This post will server as our discussion thread regarding the new dueling system. Such topics as balancing, default options, scoring etc. Current Options 5x Mage Duel - Disallowed Spells Wall of Stone Fire Field Poison Field Energy Field Reactive Armor Protection Teleport Arch Protection Recall Blade Spirits Incognito Magic Reflection Paralyze Summon Creature Invisibility Mark Paralyze Field Energy Field Gate Travel Polymorph Energy Vortex Air Elemental Summon Daemon Earth Elemental Fire Elemental Water Elemental Earthquake Meteor Swarm Chain Lightning Resurrection Allowed Weapons Wrestling Specifically Allowed Skills Magery Meditation Wrestling Anatomy Magic Resist Detect Hidden Evaluating Intelligence Allowed Items Trapped Containers
Current Options 7x Mage Duel - Disallowed Spells Wall of Stone Fire Field Poison Field Energy Field Reactive Armor Protection Teleport Arch Protection Recall Blade Spirits Incognito Magic Reflection Paralyze Summon Creature Invisibility Mark Paralyze Field Energy Field Gate Travel Polymorph Energy Vortex Air Elemental Summon Daemon Earth Elemental Fire Elemental Water Elemental Earthquake Meteor Swarm Chain Lightning Resurrection Allowed Weapons Wrestling Allowed Combat Abilities Stun Specifically Allowed Skills Anatomy Detect Hidden Evaluating Intelligence Healing Magic Resist Magery Meditation Poison Wrestling Allowed Items Trapped Containers Refresh Potions Bandages
Current Options 7x Standard Duel - Disallowed Spells Wall of Stone Fire Field Poison Field Energy Field Reactive Armor Protection Teleport Arch Protection Recall Blade Spirits Incognito Magic Reflection Paralyze Summon Creature Invisibility Mark Paralyze Field Energy Field Gate Travel Polymorph Energy Vortex Air Elemental Summon Daemon Earth Elemental Fire Elemental Water Elemental Earthquake Meteor Swarm Chain Lightning Resurrection Allowed Weapons/Armor All Weapons All Armor Disallowed Weapons Runic Weapons Allowed Combat Abilities All Allowed Specifically Allowed Skills Anatomy Archery Detect Hidden Evaluating Intelligence Fencing Macing Magic Resist Magery Meditation Poison Swordsmanship Tactics Wrestling Allowed Items Trapped Containers Refresh Potions Bandages
Duel Flavors: These can be set on/off for any of the standard duel types as a quick way to customize the duel. Potions Allows all potions (excluding explosion potions, these must be specifically enabled via custom) Paralyze Allows the Paralyze Blow/Spell (verify) Field Allows field spells Area Effect Allows Chain Lightning, Meteor Shower and Earthquake Summons Allows Summons
Heeeelllooooo people! Relax! I've had some food - I'm ok now... Yes I was bitching and carrying on about the new duelling system, but have calmed down after some eye fillet steak, kumara, pumpkin and potatoes I would like to make a suggestion about the new dueling system.... Remove all the gumps and options - make it pvp as if it were in the field. (why have it any other way! giving people excuses for why they lost etc etc - simple is always good) "I wish to duel thee" (target person) /accept or /decline. You both appear in the arena you fight - GG next person in que gets in. Thanks for putting up with my opinion! Now i want to push my luck... can we have a gate to return from the arenas? for the pure dexxers ta
This isn't a duel, it's essentially a field fight. The dueling arena is set up to rank and reward players who duel under a set of rules. If you don't want to be limited in what you can do in the arena then you have to adjust the custom settings. It's a "dueling" arena and as such it's customary to have rules; rules that can only be set through that gump system you were not too fond of. I think it's designed perfectly. It prevents people from "accidentally" chugging that cure/heal during a duel, or stunning you, or field spells, etc.. I see what you're saying though and it is a pain to reset the custom menu for every no holds barred fight you want to have. An un-ranked free for all option would be a nice addition.
I'm not sure its necessary to have 7x mage duel and standard 7x. I think the 7x mage one could be removed altogether. Perhaps an anything goes default could go there.
Thanks for clarifying what it is Cynic, it's still terrible, now lets fix it! Yea sorry- I still don't get the point of being ranked in a duelling system that isn't relevant to UO pvp.... Wow you bet me because I can't drink pots.... or wow you are ranked on the leader board at number #1 for beating dexxers who can't reapply their poisons- Clap clap... you have achieved nothing relevant to UO PVP. The thought was nice, by providing some variation to pvp, so that people could customise their fights. But after having tested it, I think it's more of a headache and should be simplified. Heck, I even think anyone from anywhere on the map should be able to challenge someone and spawn in an arena, then ported back immediately (of course with some restrictions to prohibit porting exploitation) - but we already had this discussion and it doesn't fit with the shards identity and I respect that.
^ If that's your concern, then simply don't enter battles that are not "everything goes". What's the problem here?
We can easily convert the custom duel type into this. Also from watching players use the system, it is clear we need to change the order of the listings as well. So having that as the default, might be best.
Aye, it would be most sensible to have the default be anything goes. Haven't had a chance to test it yet but looks nice.
I really don't feel like turning this into a heated discussion so i'll make this as simple as possible. Contrary to what you might believe about skill or difficulty involved in the different aspects of pvp, there is in fact much skill/desire to be had by set dueling environments apart from all out field rules. For example, just because you don't see the "risk" or "skill" involved in a pure mage 5x duel, you completely overlook that perhaps this style of duel requires much more skill and timing than any other aspect of UO pvp. It requires a set of timing, spell usage, footwork, etc. that far exceeds any other form of pvp I've taken part in. However, the beauty of the dueling system is that it allows you to choose what type of duel you wish to partake in. It's one aspect of UO that draws a large crowd of interest to more or less gauge who is above the rest in certain areas of pvp whether is a 5x mage duel, or a full out field fight, or a 2v2, etc. If you don't like a particular set of rules, then don't accept the duel, or create your own. However, to simply do away with all forms of dueling aside from "field" rules you're being completely biased toward your own preference and disregarding a majority favored set of other rules that require certain restrictions which we find to be highly mechanically skillful and "fun."
Mandevu Your overlooking my point.... it has nothing to do with skill - I know more than most people about the skill it takes to be successful in pvp (and yes I play a pure/stun mage). If you want a pure mage battle then challenge those mages... or accept fights from those mages... Don't duel dexxers if don't want to - you don't need a menu to do this. My argument is that rather than attracting people to use the duelling system it will put people off! - a simple signup system for a complicated game will attract more users. The point is that it can be made easier. The problem here is that I wont be entering any battles will I? -.-
And in what way will it put people off? Every server I've played that has had a strikingly similar system has attracted MASS amounts of players of all styles. And if you don't find the system that's in place pretty simplistic, then idk what to tell you.
"I wish to duel thee" (target person) /accept or /decline. You both appear in the arena you fight - GG With this method you are controlling what kind of fight you will have, but without all the options... ok maybe it might be hard to tell if the person you are targeting is a pure mage or a hybrid, but you will know after one fight, and the shard pop isn't so huge that you don't know who is who - more like a family