Player Vendor Macro

Discussion in 'Guides' started by MikeK, Jul 16, 2016.

  1. MikeK

    MikeK Well-Known Member
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    Hey guys,

    Is there anyway to have a macro auto drag something to a player vendor and price it? I hate dragging hundreds of items. :(

    I don't believe I've heard this is possible, but thought I'd ask again.
  2. wylwrk

    wylwrk Well-Known Member

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    There are some vendors with stacking arrangements that make me wonder how a human did it with such accuracy.
    This is all I know of this subject... pure speculation.

    I ran a reg vendor for about two weeks before I went ape and decided never again.

    Glad patience isn't a UO virtue :)
    PaddyOBrien, MikeK and Bamilus like this.
  3. Arawn

    Arawn Well-Known Member
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    I have had success with a macro dropping an item onto a vendor, however pricing is impossible thru razor, much research has gone into the matter.

    The drag and drop macro I used never tried to incorporate fancy OCD layouts (I do that on my own, ha!) just to directly on the vendor.

    For example: When I ran the instrument vendor in ocllo, I'd show up with a box filled with tambourines and play this very simple macro

    Code:
    !Loop
    Assistant.Macros.LiftTypeAction|3742|1
    Assistant.Macros.DropAction|0xD77B|(-1, -1, 0)|0
    Assistant.Macros.PauseAction|00:00:01
    
    Then simply drop the first one in to set price as last item said, and just get into a rhythm of pressing alt+q > enter in between each loop. Slow the time down if necessary, I think I started off with 2 seconds and sped it up to 1 over time.

    This is as close as I think you can get

    I am curious, but have yet to experiment with the possibility of recording specific placement in the vendor bag, however I do know razor is capable of doing that. Maybe ill get inspired! :rolleyes:
    MikeK likes this.

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