Mage Wrestler build

Discussion in 'Renaissance Discussion' started by Ogrotten, Sep 6, 2022.

  1. Ogrotten

    Ogrotten Member

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    I'm thinking about making a mage wrestler, but have a few questions.

    How comparable is wrestling damage to swords/maces/fencing? Do wrestlers need to waste a skill on Tactics as well?

    Is this a good build?

    Magery
    Meditation
    Evaluating Intelligence
    Wrestling
    Anatomy
    Arms Lore (some kind of wrestling bonus?)
    Poisoning? (for deadly poisons magery combo)
  2. Catfish Stevens

    Catfish Stevens Member

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    Wrestling is just to avoid getting hit and having your spells interrupted, it doesn't do any significant damage. Anatomy+eval also has this same effect.

    Also I should add, poisoning skill is essentially useless with how ez chugging potions is. The only benefit to have gm poison would be if you want to poison your own weapons on the fly or if you randomly run into someone that doesn't use razor macros
  3. Arcanias

    Arcanias Well-Known Member

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    This build right here is the ideal PvP mage build IMO:

    Magery
    Med
    Eval
    Resist
    Wrestling
    Anatomy
    Healing

    Wrestling/Anatomy combo gives you access to Stun Punch ability. Healing gives you great survivability against dexers and can be used on the run.
    StarTrakZack likes this.
  4. Ogrotten

    Ogrotten Member

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    Awesome, thanks for the help.

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