Hi everyone I just started here and am looking at building a good PvP template for my first character. What I plan on doing is having my starting skills as a warrior and slowly transforming the character into a tank mage when essential skills are higher. So, I'm thinking about having a lumber mage with these skills to start off with at least: Eval Int Healing > Meditation (When I become a full mage) Lumberjacking Magery (obviously comes with meditation for 50+) Resist Swords Tactics or Anatomy What should I pick out of tactics and anatomy? Are there any bonuses for anatomy and is it a bad idea to not go with tactics as you may miss a lot? Do I still need wrestling or will the sword/axe I hold will be adequate enough in hitting people? Sorry, I haven't played a proper UO:R server for quite some time (played Defiance if you could call it UO:R) and am quite rusty so I would appreciate any help. Thank you. R
bad template for 1v1 situations You have forgotten the defensive wrestling or directly wrestling. Its not about hitting a lot its about you GET hit a lot if you dont have Wrestling. 100 Wrestling vs 100 Wrestlings/Fencing/Swords means 50% hit chance In your build you choose between tactics and anatomy: If you choose tactics you do a lot of damage on hit if holding a axe (0 Tactics = 50% base damage, 50 Tac = 100% base, 100 Tac = 150% base). - but you will absolutly loose against any dexer because of no wrestling (or better: defensive wrestling = (Eval + Anat) / 2 = like 50 wrestling -> but this means also you still get hit nearly 100% If you choose Anatomy you have choose right: You can fight good with magery versus other dexxers and tankmages. Your defensive Wrestling is 100 because of (eval/anat)/2 - but you will do nearly NO damage with your Axes because you only do 50% of base damge (or 1/3 if you would have 100 Tac! Because 100 Tac means 150% base!!!) So what? Best template to do the most damge will be to drop "lumberjacking" and choose Anatomy AND Tactics. To choose only anatomy means you do no damage and could also play a pure mage To choose only Tactics means you will be very weak against any weapon damage and could only fight pure mages To choose anatomy and tactics and drop lumber you are a common offensive tank mage and can fight everything with enough skill
Thank you for the informative reply; I forgot all the bonuses after being out of the game for so long! Anatomy, Eval Int, Magery, Resist, Swords, Tactics, Wrestling sounds like the best way to go, then. Forgot that having 0 wrestling would make it a disaster vs dexxers. So with axes you still get the same damage without having lumber, then? Thanks again
You get a bonus in damage with lumberjacking. Souce: http://www.uorenaissance.com/info/Lumberjacking But without tactics its worth nothing. Lets say you would do a good 40dmg hit. This means it was about a 55 Damage hit versus a barbed leather mage. So you have done 55 Damage as 100tac/anatomy What damage would you have done as 0tac/100anat/100lumber: 55 Damage was 150%. 0 Tac means 50% so its 55/3 = 18 Damage. But you have 100 Lumber: means 28 Damage vs 55 Damage... If you want to do damage with weapons you need Tactics. No way out there. You forgot Meditation. Anatomy, Eval Int, Magery, Resist, Swords, Tactics, Wrestling Meditation Why not drop Anatomy instead? a) Anatomy also has a damage modifier b) You must have anatomy to do special blows (-25% int with axes) However... if you really already rised Lumberjacking to 100.... you should better let this char be a dexxer and choose another for a tankmage. Lumberjacking is hard to rise. You can only train to 65 by fighting and have to do the rest up to 100 by real lumberjacking.
So anatomy + eval = defensive wrestling which means I will be less prone to being spiked in the face constantly. Meditation instead of wrestling. Not sure why I didn't include it.
Sure you just forgot it Yes. Anatomy + Eval means you just got hit as if you would have 100 Wrestling (50% vs 100 weaponskill). But you do not hit your opponent. Its just "Defensive". However wrestling does no damage with a barbed suit so it doesnt matter. With offensive wrestling you would need anatomy so you could do "stun" or "disarm". In a Weapon-Skill Mage template there is no place for offensive wrestling. For rising resist you should hurry and participate here: http://uorforum.com/threads/summertime-rolls-freesist-session-now-running.5840/ There are every few weeks events like this. You may place just 3 characters there from your 3 accounts each 1.
If you want to do something similar to your original idea (Magery + big boom melee) you might consider choosing maces instead of swords, and rolling with a war hammer. your damage on every hit wont be as high, but youll have the critical hits to look forward to. (I believe its 25% chance at 100 anatomy) Mage Eval Med Resist Mace Tactics Anatomy
I'm fairly certain the Compendium is wrong presently. I think it's %1 damage bonus for every ten points of LJ, with an extra %10 for that last 0.1 at GM, for a max of %20 damage increase. This is my LJ dexxer and I love it. http://www.uorenaissance.com/player/41980