Order of wep modifiers?

Discussion in 'Renaissance Discussion' started by Cero, Jun 26, 2015.

  1. Cero

    Cero Well-Known Member

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    I apologize if this is located on the forums but I figure a direct post would turn up the answers I'm looking for quicker. I am looking for the order of the modifiers in the equation of weapon damage...what I mean is...after the base weapon damage, does str come first or does tactics get calculated first, and then does magic properties come or anatomy, and where does lumberjacking factor into it all?? And I'm assuming all the damage is factored before the hit is registered and the targets armor is thrown into the equation...not even sure why I want to know this but it just looked into my head at work while I stare at walls..
  2. wylwrk

    wylwrk Well-Known Member

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    Hello -

    This may be what you're looking for.

    I cannot lay claim to the accuracy of this information.
    This is something I've had on an old excel grid for YEARS and has ties to item stats of the period that this server is based upon.

    Durable +5 to item HP
    Substantial +10 to item HP
    Massive +15 to item HP
    Fortified +20 to item HP
    Indestructible +25 to item HP

    Defense +5 / +0.4, +0.7, +2.2 to AR
    Guarding +10 / +0.7, +1.4, +4.4 to AR
    Hardening +15 / +1.1, +2.1, +6.6 to AR
    Fortification +20 / +1.4, +2.8, +8.8 to AR
    Invulnerability +25 / +1.8, +3.5, +11.0 to AR

    Accurate +5.0 to Tactics or +4.6 to Archery*
    Accurate, Surpassingly +10.0 to Tactics or +9.3 to Archery*
    Accurate, Eminently +15.0 to Tactics or +14.0 to Archery*
    Accurate, Exceedingly +20.0 to Tactics or +18.7 to Archery*
    Accurate, Supremely +25.0 to Tactics or +23.3 to Archery*
    Durable +10 to item HP
    Substantial +20 to item HP
    Massive +30 to item HP
    Fortified +40 to item HP
    Indestructible +50 to item HP

    Ruin +1 damage
    Might +3 damage
    Force +5 damage
    Power +7 damage
    Vanquishing +9 damage

    Burning Magic Arrow
    Daemon's Breath Fireball
    Dragon's Breath Fireball
    Evil Curse
    Ghoul's Touch Paralyze
    Mage's Bane Mana Drain
    Spell Reflection Magic Reflection
    Thunder Lightning
    Wounding Harm

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