The "Dost thou wish to enter the moongate?" gump was a post-Trammel addition (though I'm having a hard time tracking down when). If the goal of this shard is to examine post-Trammel changes to the game and figure out if they'd be made without Trammel, I think this is one case in which the gump can be removed to avoid the warning. Not only is it Trammel-ish (it essentially pre-warns you that the gate will take you out of a guarded zone), but it's a slight annoyance as well for those trying to gate things from their bank to their home, for example. Curious about others' thoughts on this...
Agreed! There shouldn't be a warning when going through a gate. However, let's keep that (I believe) era accurate "your spirit lacks cohesion" in the grave.
If this changes, I expect the Town List gump on all moongates to be removed as well. These should function on the phases of the moon (hence the name) and not give everyone a 10 option escape opportunity when fleeing.
^^^ Also I miss clicking on the gate once and seeing a description of what you see on the other side. Also if the player moongates lose their Gump perhaps a one click description could be added? Any place outside of the guard zone would say "you see a wild region" any guard zones would say "you see an area within the kings borders"
Last time I brought this up someone suggested to simply record a razor macro. Double Click Moongate (Convert to "Doubleclick by type") Wait for Gump Click continue Pretty handy when gate-dragging stuff ... Reds might argue they would like to have a gump before stepping into guard zone gate I neither support nor challenge the proposal of the thread owner. I expect to be gang raped with ANY gate I step through. Even if I cast them myself since I'm borderline.
The confirmation gump when traveling through a player casted moongate only appears when you are within the protection of city limits & the destination of the moongate leads to a non-guarded region. Traveling through a player gate from an unguarded location to any destination (whether it be guarded or not) will not yield the confirmation gump.
Regardless of when they appeared in UO itself. The whole idea of Moongates and the Recall/Gate spells are Trammel-ish. Remove all of them!
Wrong. http://ultima.wikia.com/wiki/Moongate http://wiki.ultimacodex.com/wiki/Recall Moongates, and travel by way of Recall (and even summoning a gate) pre-dates UO itself.
I think we should have a moon-cycle based town gate system. I also think we should disable recall in dungeons and the lost lands but allow free gating to and from these areas. But to get rid of moongates and recall and gate spells. . . That would just kill the shard over night. What the hell?
Bring on the siege-perilous style "no recall" travel and always allow travel regardless of notoriety or "spirit cohesion"!
I'd be down with a Seige style recall system, however I'm not to sure how friendly new players would find this system just yet. A change like that would likely need to take place down the road.
Siege Plz! As for what's broken, the Moongates are broken because you can't follow people through and trust the phases. A skilled escape might involve gating right before the cusp of a phase change.
Yep, pretty much what I said in the first sentence. The whole idea of Moongates and Recall/Gate is.....since you don't like me using "Trammel-ish"....how about, Trammel-like? I've seen many people tout that they are anti-Trammel-like stuff on this server and in these forums. If a person is TRUELY against putting items/systems in place that will dumb down the game (Trammelize it), they they should be against Moongates and Recall/Gate. I put Moongates and Recall/Gate into a similar category as Item Insurance....it's all just to make the Trammies stop whining.
Just so we can all stick to a consistent language of insults here... "Trammel" = removing the risk and danger from the game IMO, it's got nothing to do with ease-of-use changes, or "dumbing down" the game. For the most part, I don't think this game has ever really been dumbed down. It got more and more complex as more crap was added to satisfy those still willing to fork over $10/month to OSI.
The point Rover, is that the means of travel in the lands of Britannia have nothing at all to do with Trammelness/ish/wtfever you're trying to say. These means of travel have existed longer than the game itself and have literally nothing to do with removal of risk. You still have to have the skill to use the spell and (if working as designed) you require knowledge of moon phases to use Moongates effectively. In essence, the gump we have now is Trammel-like. The Recall spell and Gate Travel is inherent in Ultima and not at all a removal of risk or danger.
In my opinion, Trammel(ing) is removing a feature to prevent a danger that was avoidable in the first place and only a problem due to players lack of effort or knowledge. A "warning, this gate might lead to death" gump is a prime example. You should know better than to walk into a gate anyway.