Hey guys, Is there anyway to have a macro auto drag something to a player vendor and price it? I hate dragging hundreds of items. I don't believe I've heard this is possible, but thought I'd ask again.
There are some vendors with stacking arrangements that make me wonder how a human did it with such accuracy. This is all I know of this subject... pure speculation. I ran a reg vendor for about two weeks before I went ape and decided never again. Glad patience isn't a UO virtue
I have had success with a macro dropping an item onto a vendor, however pricing is impossible thru razor, much research has gone into the matter. The drag and drop macro I used never tried to incorporate fancy OCD layouts (I do that on my own, ha!) just to directly on the vendor. For example: When I ran the instrument vendor in ocllo, I'd show up with a box filled with tambourines and play this very simple macro Code: !Loop Assistant.Macros.LiftTypeAction|3742|1 Assistant.Macros.DropAction|0xD77B|(-1, -1, 0)|0 Assistant.Macros.PauseAction|00:00:01 Then simply drop the first one in to set price as last item said, and just get into a rhythm of pressing alt+q > enter in between each loop. Slow the time down if necessary, I think I started off with 2 seconds and sped it up to 1 over time. This is as close as I think you can get I am curious, but have yet to experiment with the possibility of recording specific placement in the vendor bag, however I do know razor is capable of doing that. Maybe ill get inspired!