6th Character Slot as a 6 month / 12 month loyalty reward

Discussion in 'Renaissance Discussion' started by Wodan, Aug 28, 2014.

  1. Wodan

    Wodan Well-Known Member
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    Heya,

    Anyone here supporting the idea to enable the sixth char slot for "veteran" players ?
    Even with 15 characters available, some of us will run out after a while and this would be a nice reward.
  2. Dalavar

    Dalavar Well-Known Member
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    I would love this, either as a vet reward or platinum reward.
  3. Rokk

    Rokk Member
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    I'm all in on this ;)
  4. Wise

    Wise Well-Known Member
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    No one needs 15 chars let alone 18

    I vote: Nay
    Samuel Colt likes this.
  5. Ragnarok

    Ragnarok Active Member
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    Sorry, I'd vote nay.
  6. Rokk

    Rokk Member
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    Back in the day, I was ok with only 2 accounts. And still am..... however, i'm in favor of some sort of vet reward.
  7. Jebidiah

    Jebidiah Active Member

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    I need more slots for short-term roleplaying purposes. I vote.... yes
    Lord Krake likes this.
  8. Blaise

    Blaise Well-Known Member
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    In exchange for one of your accounts! Perfected!


    There is no reason that anyone, at all, ever, needs a 16th character. I'd be more supportive of removal of the secondary and tertiary accounts.


    This is an MMO and you will never in a billion years convince me that anyone needs that many characters.
  9. Xevec

    Xevec Active Member
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    I vote nay also, I liked it more when you could only have two accounts here actually.
    Vlar, Blaise and Deacon like this.
  10. Deacon

    Deacon Well-Known Member

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    I believe the way UO was designed was so that no player can have access to every single character type, the reason for this was so that it would encourage player interaction, basically if you didn't have a smith/tamer/tailor etc you would have to find one, start a conversation and get to know another player in the world.

    This encouraged a lot of player interaction in the world, and allowed players with non-generic play styles to have a way to make money and interact with other players, fishermen typically never visited cities during my time in UO but in order to trade rares/items they were forced to interact with other players around banks. This facilitated one of the first ever player-run economies in an MMORPG, and while it did have it's flaws I enjoyed this aspect thoroughly.

    Truthfully I did prefer the 2 account limit as I feel three accounts are way too much, 15 characters allows you to basically be completely self sufficient (I am very guilty of this myself!). While I would enjoy having another tamer, or maybe another thief or bard I feel as if it would make the potential to meet new players much harder.

    Ultimately, UO is a MMORPG, the essence of of which is interacting with other players, while there may be many benefits in allowing additional characters I would say that it detracts far too much from the spirit of the game, if we are aiming for "History Perfected" then I believe the atmosphere and the environment of the game is paramount. If I wanted to play a game where I was able to do everything by myself, I would simply play a single-player game - requiring the assistance of other players is one of the hallmarks of a good MMORPG.

    Therefore my vote would be a resounding "Nay".
    Gnarl, Vlar, Bonham and 6 others like this.
  11. Dalavar

    Dalavar Well-Known Member
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    THIS is helpful to the discussion:

    This is a waste of a post:

    For me, I like trying out everything. It's hypocritical to use 3 accounts and then say UO is about player interaction and making do with less. Because none of us had 3 accounts back in the day, and we're all taking advantage of them here.

    There's still at least a half-dozen characters I'd like to try out in concert with the ones I have. To counter-argue Deacon's point... 15 characters is in fact more than enough for me to never ask any of you to make me a weapon, or an abbotoir, or poison a weapon. So the "player interaction" ship has sailed. Giving me a 16th character slot is going to have zero impact on my interaction with others.

    None of us "needs" 3 accounts. None of us "needs" to play a 15 year old game, frankly. But as long as we're here, and there's enough things to try on the shard with more than 15 characters, why not.
    Basoosh and Deacon like this.
  12. Blaise

    Blaise Well-Known Member
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    I would very happily delete two accounts after selecting my favorite five characters, right now or any day.
    Want to try something else out? Delete a character or go on test.


    More characters = less societal/community interaction. There is ALREADY nil community for services here because nearly everyone has three crafters. Please, let's not trash the world more by allowing single player gamers to build everything and avoid ever needing to interact with other players.
    Wise likes this.
  13. Kayro

    Kayro New Member

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    I vote Nay - Coming from playing UO in a strict hardcore-RP setting, I can't ever see having the need for that many characters.

    Playing on what Blaise said, if you keep the char count low, you have more player involvement.

    And yes, I know I'm not a Vet here, but I have been around UO for a while.
  14. Dalavar

    Dalavar Well-Known Member
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    I can't see the need for furniture dye tubs. I can't see the need for AMIBs and pirate events. I can't see the need for Capture the Flag. I can't see the need for leather dye tubs.

    I don't know why this is bugging me, I try not to get fired up about threads and comments like this. But damn. If you don't need 16 characters, don't use 16. If you don't need 15, don't use 15.

    It's not like this is Siege and we all just have one character. The only skills I don't have GMed are Forensics, Begging, Spirit Speak, Taste ID and Cooking. So is the argument that right now I might need someone's help identifying if a cake is poisoned, whereas with a 16th slot I'd just GM Cooking and Taste ID and do that myself?
  15. Brymstone

    Brymstone Well-Known Member

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    I vote no, the fact that players get three accounts and fifteen slots has already all but ruined any kind of "economy" on this server. Everyone has crafters in order to be self sufficient which heavily promotes solo play. I am not saying that solo play is a bad thing but when the majority of the shard is playing in that fashion, no wonder there is very little interaction between players except for PKing or those that happened to be friends before they came to this shard.

    I would vote for two accounts per person but that's just my two cents/
  16. Blaise

    Blaise Well-Known Member
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    I agree and don't see the need for any of that crap either but if it's here, might as well use it. Much like ethereals that I was opposed to the addition of but accept as the admin's decision and have a couple because they are handy. Regardless of how much I think they are not right for Ultima, many others have many fond memories of them from UO.


    I don't know anyone at all with fond memories of having 15+ characters and never needing anyone else in game for anything ever. We know it's not Siege but every time I think about how INFREQUENTLY a request is made for a blacksmith, I die a little inside. I fondly recall playing a blacksmith and hanging out in town(s). The only time that happens here is when someone loses connection while collecting BoDs (yes, I'm exaggerating).

    If you really need to make another character, delete the one with the fewest hours played (ie; 2/3 of your crafters that are only bod pumpers anyway). :p

    Perhaps suggesting that we get permitted to pull a bod every two hours if we only have one crafter would be a better suggestion. That would free up two slots for you to make your Taste ID Beggar.
  17. Dalavar

    Dalavar Well-Known Member
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    That's an idea at least, for a potential solution. Of course, so is having a 16th character.

    I see a bunch of counterarguments where people are essentially saying "the ship has sailed" on player interaction, due to 15 chars. But then using the argument of maintaining player interaction as justification against this type of change.

    I'd still like to make:
    - a parry macer
    - a peacemaking swordsman
    - a stealth archer
    - a heal mage
    - an archer-tamer
    ...to name a few.

    To be fair, I expect the odds of this happening to be... low. But I die a little inside every time I see people shooting down suggestions of things that will make some people very happy, and not impact themselves at all.
  18. Blaise

    Blaise Well-Known Member
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    Actually, I only see you saying the ship has sailed but technically yes, the floodgates already opened when they added third accounts. So let's make it worse by adding more characters per acct? No thank you.

    I have:
    A parry macer
    A disco swordsman
    A disco tamer
    A smith/carp/tailor/tinker/miner/mage/musician
    A smith/tailor/miner/armslore/itemID/alchy/mage
    Three PvP mages
    A provo bard/picker/carto
    A scribe macer
    A battle miner (macer)
    A forensic/Detect/Tracker (cop char)
    A lumberjack swordsman
    A nox fencer
    A naturalist (non-macro trained character)


    I'm not sure what you're running, but I can already see room for options to delete in my set, if I wanted to make another. I'm sure I'd just retrain an existing template though if that were the case. There is absolutely no point to adding more characters to accounts. We might as well just let people have all the accounts they want and while we're at it, enable [set. Hell, let's just go play on test center. Who cares about character development beyond setting skills and stats anyway. /wrists
  19. Genocide

    Genocide Active Member
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    Sure, I'd love to have additional PK slots.
    Blaise likes this.
  20. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Jan 10, 2019

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