How does weapon damage calculation work?

Discussion in 'Renaissance Discussion' started by BlackEye, May 26, 2015.

  1. BlackEye

    BlackEye Well-Known Member
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    There are several attributes that influence the weapon damage span: tactics, magicks modiefier (vanq etc), slayer abilities and finally lumberjack skills.

    So lets start with a really difficult example: +15 massive hatchet of vanquishing and repond.

    How is the weapon dmg calculated for this one (especially for a GM lumberjack)?
  2. Cordelia Black

    Cordelia Black Well-Known Member

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    Do we have any quantum physicists?
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  3. BlackEye

    BlackEye Well-Known Member
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    Actually, yes.
  4. Horatio

    Horatio Active Member

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    The way I see it is that the formula is ((((base)*tactics))+magical modifier)))+LJ bonus))))
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  5. Cordelia Black

    Cordelia Black Well-Known Member

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    But isnt damage capped in a way,i mean strength factors in too right? But if youre at 100 strength 100 tactics with a +25 weapon youre going to be capped at a lower damage bonus than you would imagine right? edit: assuming gm lumberjack and anatomy ofc

    @BlackEye
    If you are refering to yourself i would call you a quantum thief. :p
  6. BlackEye

    BlackEye Well-Known Member
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    If this is the case, at which point sets the slayer dmg in? At the very end would be quite awesome. Or maybe its only the base dmg that's doubled?
  7. Horatio

    Horatio Active Member

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    No, its total modified damage. I am getting 102 hits with a vanq 2h axe on liches. so it works about right to the formula.
  8. BlackEye

    BlackEye Well-Known Member
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    So its really ((((base)*tactics))+magical modifier)))+LJ bonus)))) * 2 <--- if slayer works?
  9. Horatio

    Horatio Active Member

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    yep if it's a slayer *2

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