OK Theives need to be fixed ASAP

Discussion in 'Renaissance Discussion' started by Million, Feb 2, 2014.

  1. Million

    Million Active Member

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    Just had a theif sit there and steal 2 tiles from a npc and didnt get g-whacked.....then i attacked him and he just recalled "Grey". def not cool at all. please fix
  2. Jakob

    Jakob Well-Known Member

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    Recalling as a grey is impossible. Always when I steal I go grey and have to wait 2mins to be able to recall. Is it possible that he was grey towards you only due to some fighting between you?

    Stealing without getting guardwhacked is determined by the number of npcs nearby and the weight of the item I think. My experience is that its very easy to steal without getting whacked. But I never steal when more than 2 npcs are close.
  3. Huzke

    Huzke Active Member
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    I don't see a problem with thieves not having a 100% chance to get guard whacked when stealing in town. I don't think I've had anything stolen from me in the month I've been on the server, if it was it wasn't anything valuable/important because I haven't noticed. So I don't see the epidemic that is thieves on the server, I just see tons of complaints in IRC about them. Maybe the formula or game rules that determine if a thief is guard whacked or not aren't aggressive enough, I don't know.

    I think the bigger issue is that many thieves are explicitly targeting newer players. I've seen/heard them brag about their griefing of new players even when they're only scoring a few regs. Some of the players bragging about stealing 30 of each reg have castles filled with rares, multiple 7x GM characters with multiple crafting skills GM'd etc.. If stealing is your thing then, by all means, please continue doing so. It's part of the game that makes it fun and provides the needed aura of danger. But how about laying off the new players and stopping them from macroing for hours at a time? That's a pretty good way to get people to give up and quit before they even see what the server is actually about.
  4. MavisBeacon

    MavisBeacon New Member

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    I see guys running stealing and going gray at Occlo bank all the time. I've also been stolen from myself and chased the gray around before managing to kill him on a 2-day old character, all in front of NPCs.

    So far I've yet to see a thief get guard-whacked.

    Make of that what you will.
  5. Ningauble

    Ningauble Active Member
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    Had a vanq longsword stolen from me in Moonglow last night. Unfortunately for the thief I had an axe equipped that I killed him with and recovered the sword just fine. I haven't yet lost anything that mattered and don't really worry about them.
  6. Basoosh

    Basoosh Well-Known Member
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    There are two results that happen to a thief when they successfully steal an item:

    - They go gray.
    - They go gray and guards may be called on them. If any NPCs were nearby, they will automatically call the guards.

    The weight of the item and the RNG determine which category the thief ends up in whenever they steal. Lightweight items like regs will almost never get a GM thief guardwhacked. Heavier items often will result in guard whacks. I think the problem is that there is no visual difference to the victim, which is why this thread keeps popping up. They see a gray thief either way with different outcomes.

    In no scenario can thieves recall within 2 minutes of stealing. Are you sure they weren't just still gray due to being in combat with you?
  7. snap dragon

    snap dragon Well-Known Member

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    Sounds like it was much later when he "attacked". The thief probably wasn't criminal, but was perma and hued grey to him. In which case he can recall if he wanted to since he's technically innocent.
    Jack of Shadows likes this.
  8. Dalavar

    Dalavar Well-Known Member
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    Great explanation Basoosh. That is my understanding as well. On this shard, thieves do seem smart enough not to go for heavy stuff; in fact, the ligher stuff is of the most value. (Platinum, BOD books, runebooks, etc.)
  9. Felix Jaegar

    Felix Jaegar Member

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    Hi guys,
    I'm new to this server, and I must admit thieves to prey on new players. Within moments of me arriving at britain bank I was already bombarded by thieves stealing all my new player regs. I know this is part of the game that i agree, but i can see how it was dishearten some new players and cause them to think ill of the server.
  10. Huzke

    Huzke Active Member
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    Stick around Felix, they're a minor inconvenience and the server is the best I've played on yet.

    Going to Brit as a new player is bold. If you do that then definitely expect thieves to hit you up. I'm mostly annoyed at thieves chilling at Occlo or Moonglow Zoo stealing regs and store bought instruments from newbies.
  11. Felix Jaegar

    Felix Jaegar Member

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    i've stuck around.
    i've been playing uo a little to long to be discouraged by thieves. already got my gm bard and started my mage.
  12. Chris

    Chris Renaissance Staff
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    After doing some research we did discover two bugs related to stealing and addressed them in Patch 48. While thieves will always be a part of Ultima Online the staff on Renaissance will make sure the skills are properly balanced.

    To see information about Patch 48 click here

    Also take a moment to learn some basic thief prevention techniques. The magic lock spell, a locked container, or a small pouch on top of another small pouch are all effective mechanisms to protect yourselves from thievery.

    This is a setup I used when I played. Trapped small pouches in my base backpack, underneath one of the pouches would be a bag containing my important items. Inside this bag would be a lockable crate that I would magic lock, or use the key to lock. If a thief attempted to steal from me, they would trigger one of the trapped bags, alerting me to their snooping. In two years of player I rarely had an item stolen.
    [​IMG]
  13. Pirul

    Pirul Well-Known Member
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    So does this mean "consumables" like bandages and pots will be able to be used from inside locked containers now? (like they should be)
  14. Blaise

    Blaise Well-Known Member
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    By what logic? The magic of I can reach into a locked container while no one else can?

    Please, never allow that.
    Jack of Shadows likes this.
  15. Huzke

    Huzke Active Member
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    I agree with Blaise (though not with the condescending nature the reply seemed to have to it). I exploited that on other servers but never understood why it should have ever worked.
  16. Pirul

    Pirul Well-Known Member
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    By the logic that it was the mechanic in place during UOR. IF admin deems that it does not want to implement it, then by all means don't.
  17. Basoosh

    Basoosh Well-Known Member
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    It doesn't make any sense to me either, but we are playing magic wizards here. Anyways, it seems like we're already halfway there. Per the June 2013 patch, you can already consume reagents from locked containers.

    Personally, I would say all or nothing. Either everything should be accessible from locked containers or nothing should.
  18. Pirul

    Pirul Well-Known Member
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    How it worked:
    You could use bandages (by using a heal self or last object hotkey) and pots, really not sure if by double clicking on them. You could cast spells and the regs would be automatically used from inside the container. You could target runes/runebooks held inside a container (not sure if you could open runebooks, but you could most definitely target the default rune).
    You could NOT put stuff in or take stuff out while the container was locked (no putting gold in while you farm, you had to unlock, put gold in and relock).

    How it works here:
    You cannot use bandages and pots. You can cast spells and the regs are automatically used. You can target runes and runebooks.
    You CAN put items into a locked container. You cannot take items out.

    So there are pro's and con's to both mechanics. Personally, I'd love to be able to use pots and bandages AND put stuff into a locked container, but that is taking the best of both worlds.
  19. Blaise

    Blaise Well-Known Member
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    Illogical function should not be predicated on its existence at any time in the history of Ultima Online. There is, at present, a very long list of things on UO:R that are a testament to that (Reduced Concussion blows, no Bolas, etc etc)


    Use of items inside locked containers is Trammel-magic and should not exist, in my opinion.
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  20. Jupiter

    Jupiter Well-Known Member

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    There once was a man from Nantucket,

    He had box but couldn't lock it

    He said In Ex Por and blew down his door

    Crying all the way to Trammel.

    Oh and he swore and said a lot of profanities.

    The end.

    Thanks folks. I'm happy to weary you with the rhymes in my head any time.

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