that way, too. Lots of other ways to do it, but that was one of the 'harder' easy methods. Either way, resist was NOT a rare skill in this era.
Agree to disagree then. I would guess in a 10 player battle on UO:R all 10 players have GM resist. In era I would have said 1 or 2 tops. Were there people that had GM resist, either from prior to the era or buy having their friends summon daemons and heal them or stand at reaper valley getting healed...sure. But I would have called these people outliers. The same can't be said for this server.
Wish I knew about a BS bug...Then again...I do not think I started playing until 98-99 timeframe...dunno... Whatever, heck I remember some reds fizzling off ebolts...so I know they did not have GM resist.
I'm sorry, are we not playing on a freeshard where anyone who doesn't 7xGM is wasting their time? It's just gold and time and you can even do it while you sleep. Let's not pretend we don't all 'finish' characters here before we play them in earnest. Here was the first Resist Session I remember from this shard: I have done it by myself with a simple heal/mage build, as well. With passive gains here it's cake to build a 7xGM character and the only thing slowing anyone down is resources. Anyone pretending like this isn't the case in the entire freeshard community is deluding themselves.
I'm sure some of this confusion over GM resist is because we all played different shards. GM resist wasn't that rare on Pacific. I would say most in the PvP community had 90+ resist, and a good number had GM. You'd just buy demon scrolls in bulk and have five or six people casting and a few healing for every powerhour. You could also just macro it via 8x8, and it was still faster than in T2A (minus the blade spirit bug). I was pretty lazy and I still had 4 mages with GM resist. I bet that wouldn't have been the case if I wasn't a rich player on a rich shard with a big network. I'm thinking people who believe GM resist was rare probably played on smaller shards with less resources.