I've done quite a few tailoring bulk order deeds, and one thing that irritates me is that Bone Armor bods have the exact same rewards as leather armor bods of similar material. Bone armor is harder to make because the success and GM rates are much lower than regular leather. The materials are harder to gather. To get bones, I have to either go kill a lot of undead, or spend a relatively high amount of gold to buy them from other players. Players want more for bones, i've found, because nobody wants to go through to effort of gathering them. I make my money by crafting and vendoring because I don't particularly enjoy pvm, and don't want to spend all my time doing it to gather bones for filling bods with. If you fail at an item (which you do most of the time), you cannot break the item back down into it's base materials. (Yes, i know this will be solved in a future patch, but I'm basing this on how things are currently.) All of these combined make bone armor bods much much harder and more expensive to fill, meaning that the rewards should be higher. I think most, if not all, bod-filling tailors would agree with me on this matter. I'm making a poll to see how the rest of the community feels about this.
I whole heartedly agree. Even moreso when you consider that the gold reward is also the same for a 5 part 20 piece exceptional bone BoD, than for a 5 part 20 piece exceptional cloth BoD. The cost of making one is not NEAR what the other costs, and you get the same reward??? I think BoD's in general should be looked at.
Maybe some combination of better rewards and much easier to aquire bones or reduced bone requirement for crafting them
The first set of BODs I assembled was a 20e bone suit LBOD. It is still sitting in my first tailor's bank box. After I realized how much materials and time it would take, I abandoned the project. Definitely not worth it as is. However, a change should only impact exceptional bone bods and non plain leather bone bods. Normal bone armor is easy to collect and shouldn't be rewarded additionally in my opinion.
Oh that option is totally there. There's a really big link at the top of the page that takes you back to the forum home page, or you can hit "View your Posts" to look at something else. If those are too complicated for you, you can always hit the Back button on your browser to get back to the previous page. But it seems like if you could care less, then you do care some. If there is room for you to have less of a concern about the issue then you have at least something of an opinion.
You wanted opinions, so I chimed in with mine. At your request. So I don't think you should tell me to find another thread to view if that is my opinion. Also, twist the statement how you like. Language is meant as a form of communication. And you properly understand the meaning behind what I was saying, the way I meant it. Isn't that the point of communication? Not many individuals speak "proper" in any language. Many phrases and words have alternate meanings. You just chose to choose one meaning of said statement to try and come off as intelligent.
There's quite a few 'deadspots' in the BoD matrix that are just not worth doing. Bone is definitely one of them. I'd definitely welcome a revamp of rewards.
A larger BoD Improvement thread also exists here There are plans to revamp both the tailoring & blacksmithy BoD reward matrix to remove some of the "clutter" regarding duplicate items for different turn-in rewards in addition to creating a better balance in payout in comparison to the resources required to fill the order. Details as to exactly what will be included in said revamp has not yet been decided however. For example, currently the highest tier tailoring reward can be obtained via a 20 count exceptional spined 6-piece leather armor large BoD. This clearly nullifies any purpose to fill other large tailoring BoDs of the same order which request either horned or barbed leather, since you will still be getting the same reward from it. While the current reward matrix is already a modified version of its original form, the issues such as the one above & others which exist in both BoD systems were not intentionally designed to be that way as the final product, but rather is the result of us simply not having enough items of respectable value/desirability to fill all slots at the time. There were also a decent amount of items that we had to remove from the default matrix that we didn't feel were acceptable to allow into circulation (power-scrolls for blacksmith & tailoring, neon sandals, for example) which we had to find suitable replacements for.