Halloween 2017 - Night of Horrors Various Loot Updates for event monsters Minor Updated to support the new event lobby Night of Horrors 2017 Event Megathread Updated the reward store with several new items 4 New Sarcophagus Addons (Open Mummy, Open Skeleton, Empty, and Closed) Random Spooky Laterns Corrupted Pentagrams Level 7 Maps Exit gates within the event now lead to the event lobby. Corpses will also be sent to this area once the event cycles. Note: The normal entrance/exit will function linked to the dig entrance of the map. However if the dungeon is closed or if a player leaves via a gate it will direct to the event lobby. This will change in the future as we add more ingame instructions to these events. Addons Added a variety of new halloween items to be used in following years Fixed a problem with special addons that normally cannot be chopped after 24 hours. Any special holiday addon should be able to be returned to deed form now. Attended Verification System Updated the AFK System with additional safety checks to account for edge cases related to the copper/moat system. Updated the AFK gump and failure gumps to be more informative and better styled. Guard Zone Changes Due to some recent changes in the last two patches to guard zones the razor guard zone files are no longer accurate. Players can download an updated version of these files here Guard Zone Definitions Save the file to your computer, close all copies of razor and then replace the file in your razor directory. Note: This file is also available in the download section of the website. Ocllo Noticed a problem with the default RunUO region file after additional investigation into guard lines. Ocllo had both the Ocllo and Haven guard region applied to the town resulting in uneven and strange overlapping guard lines. Updated the Ocllo guard lines to cover the town properly and removed the haven regions. Also due to the proper regioning the entrance to the Ocllo Sewers needed to be redesigned. Nu'Jelm Conducted a review of the Nu'jelm guard zone region at the request of a variety of players (Over years) Much like Vesper the town was regioned with minimal effort resulting in the Cemetery being inside the guarded region. Adjusted the guarded region to be smaller by 100 tiles. Added a custom region for the western shops. Also added a moongate region to cover the moongate area. This will also result in some additional housing becoming available. This will be opened in a land rush event in the near future. Treasure Maps Decoding Treasure Maps now has a more accurate skill check. - Thanks Captain Morgan Level 5 maps will require 90 cartography to attempt to decode the map with a roughly 50% chance for success at 100 skill. Level 6 maps will require 95 cartography to attempt to decode the map with a roughly 25% chance for success at 100 skill. Level 7 maps will require 98 cartography to attempt to decode the map with a roughly 10% chance for success at 100 skill. Note: This could be adjusted further as there is no correct information available for our hybrid treasure map system. This should however restore the proper functionality to the Cartography skill. Administration Fixed a problem with AFK failure messages that were logged to player accounts not properly indicating the type of failure.
New skill for cart seems to work. Level 5s pegged at 90 even. I dont have a level 6 to test the 95 range but when I hit 98 ill try a level 7 to confirm new levels. Level 2s were 73 level 3s were 83 .. 4s were 93 5,6,7 GM