Hello everyone, i'd like to build a character with archery, provocation and fishing, i don't care if with this mix it doesn't perform at the top, my goal is: provoke dungeon monsters into each other and quicken the process by shooting arrow, same goes for fishing and sea serpents, i also like to solo single isolated monsters. Still i'm not sure how to balance the skills/stat and i need your help. Can you share your experience / opinion? Thanks. some idea: stat 90/80/55 archery 100 damage tactics 100 hit chance magery 100 heal/cure/recall/hinding/summons music 100 self explain provo 100 self explain fishing 100 self explain resist 100 survive 1°st spell burst and avoid too much damage from caster archery 100 damage anatomy 50 extra damage? tactics 100 hit chance magery 50 heal/cure - recall/hinding on scroll music 100 self explain provo 100 self explain fishing 100 self explain resist 100 survive 1°st spell burst and avoid too much damage from caster archery100damage hiding100survivability tactics50hit chance magery50heal/cure - recall/hinding on scroll music100self explain provo100self explain fishing100self explain resist 100survive 1°st spell burst and avoid too much damage from caster
I like Archery Fishing so my toon is: 100 Archery 100 Tactics 100 Anatomy 100 Healing 100 Fishing 100 Music 100 Provoke 100 STR, 100 Dex, 25 Mana. Snake Slayer Bow Note: I don't have magery I sail or walk everywhere. If I am in a hurry then recall scroll.
Don't ever take magery without meditation unless you have healing. Use your first build, drop resist for meditation, and always keep reflect magic up.