Idea Proposal: Allow Player Vendors ability to buy items.

Discussion in 'Renaissance Discussion' started by TheChiefwoah, Nov 19, 2013.

  1. TheChiefwoah

    TheChiefwoah New Member

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    Currently in UO:R the current player vendors can only sell items to other players. How would you all feel if your player vendors could not only sell items, but buy items as well?

    Here's how I think the idea would/could work:

    Currently the way I usually shop around vendor's is to run around the neighboring housing, double-click to view wares, check what is for sale, and the price it's being sold at. Once you're ready to make a purchase, you stand relatively close to the vendor, type "vendor buy", and then click on the good you'd like to purchase. The transaction goes smoothly.

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    So, how would selling an item to a player vendor work?

    First, type "vendor sell" (i.e. murphy sell), once you do that, the player vendor will list, in text format (1 at a time) what that vendor will purchase, as well as the amount per 1 item he will pay.



    Example:

    I will buy iron ingots at 8gp per.

    3s delay

    I will buy logs at 5gp per.

    3s delay

    I will buy bolts of cloth at 125gp per.

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    Once you find out what that vendor will sell, and you would like to sell to them, all you would need to do is drag your item and drop it onto the vendor. At that moment the transaction will be completed, and you will have sold the item to the player vendor.

    When you sell an item to a player vendor, you will receive a bank check in your inventory for the amount that is owed to the player that sold the goods. If you sold 1 iron ingot @ 9gp, you will receive a bank check for 9gp.

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    For the player who owns the vendor I was thinking that there could be a gump created......or if there is an easier way by all means :) . The gump is designed for when you drag an item to the vendor it will proc.

    Once you drag an item to your vendor a gump will appear and it will look like:

    1. Sell
    2. Buy

    Sell is for items you'd like to sell. Buy is for items you'd like to buy.

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    Another gump also needs to be added or created as well, that would be the gold that's available to that vendor in order to purchase items. When you drag gold (or bank check) to the player vendor, a gump comes up that would ask:

    *****These don't have to say this in particular*****
    1. Upkeep (Cost to maintain the vendor)
    2. Purchase Power (Amount available to purchase items from players)

    You then, can dictate where your funds are going; ensuring that you have enough to maintain upkeep and any purchases.

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    This is pretty much it in a nutshell. Very rough, maybe vague, but I think it has some good merit.




    Pros:

    -Allows new players a chance at selling low bulk resources. Most new players don't have the means to generate large amounts of resources and items. Providing an option of selling off small amounts of resources will give them an extra foothold; furthermore, encouraging new players to not only participate in the exchange of goods, but also in the progression of there character/s.

    -Creates a living, breathing, and dynamic marketplace that is more directly influenced by the player-base. Every player that owns a vendor will have to adjust there buying prices accordingly (just like if they were selling) if they want to be competitive with there prices. This will allow the players to more precisely determine a fair market value on items, and to compete directly with there neighbors.

    -Has the potential to allow player vendors that don't have a prime location to become competitive as well. Players that cannot/have not acquire/ed prime real estate near hot vendor spots will have the ability to set buy prices on there vendors, and advertise through the various channels provided in order to more readily compete, further increasing competition. This in turn, will have a direct increase to forum trade participation through means of advertising.

    -Creates a consumer oriented and buyer beware method of exchange. The flexibility of buy pricing can offer gold nuggets, and lumps of coal. It will require players to research who the highest buyers are, and make educated decisions. This idea will require players to use interaction methods (irc, trade forums, etc.) in order to be informed so they can make good selling decisions.

    -Will encourage veteran players to interact with new players. Networking is a great tool. Many UO:R players are extremely helpful, getting to know new players makes a large impact on where and what direction they decide to head in game. Trust me, I'm pretty new myself, and I know this first and foremost! Providing new players with an additional means to work themselves up is a win for everybody on the server.


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    So thats my idea in a nutshell. I honestly think this might only be a good idea for resource type items to start, and see how it goes. Please feel free to post your opinions! I'm tough skinned, albeit, a bit hard headed too xD.

    Post your thoughts!

    Thanks, Chiefwoah
  2. A Crazy

    A Crazy Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Ingenious, BUMP
  3. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    I already spend gold buying up small-large sums of resources from new and old players alike. All they have to do is ask. I also rarely use player vendors as I prefer the interaction.

    I have yet to see anyone have a really hard time selling their resources here, at fair market value as determined by the players. Worst cases, I've bought piles of resources to help someone out, because I didn't need them but had the money. Those resources end up getting used eventually or sold to the person who shows up the next day looking for what the previous player was trying to sell. I've been through this dozens of times.

    Not saying the idea is terrible or a complete waste of time to consider, just that it would be a lot of work for something that is already happening. Players buy from players, they just don't have an automated agent available to do it for them.
  4. Wodan

    Wodan Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    I like this idea quite a lot.

    I've heard good reasons against it but please keep the "Player Interaction" argument to yourself. That argument applies to the selling player vendors as well which we all seem to be fine with.
  5. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Speak for yourself. While the player vendors are widely used, I feel they are more suited for secure or private transactions but still detract from player interaction in ways that I'm not a fan of. I'm not about to campaign against them but I also don't run them and would %100 prefer to have required player interaction for all transactions.

    But hell, I want to force people to turn off light filtration and train skills by using them in the field....it's just not going to happen here. ;P
  6. TheChiefwoah

    TheChiefwoah New Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    It already is automated mate. Players buy from players everyday. That's why the vendors are there.


    Just gotta give it a chance, I think think you'll find it really is a good idea :)
  7. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    You ignore my point. The player vendors are ALREADY removing player interaction from the game world and providing automation that I would rather do without (I don't run vendors btw). As such, implementation of this idea would ONLY suit to remove MORE potential player interactions from the game world.

    I do not want to give it a chance.

    Hell, why make it a vendor at all. Can I just get a box on my porch that has static prices and a direct tap to my gold reserves that anyone can just throw their resources into without ever seeing another person. It would be keen if that also was just directly tied to my bank box so anything that goes in there just gets immediately transferred. That way, when I gate to inside Serpent's Hold wall from inside my keep courtyard I never have to see people or run the risk of *gasp* interaction.


    /end sarcasm
  8. Wodan

    Wodan Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Promote the naturalist thing a little more mate !

    We need a naturalist guild. Raid the cove orc fort !
  9. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    http://www.uorenaissance.com/?page=m_guild&id=96

    If more people would join and/or bug me to log onto my Naturalist, I definitely would more. I just tend to get caught up in the 3000 other things there are to do here that more people want to do.
    My naturalist mentality is more suited for UO:R SP which may never happen.
  10. Wodan

    Wodan Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Oh good news, didn't know that. Damn i'm running out of char slots ...

    UO:R SP is asking a little too much I'm afraid. As much as I like some of the aspects, the risk of thinning out the player base is too gave
  11. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Yeah, that's the big dig at the whole concept. Which is why the consideration was for years down the road. I'm hoping that in that many years, the vast majority of Feluccian Freeshard Players are already established here and the hardcore types would be stoked to have something tied to UO:R (account age/veteran access only) to play around on.
    I'll still be here out and about doing my thing but if there's never a true SP option, I'll always have a longing unfulfilled.
  12. Basoosh

    Basoosh Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Love the idea! However...

    ... I don't see that happening as a result of this. Instead, I think you will see the reverse. Prime real estate will only become MORE valuable.
  13. TheChiefwoah

    TheChiefwoah New Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item


    Yea but how can you be so sure about how much player interaction is being removed? As you said, you don't even have a vendor. How can you be so adamant in your opinion? Would you stand around brit bank and sell items? Anytime I have been on and around the most visually populated area (brit bank west)......everyone is afk macroing. The only people active in my short experience have only been new players running about, people porting to bank, and thieves......which stole all my regs lol. Which one should I sell my wares to? How many hours should I waste, not selling anything because there simply isn't enough active people on while I linger around brit bank?

    I can use IRC and see what is going on, but the same argument could be made for vendors that sell items as is. My proposal really is the same proposal but only being proposed in the opposite direction.

    I totally understand your point about the interaction, but what I think your argument implies is if there were no player vendors. I would have to agree at that point, it would require full participation........but not in UO first, which makes it flawed.

    You would sell close to nothing unless it was brought up in irc, or trade forum first.

    Trade forum is unrealistic. Who would post a thread selling x, and stand around brit bank til someone responded? Then wait x time til the auction would be closed?

    Check IRC, would be the way to go. I think your idea revolves around all trade interactions going pretty much within that window. It's a bad idea. Not everyone can be on 24/7, and even as populated this sever is, it needs another means to exchange goods. Who stands around a bank when nobody is actually "there"? Who can be on IRC waiting for something they want to sell, or buy? It's just not going to work. When was the last time you stood around brit bank trying to buy or sell something?


    Bottom line, we need player vendors. It is good for the economy, and I truly feel it will be better when you can buy resources from player vendors as well.
  14. Blaise

    Blaise Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    I'm not sure how much would be removed, but it's certainly more than nothing. I can be adamant about my opinion because it's an opinion, and it's mine. I have stood around in town selling items AND crafting/repairing on my smith, so yes. I don't really do that here because I'm caught up in a dozen other things but you better believe I would be on an SP shard.
    The greatest challenge for me on and SP shard would be coming up with my skill set because as much as I like being a warrior out besting the bad guys and monsters, my heart is that of a craftsman.
  15. TheChiefwoah

    TheChiefwoah New Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    I stood around selling iron ingots at brit bank myself. It was a good 15 years ago, and people were actually there to buy it :)

    It's not the same here, and I don't expect it to be. I wouldn't have joined if that were the case. It is what it is, and I like the smaller servers.


    I respect all opinions, but I think you're lacking some merit in why it's a bad idea. From what I gather, your only con seems to always revolve back to player interaction. But, in that case, in also requires the removal of all player vendors, and you don't have player vendor. So many other variables.....It's a vicious circle......just break it!

    I share your love for crafting too Blaise.....I'm still working on the pvp part though. With due time...... :D
  16. Dalavar

    Dalavar Well-Known Member
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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Great idea in OP, IMO.

    One down side is that it ties up a TON of gold on the part of the buyer.
  17. TheChiefwoah

    TheChiefwoah New Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    Aye I think you are right in this aspect. Prime real estate will always be prime. No doubting that at all.

    What I was trying to get across was that allowing players to buy items would creating an additional avenue for players that don't have the prime real estate to be able to have more of a means to promote there vendors. Lets face it, when you're not on Main Street, you have to be creative to bring attention your way. Adding options to buy items could help pull potential customers in.

    Maybe they'll mark a rune.....tell a friend.....mention it in irc......

    Any bit helps. :)
  18. TheChiefwoah

    TheChiefwoah New Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item


    I may be new here, but I think you'd be pleasantly surprised on the purchasing power of UO:R.
  19. newme

    newme Well-Known Member

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    Re: Idea Proposal: Allow Player Vendors ability to buy item

    A very unique idea...thanks for all the time and effort you took putting it together.

    I disagree with the idea for player vendors to buy...I think the concept for them is to allow players to sell specialty items
    such as rune books, extra weapons, crafted items, etc....

    It's not a bad idea, so keep your thinking cap on and give us more suggestions on things you like to see...fresh ideas are
    always welcome.

    Also for any newer players who do have things to sell, don't forget the irc system . Lot of players will buy from those inputs

    Thanks again

    Westra

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