So I was thinking about Domination last night, and no, not the bedroom kind . Other places have done a double-domination format with two objectives for two teams. I was thinking it would be nice to have a three-objective variant such as one might find in popular shooter games. Effectively, A, B and C objectives, where teams spawn at A and C, making B a bloody hot mess at all times. Just thought I'd get this out there as a point of discussion for the events we're mostly eagerly awaiting. Further thought, albeit, technically earlier because I thought of this a month or so ago, is a Headquarters game type, if possible (the admins would know). Essentially you have a map, with several potential Headquarters locations scattered around. At the start, one of those locations goes hot and becomes the HQ. Everyone battles for control, team vs team. Control is based on similar rules to domination, wherein you need to have only your team on the objective to capture it. The difference being that once your team captures the objective, you no longer respawn until the enemy takes over the objective, thus destroying it and spawning a new one in any of the aforementioned locations. Game winning points are allocated to the teams based on time spent in control of an objective, points to individuals for captures, destroys and kills. What other objective types can we come up with? I had another idea, that I've since heard is something WoW sort of does. Wherein you've got to have a mix of player templates per team to start. Like a 5v5 pvp session but you can't have two of any specific template. Something like character must have these 3 skills at 80 Real or higher, in order to be considered one of the common templates. Parry/Macing/Tactics for example. Discuss Hail UO:R
I have actually been thinking of a very similar scenario as the HQ event you mentioned. I like the idea and think it would be fun.
P.S. I do think we should be careful to not become too event oriented so as to not take away too much from actual gameplay. But, I know Zeke is aware of this and will undoubtedly make the best decision concerning the matter.
Very much agree on limiting the frequency of the events. I've also mentioned the concept of a player driven event arena that has either some or no automation built-in to aid event coordination and score keeping between teams, etc. Like make the Jhelom duel pits a no-count/no-foul(dare I say no-loot) zone and throw in a tourney master who can let people sign up and pick leaders who kick off the matches. This is just a thought flow thread, so no ideas are too crazy and all input in good form is welcome
Automated Events are on the table for introduction to the server, hopefully in the next few patches. If all goes well there should be a fully functional CTF (capture the flag) event system implemented soon. Tournament style events should follow shortly behind it. I cannot give an exact time-frame for exactly when this will be ready, but it is one of my higher priorities at the moment, aside from bug fixes which will remain the top priority.
This is pretty similar to how I remember Arathi Basin in WoW, but I think it had 3 middle objectives and 1 near each spawn point. It was actually one of the things I enjoyed most about the game. I don't really have any shooter experience to compare it to, personally.
I want to do something kind of inspired by Abyss Test (OSI). Like two castles or something trying to steal a 'flag'. (two teams) Call it UO_2fort. lol