Standard Warrior build: Anatomy Healing Tactics Sword Lumberjack Magery Resist Warring Crafter Sword Lumberjack Carpenter and or Tailor Anatomy Healing Tactics (Magery and or resist optional)
Basically my lumberjack is going to have the same template as Gideon except I exchange healing for evaluating intelligence. So, a bit of hit and run template. Explode/CHOP etc.
My warrior is typically only used in pvm parties and group fighting. This means: Anatomy Archery Healing Lumberjacking Resist Swords Tactics Straight stats of: 100 str 100 dex 25 int Really depends on how you want to use your character.
well i want him to be good at pvp soo what my skill thought was this †Anatomy †healing †Lumber jacking †magery †resisting spells †swords †tactics Maybe Tracking? im not sure what should my stats be? im so confused right now any idea would help
http://www.uorenaissance.com/?page=m_player&id=41980 I simply love tracking. With only 30, I can get a lock on someone nearby in combat, then keep track of them for a long ways. 70 Magery is plenty for a decent GHeal or other spells as needed. I have been holding my own in PvP with this exact build, yet I usually rocked metal armor (lost 11 dex). I'm back in studded for a time to see how it pans out. I always rock 100Str on my heavy hitters (Macer and LJ). I have a macro built that chugs Str/Agi then starts a bandage cycle. It's the 'PvP ready key'. However that puts my Int way down and (I shouldn't just blurt it out) but anyone paying attention would know that hitting me with Feeblemind will make a follow-up Mind Blast hit me pretty hard. However, once I'm already potted to 120 it's really not going to drop my hits down that low. I'm likely to push my Int up another 5 points or so while rocking the studded suits, but we'll see how it pans out in the field as it stands.
I have a question about this. I set up my stats like this, but once I add armor my dex obviously falls (to 66.) This being the case, curse/clumsy then lowers my dex to 58, which drops my swing speed by 1 tick. Is this correct or does the swing speed go off of true dex (before armor)?
Swing speed is determined by your current stamina, while Dexterity simply determines your maximum possible stamina.