Crushing Blow, Armor, and Archery questions

Discussion in 'Renaissance Discussion' started by Dalavar, Aug 13, 2013.

  1. Dalavar

    Dalavar Well-Known Member
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    Quick question which seems to have mixed responses throughout the board:

    What is the damage bonus for a two-handed mace that lands a crushing blow? Seems it's either +50% or +100%. And, is this bonus calculated pre-Anatomy/Strength/Tactics bonuses, or does it include and increase them as well?

    EDIT to reflect topics below as well
  2. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Damage amount of Crushing Blow

    The damage modifier for crushing blows is a damage * 1.5 (+50%) addition.

    I believe the extra damage comes last, after all of the previous calculations but will have to check to be certain on that.
  3. Dalavar

    Dalavar Well-Known Member
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    Re: Damage amount of Crushing Blow

    Awesome, thanks.

    While I'm on the subject of combat mechanics, a couple of questions about this patch:
    viewtopic.php?f=14&t=1253

    So if a weapon does, say, 1d15+3 damage, for a minimum damage of 4, that means that no matter how well-armored I am, and how weak and inept (low tactics/anatomy) my foe is, any hit they make will be for a minimum of 4 damage? Or does "base damage" also include tactics, strength and anatomy bonuses?

    Does this mean if I'm an archer, standing toe-to-toe with a swordsman and we're swinging at each other, my bow will hit 100% of the time since they have 0 Wrestling? (Or perhaps, 75% of the time if they have 100 Anatomy, and thus 50% "defensive wrestling"?)

    * * * * *
    Finally, is there a table of weapon damages and weapon speed anywhere?
  4. Ezekiel

    Ezekiel Renaissance Staff

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    Re: Damage amount of Crushing Blow

    Weapon Damages & Swing Speeds Table

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