Does Wrestling + Anatomy + Evaluating Intelligence work?

Discussion in 'Renaissance Discussion' started by Tanke, May 21, 2020.

  1. Tanke

    Tanke New Member

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    Good Morning,

    I want to make a magician character and I have doubts. (No a dexxer one)
    On the web, evaluating intelligence says that the effect of evaluating intelligence along with anatomy does the effect of wrestling, but in many templates I see all three skills together. Does wrestling add anything to those other two or is it a waste of skill?

    The skills that I have for sure are: magery, evaluating intelligence, meditation, resisting spells, anatomy, healing, and I was planning to put wrestling but if it would be to have the skill duplicated then perhaps it would poisoning.

    What do you think of wrestling along with anatomy and evaluating intelligence?
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  2. One

    One Well-Known Member
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    Last edited: Feb 2, 2023
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  3. Tanke

    Tanke New Member

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    Got it thank you!
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  4. FartBarf

    FartBarf Active Member

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    I have this exact build on the toon I use as a heal bot for public events. I don't really use her for much more than that. Maybe PvP later on, like @One says. I have a scribe mage that isn't bad for melting mid-level mobs, but she can get overwhelmed easily.
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  5. SativaGreen

    SativaGreen Well-Known Member

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    Yes Anatomy + Eval does = Wrestling but without Wrestling you lose the ability to use Stun Punch, which is very relied upon for PvP mages.

    If you want to run a super defensive build, you can run Healing without Stun by pairing it with Scribe or Hiding. Poisoning will not find as much use due to the ability to cure poison so easily.

    Option 1: HealStun (most PvP mages are this)
    Mage
    Medi
    Eval
    Resist
    Anat
    Healing
    Wrestling

    Option 2: HealScribe
    Mage
    Medi
    Eval
    Resist
    Anat
    Healing
    Scribe

    Option 3: HealHide
    Mage
    Medi
    Eval
    Resist
    Anat
    Healing
    Hiding

    Option 4: HealPoison
    Mage
    Medi
    Eval
    Resist
    Anat
    Healing
    Poisoning

    If you want to survive on just Magery healing rather than bandages, more Stunmage options open, if you keep Wrestling.

    Option 5: ScribeStun
    Mage
    Medi
    Eval
    Resist
    Anat
    Wrestling
    Scribe

    Option 6: PoisonStun
    Mage
    Medi
    Eval
    Resist
    Anat
    Wrestling
    Poison

    Option 7: HideStun
    Mage
    Medi
    Eval
    Resist
    Anat
    Wrestling
    Hiding

    Option 8: TrackingStun
    Mage
    Medi
    Eval
    Resist
    Anat
    Wrestling
    Tracking

    You can also get away without any Wrestling or Anatomy, and still have a 25% defensive chance off of Eval alone. Its not the best in PvP, but you can stay range from attackers, defensive chance has very little impact on survival, as most damage comes from Magic.

    Option 9: TrackingHideScribe
    Mage
    Medi
    Eval
    Resist
    Tracking
    Hide
    Scribe

    Option 10: PoisonHideScribe
    Mage
    Medi
    Eval
    Resist
    Poison
    Hide
    Scribe

    Alternatively, since Anatomy and Eval give you the defensive chance, you can bypass Wrestling and go with a Weapon skill instead:

    Option 11: TankMage
    Mage
    Medi
    Eval
    Resist
    Anat
    Tactics
    Swords, Fencing, Archery or Macing
    Last edited: May 21, 2020
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  6. FartBarf

    FartBarf Active Member

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    Option 11: TankMage
    Mage
    Medi
    Eval
    Resist
    Anat
    Tactics
    Swords, Fencing, Archery or Macing

    Forever my favorite.
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  7. Tanke

    Tanke New Member

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    How many options!

    Ok so i will try HealStunMage and TankMage, last one seems interesting ranged and melee. Maybe fencing one.

    Let's do it!
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