I apologize if this is located on the forums but I figure a direct post would turn up the answers I'm looking for quicker. I am looking for the order of the modifiers in the equation of weapon damage...what I mean is...after the base weapon damage, does str come first or does tactics get calculated first, and then does magic properties come or anatomy, and where does lumberjacking factor into it all?? And I'm assuming all the damage is factored before the hit is registered and the targets armor is thrown into the equation...not even sure why I want to know this but it just looked into my head at work while I stare at walls..
Hello - This may be what you're looking for. I cannot lay claim to the accuracy of this information. This is something I've had on an old excel grid for YEARS and has ties to item stats of the period that this server is based upon. Durable +5 to item HP Substantial +10 to item HP Massive +15 to item HP Fortified +20 to item HP Indestructible +25 to item HP Defense +5 / +0.4, +0.7, +2.2 to AR Guarding +10 / +0.7, +1.4, +4.4 to AR Hardening +15 / +1.1, +2.1, +6.6 to AR Fortification +20 / +1.4, +2.8, +8.8 to AR Invulnerability +25 / +1.8, +3.5, +11.0 to AR Accurate +5.0 to Tactics or +4.6 to Archery* Accurate, Surpassingly +10.0 to Tactics or +9.3 to Archery* Accurate, Eminently +15.0 to Tactics or +14.0 to Archery* Accurate, Exceedingly +20.0 to Tactics or +18.7 to Archery* Accurate, Supremely +25.0 to Tactics or +23.3 to Archery* Durable +10 to item HP Substantial +20 to item HP Massive +30 to item HP Fortified +40 to item HP Indestructible +50 to item HP Ruin +1 damage Might +3 damage Force +5 damage Power +7 damage Vanquishing +9 damage Burning Magic Arrow Daemon's Breath Fireball Dragon's Breath Fireball Evil Curse Ghoul's Touch Paralyze Mage's Bane Mana Drain Spell Reflection Magic Reflection Thunder Lightning Wounding Harm