Hi hi hi everybody! I want to know the status of the archery right now, is ot worth? I'm thinking in create a mage+archery +poisoning but O dont know is it worth. Cast deadly poison and running and hitting sounds too good for me
The main idea is to use the magery skill for cast poison only, (recall, mark etc) but for atack only poison. With 100 of magery and 100 of poisoning you can cast deadly, and with archery hitting the people /mob. Its worth in % hit, damage and speed? Where my questions
@Zenner because an axer can do over TWO TIMES the damage of an archer, its only used is isolated parts of the game. Fishing, archery turret (mining), Harrower stage2 tentacle with orcish bow, and maybe pvp. If your new I wouldn't recommend archery as a starting skill. Arrows and fort powder or new bows cost you far more then a repair deed.
Can you tellme the template of an axer please? And with what skills do you reccomend to begin. Thanks!!!
Every 10 points in LJ is +1 damage to any axe-type weapon. All axes (besides war axes) are based off swords skill. Axer is typically as follows: -Lumberjacking -Swords -Tactics -Anatomy -Healing For the other 2 skills you can take something like music/provo, music/peace, or vet/animal lore for an ossytank build. I use Keza Axer for farming in the outer world and doing all kinds of Ironman runs.
Hey Zenner, I have a provo lumberjack, a really powerful build that is great fun to play for PvM, though he is a bit of a glass cannon as no resist and likes tangling with higher end spawn.... GM sword, anat, lumber, music, provo. 90 tactics and healing 20 magery (enough to use recall and magic reflect scrolls with some fizzling) This char has evolved from a peace dexxer, to provo dexxer, and now finally a provo lumberjack. I think that this iteration is the most fun to play.
Lol, @One I believe wylwrk is posting the bottom 33 weapons in a list of DPS, highest to lowest (magic wand doing the least). I'v seen a few of these player-made charts in the past and all have archery weapons down towards the bottom.
Swap med and resist for hiding and stealth, and you have a much more viable PvP build. It is extremely situational, but when learned to play properly, it is absolutely deadly in certain situations. I should add that most of those situations involve PKing. I had a friend on Oceania/OSI who did absolutely brilliantly with that build during this era. Edit: a heavy Xbow is potentially the highest damaging weapon, and has nothing to do with DPS (damage per second) but rather front-loading and getting lucky, especially when using a decent weapon http://www.uorenaissance.com/list/Weapon/M
The hiding and stealth give the opportunity to attack. You only attack targets you've watched long enough to ensure a flamestrike + bolt + homing greater explosion pot can kill. As for triple boxing, yes, this was effective long before that was a 'thing', as it is on this shard, and the triple boxing threat is most likely to come in the form of tamers, not the PKers (well not counting tamer PvP/Pkers). Edit: and my newbieness to this shard doesn't even know what a 'cupid bow' is
The equivalent for me, is coming across an evil NPC spawn camp on Occlo - you know, the ratmen, orcs, lizardmen, and finding the main chest (that only requires 50 magery to unlock) has been unopened. Better yet, the escort NPC is there and the other chest still has gems and other items I can sell. I know it doesn't compare fiscally, but I've gotten a few thousand gold sometimes, and that's a lot to me at this stage! They key to the template I mentioned above, is that a/ you have very little on you (GM heavy xbow - hey go force+ if you've got a stash, they were always cheap), no armour, 20 bolts, 10 of each reg. It was a template, that when patience was applied, could pay very well. My friend was a red, but he was a red that was sick of the blue/grey flagging/looting that would occur, so he created this template on his 2nd account to 'rip it up and get revenge'. His main was a bloody good mage, and he'd often keep his archer in areas where conflict would arise. If his archer was losing, he'd just ride off and hide, and stealth back 10+ minutes later, waiting for the next best opportunity.