firehorn

Discussion in 'Renaissance Discussion' started by Liberation, Dec 16, 2013.

  1. Liberation

    Liberation Well-Known Member

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    i was just doing some research for a firehorn pvper and wanted to share my findings. all calculations are based on the default runuo code.

    note: the damage values below relate specifically to PvP. PvM targets take more damage.

    Attached Files:

  2. Dalavar

    Dalavar Well-Known Member
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    What does "hit" mean? Does it literally fizzle?

    I tested this out a while back and also found the range, splash area, and cooldown period underwhelming.

    Though I do think for those duel events in a box, which can last a while and in which mana is at a premium, there might be some potential.
  3. Liberation

    Liberation Well-Known Member

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    so the rundown is:
    Musicanship decides what your chance of success is. 95% success at GM Musicianship.

    the formula for the max damage which your firehorn will do goes:
    ((((prov + (disc / 5) + (peace / 5)) / 3) * 2) / 30)

    KIND OF RETARDED.

    anyway, disc and peace totals get divided by 5 whereas prov counts straight up, so take prov.

    here are some things:
    • if you fail your hit, no damage will occur and sysmessage "The horn emits a pathetic squeak."
    • you may target up to two tiles away.
    • the splash radius is two tiles.
    • the cooldown is 12 seconds.
    • each use consumes 15 sulferous ash.
    • the firehorn has a 16% chance to break on every use.

    with targeting range and splash range, you should be able to hit up to four tiles away.
  4. Liberation

    Liberation Well-Known Member

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    here are the PvM numbers.

    if you are hitting multiple mobs (or players, for that matter), the damage will just be divided equally between them.

    Attached Files:

  5. Chris

    Chris Renaissance Staff
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    Thanks for the detailed research Liberation
  6. Dalavar

    Dalavar Well-Known Member
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    Yep, this is awesome.

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