I love the idea of rewarding player loyalty and participation. However, it seems like a lot of the "playing" time is meaningless macroing or house sitting to accrue time, which must eat some server resources. As someone who just started playing on this shard in March?, and thus would not overly benefit, why not take some averages and base the reward on active account ages? Thus the old guard who helped build the shard benefit somewhat more, and it's a true reward for sticking around. Also, it would cut down on server resources requirements. Should this have been under Development?