Hi fellow players,I just returned to relive some nostalgia! I was wondering if this template looks like something that might work 100 swords 100 healing 100 anat 100 archery 100 tactics 100 resisting spells 60 magery 40 eval int let me know what i should change or if im just trying to do to much! thanks!
I would change the 40 eval to 40 med or 40 tracking. I doubt you will be using the magery spells for damage only for healing/reflect/cure and for all of those eval has no impact. It might even be beneficial to bring magery to 64 to have 100% chance on circle four spells (recall, gheal, etc.) I'd go 100 swords 100 healing 100 anat 100 tactics 100 archery 100 resisting spells 70 magery 30 med/tracking Med will give you a little more mana but restricts armor choices to just plain leather while tracking is an all around useful skill to scout out areas.
Why 40 tracking? All that really gets you is the ability to pinpoint a hidden/stealthing player on your screen, if even that. I'd suggest magery as high as possible, for emergency cures/heals, Invisibility, never failing a recall, paralyzing a monster, etc.
That would be my suggestion. Tracking is generally used: (a) at 100 to find animals and players who are very far away (b) at 20-40 to find players you want to kill who are hidden nearby I assume (b) isn't of interest to you yet, and (a) isn't terribly effective at 40. Maybe a compromise suggestion: leave Magery pointed up, and when you hit 100 in your six main skills, set Tracking down. And just see which one you like better.
If you want to go GM magery you may wish to train as a mage first and get GM med and high int as well otherwise Its going to be hell to train it to GM, thats the only reason I suggested going 60-70 much easier to obtain through normal play and you won't have to cast 7th circle (40 mana a pop without med or 100 int your going to be waiting a LONG time between spells). You can drop your med and lower int after the magery training is done.