I've noticed that 4 cities have Factions: Brit., Magencia, Skara and Trinsic. I have a couple of questions regrading this. I've never belonged to factions, but I do remember that even npc prices where very high in faction towns and that non=pvp people avoided the factions cities. So are these cities going to be the faction cities when go live??? Since both Brit and Skara draw new players, due mainly to the easy moongate access, stables, and resources available. Each city has most of the npc vendors newer players use. I wonder what impact having these two cities faction held will be? From my past experience as a non pvper, I wouldn't play on a shard if the main city, Brit was faction held, since so many new players start at Brit. would they think UOR is mainly a pvper shard? I truely can't remember if Brit was a faction city back in the day or if it varied from shard to shard. Thanks everyone and feed back on my concerns please :}
Heya! Britain and Skara are faction cities. You can see which cities are in factions here: http://www.uorenaissance.com/?page=m_factionstatus However the staff here believes that factions should not inter-fear with people (non pvpers) who choose not to partake. So even though Britain will be a faction city, you wont see those high prices. Those prices were due to faction finance ministers for those cities having the ability to raise taxes in that town by up to 100%. The staff is currently researching other methods so that they can take out that feature as to keep factions separate from the rest of the population, while still keeping it worthwhile for factions to fight for the cities. This way everybody will be able to enjoy the UOR that they love Hope that helps.
Well put. Factions normally would affect the towns in some minor ways, however we will be reviewing those aspects in detail. Factions in the Renaissance era was an amazing system that captivated a lot of the players, however some things were done wrong that opened things to exploitation and annoyance. Any effect factions will have on towns should be minor, however the reward for faction players capturing and holding a town should be substantial. We are working hard to make sure that everything is in balance.
Both of you help to still the concerns I had due to past experiences with factions. Thanks and giant friend hugs. I have always thought that factions gave the pvpers something more to do than the Chaos and Order concept later on during the history of game. And yes, I believe pvpers should have some perks same as crafters have bods and fishers have treasure. As for rewards, wow, several ideas flashed through my mind. I will toss a couple of them out to be viewed however you want. LOL. Anyway, I thought those fabulous new guild houses would look smashing with a giant statue in center proclaiming the guild took over such and such a town and date. And for the individual players of the guild, maybe an awesome blessed weapon that had the date. (something like those plates, click on and told about the event) This way the guild as a whole would have a bragging item in guild house and the individual a item that would be useful and become a true rare. Just thoughts...:} As always, thanks so much for everything
I mentioned this in bug report post but facton prices appear to be in trinsic. I don't know anything about faction tax so someone with experience might want to Check it out and see if prices look correct.
That was my finance minister messing around, it will be taken out though so you wont have to worry about the taxes for long.
Hate is correct, we are looking into alternative mechanics related to faction town control that do not have such a drastic impact on the players that choose to call those towns home. Lets face it, everyone has their favorite town, and having the faction controlling the town drive the prices up 300% so you have to shop elsewhere can be a headache for the non faction player. This is being reviewed in detail to correct what was done incorrectly during the Renaissance era while staying true to the proper faction mechanics.
We did this for a reason. We wanted to test a few things. Lowest prices to highest prices. We also wanted to ensure that you could not buy from one town at a reduced rate and sell in another town and make 300% profit from the sales. Which you can't. Testing is over. So all prices will be set back to normal today.
From what I know Moonglow is not a faction town. but prices are extremely high in Moonglow. Spool of Thread costs 72 gold, cotton and flax 408 per, wool 248. Pearl 20 gold per etc. While Brit is a faction town and prices seem normal. Cotton and flax 102 per, wool 62 per, thread 18. LOL did I get a shock when my crafter went to buy a spool of thread in Moonglow. :}
Ok, Brit, Moonglow Mag, Yew and Skara are all faction towns? Is Trinsic the only town that has tailor shop, blacksmith, carpenter/tinker, decent access to moongate and stables the only town that isn't Factions? Granted not all the above have all those, but the three major cities that do are factions.
Trinsic is factions. Here check this link for a list: http://www.uorenaissance.com/?page=m_factionstatus
Ok, I am getting confused. (Way back when) I thought each faction started out with one town, until fought for control of other faction's towns. From this map I gather Shadowlords control 5 towns, True Brits 1, Council of Mages 1, and Minax 1 town. Are these going to be the faction towns when we go live? 8 cities controlled by factions?
Yes those 8 cities will be factions. Rainbow and I stole some town sigils already so SL has 5 towns at the moment.
Oh my gosh, I'm even more confused. "laughs" does this mean that when goes live, we get to keep everything we have, not just the skills? Since you two get to keep the faction towns? There really isn't that many opposing faction players right now to defend their towns.
Everything will be reset on launch, we only stole the cities for testing out factions and how everything works. I wouldnt worry much about factions, just know that nothing will save come launch day, and factions will not effect non faction players in a negative way.
This will actually be addressed in a patch in a day or two. It was never our intention to allow factions to inflate the prices so drastically. I checked a few other defunct free shards tonight and found that out of 15 cities I checked. 14 of them were at 400% tax rate. You can imagine the problems this causes for new players. Not surprisingly these shards were all pretty much dead. You should see this system disabled in the next patch, however this does not completely resolve the issue as we need to reward faction players for town control. Also keep in mind that on an OSI server if the prices were 400%, you just hopped over to trammel to shop. With no trammel here, basically a small group of vets controlling factions could terrorize the server with 400% prices. If there was never a trammel, there would have never been 400% price increases.
:cry: sounds as if you folks have a head ache in the making figuring all this out. thanks so much for the work :}
This is a good example of the method in which factions made life unlivable in Felucca for non faction players. Since we will not have trammel on UOR we must address this issue. Currently the tax rate changes are disabled while we look into a replacement system that does not have an adverse affect on the non faction playerbase. While players can eventually learn to shop in places without terrible tax rates, it can make a free shard very unappealing when players can control the economy in this way. We are currently floating a variety of ideas for a system to replace the tax rate adjustment system of town control as it is not viable for a felucca only shard.