CTF Ideas/Suggestions - Please look!

Discussion in 'Renaissance Discussion' started by Deacon, Oct 12, 2012.

  1. Deacon

    Deacon Well-Known Member

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    First let me say thanks to Chris for organizing the CTF today, it was good fun for everyone that participated and I'm sure we're all looking forward to more.

    I would just like add my two cents on the CTF and get an opinion from everyone else:

    Field spells - e.g. Paralyze field, Poison field, Stone field etc
    Pros:
    * Great for defending, allows the defending team to stop players chugging pots/getting healed and just rushing to grab the flag.
    * Allows for strategic chokepoints to prevent kiting/runners.
    Cons:
    * Possible grief from own team.
    * Large disadvantage to dexxers who cannot cast/dispel them.

    AoE spells
    - e.g. Earthquake, Meteor Swarm etc
    Pros:
    * Great for breaking down large defenses and dealing huge damage
    Cons:
    * Doesn't hit same team so is a little unfair when compared to field PvP.

    Teleporting
    Pros:
    * Allows players to get past teams that are turtling and try cap the flag
    Cons:
    * Makes mages getting healed very difficult to bring down when getting healed

    Free Use Potions/Regs
    Pros:
    *Mages wont run out of regs and dexxers won't run out of bandaids ensuring that they are useful throughout the game
    Cons:
    *Supports the "run n chug" type of play where players slam cure/heal/refresh pots while running.

    Points System Ingame points awarded on kills and caps
    Pros
    * Awarding points for kills and caps will encourage less turtling in the base, with an emphasis on team play rather than just healing/killing the carrier
    * Defenders will be able to contribute points to the team even if they cannot stop all the flag takers
    Cons
    * Opposing sides will pick on the other teams weakest players and feed points off them

    Magic Weapon/Armor Events Players allowed to bring any magic armor/weaponry which can not be dropped during the event
    Pros:
    * Allows for players to gain an advantage if they are willing to take the durability hit
    * Some weapons/playstyles are much less effective without the right armaments
    Cons:
    * Newer players that are less equipped will have a huge disadvantage to well situated players
    * No risk of item loss

    That's all I can think of for now, but I'd be eager to hear an opinion from everyone as to what would be best.
  2. Double Vision

    Double Vision New Member

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    Get back to ya on this
  3. Wulver

    Wulver Well-Known Member
    UO:R Subscriber

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    I think teleporting with the flag should be disabled.

    Death timer could be extended.

    I do not like hiding with the flag, but when tracking is fixed it could work great to find hiding flag carriers.

    Flag carriers need to be a different color, currently they both glow the same color.

    I hate hitting for 1-5 dmg consistantly but I know this is being worked.

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