Poll: is there a need for t2a entrances?

Discussion in 'Renaissance Discussion' started by Upgrayedd, Nov 13, 2012.

Is there a need for t2a entrances?

  1. No - there should be a single, unified world where we can recall to/from t2a

    21 vote(s)
    38.9%
  2. Yes - t2a and Britannia should remain separate. No recalling to t2a, getting to/from t2a should req

    33 vote(s)
    61.1%
  1. Upgrayedd

    Upgrayedd Renaissance Volunteers
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    Historically, moving from the "old world" of Britannia to the "lost lands" of The Second Age (t2a) required the use of specific t2a passages; you could not recall directly from Britannia to t2a. Also, most of these passages would not allow pets to pass (including mounted pets). Currently on UO Renaissance we have something of a hybrid where you can recall directly between Britannia and the dungeons of t2a but not the above ground locations; there are no pet restrictions.

    The staff has mentioned that it's simple to implement and that they are "open to suggestions" on this topic.

    Personally, I'd prefer to see a single, unified world where we recall to/from most locations (Wind and Terathon Keep ought to remain the way they are where you can recall out, but not in and no gating). For me this is mainly just for simplicity. T2a has always seemed crippled to me because you had to carry a separate set of runes and a separate set of macros for all your characters. Plus, it always surprises me how many people just never bother with t2a because of the hassle. On OSI, t2a was a way to get away from some of the crowds. We don't have that problem here and a unified t2a would allow for more player contact.

    What do you think?
  2. Blaise

    Blaise Well-Known Member
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    I'm of the opinion that the restriction is pointless. It was implemented due to phased content distribution which we do not have here.
    As it stands, it is only serving the purpose of providing a trap location for lazy murderers to take advantage of those seeking to travel there.

    You want to hunt people, do so without the aide of restriction that never should exist on freeshards.

    My opinion is to open Recall/Gate travel between both land areas.

    I also agree on the special areas like Terr Keep and Wind, as there was actual story-reason for that.
  3. Raymond

    Raymond Active Member
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    I understand and sort of agree with your point to a certain degree. BUT "you knew it was coming" the entrances/exits and power words have been a part of UO for a very long time and I feel are important to the history of the game in general. Also if what you say is true about keeping players away with just the hassle then it forces them to stay in a tighter knot on the main side which forces more player interaction altogether.
  4. Upgrayedd

    Upgrayedd Renaissance Volunteers
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    Cutting bandages has also been a part of UO...a part that I'm glad to be done with.
  5. Chris

    Chris Renaissance Staff
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    From what I understand the main reason OSI implemented this system was to restrict mounts that were included in the patch to the Lost Lands (which failed miserably)

    We maintained the restrictions on travel for the most part when the server went live, however we removed the mount restrictions when traveling.
  6. Zagyg

    Zagyg Active Member
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    I agree with Raymond that the current travel system between the Old Lands and the Lost Lands feels right. Having to travel to specific spots in the world that I would otherwise never visit if I played for twenty years, invoking 'recsu recdu' or 'doracron sueacron' brings me back. And that's why I'm here playing Ren - because it brings me back to a time over a decade ago that I was having a lot of fun. If it wasn't about nostalgia, I might just as easily be on Rel Por. I take History Perfected to mean that important things stay and some things will go or be altered. And there are plenty of important things that are not necessarily essential to the proper function of the game. What those are is a matter of personal interpretation, I guess. For example, while it would be more accurate to the era to restrict the travel of mounts between lands, that was one thing that always annoyed me and I'm glad to see it removed. If I wanted every annoyance from 1999 revived, I'd be a masochist and probably playing on some other server. If the question then is who is annoyed and who enjoyed T2A travel restrictions on recalling/gating, I'm casting my vote for keeping them in. [I wasn't aware that you could recall from the Old Lands to T2A dungeons. First reaction is not in support of that feature but I won't condemn it without knowing the reasoning behind it.]

    That bit of personal preference aside, I feel that it would be a mistake to cater to players who want this abolished because they think that saying 'recdu recsu' and keeping a spare runebook in the bank is too much of a hassle to be bothered with. It's a step in the direction of extreme laziness. My personal feeling - if you can't say 'recdu', you don't really want to go to the Lost Lands that badly. Also, T2A is much more of a place to get away from everyone on free servers than it was on OSI. In 1999 there was nowhere you could go that you wouldn't run into another player inside of five minutes. If you don't want people to have quiet time in T2A, it's easy - summon up the energy to say 'recdu' and go harass them.
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  7. Wise

    Wise Well-Known Member
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    My lazy side supports unification.

    My noob side supports the entrance system because in t2a proper its a bit safer if reds have to enter the area conventionally and then start recalling around.

    I guess overall I'm meh but I did vote to keep the entrances so :geek:
  8. Ezekiel

    Ezekiel Renaissance Staff

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    This is just a broken default feature of RunUO which we've planned to correct, but hasn't made the publish yet. I wouldn't take this as an official statement but I don't really see any purpose to removing the travel restrictions. In perspective to the server goals, we tend to stay in-line with accurate Renaissance features, when there are no imbalances with the system in question. I'm at a loss to find any imbalance with the travel restrictions in place other than personal preference which varies from player to player.
  9. Vagingo

    Vagingo Member

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    just get rid of t2a. make the world as small as possible with low population.
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  10. Wulver

    Wulver Well-Known Member
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    That gets rid of a lot of nice dungeons... why would you want everyone in the same area anyway, tell stories by a camp fire?

    Unify, just wastes 2 steps or a button push and another recall I have to do. They were lazy to not remove the entry points once everyone had the patch 10+ years ago.
  11. Vandyke

    Vandyke New Member

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    So the next step after this would be to Bless/Newbify Runebooks so we don't have to make that horrid trip to Rune Book Libraries, Banks, homes right?

    Nothing wrong with how T2A is accessed currently.
  12. Wulver

    Wulver Well-Known Member
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    I carry my runebook and still go to home/bank to drop off loot. Even blessed I would have no need for more than one runebook on my person. I have to recall to moonglow teleporter hit a button and then recall to delucia. Why leave it in? People can still use the passages, hell I have a few characters without magery that would still need to use them. It isnt like they will be totally removed.
  13. Blaise

    Blaise Well-Known Member
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    LOL bump for great unification justice!
  14. Red_Rover

    Red_Rover Member

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    I like that you can't recall/gate to T2A. The moment you allow that, you will see more murderers there as it will be easy to get to.
  15. Bankshot

    Bankshot Member

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    Keeping them separate doesn't bring anything fun to the table, gameplay wise it's just a hassle. The only real reason for keeping them in is for nostalgia's sake.
  16. Basoosh

    Basoosh Well-Known Member
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    Either way you slice it, the current setup has never made any sense to me. You can't recall between Britannia and the Lost Lands - OK, fine. But you can recall between a Lost Lands dungeon and Britannia? And you can't recall from a Lost Lands dungeon to the Lost Lands themselves? ...

    Either:
    Completely do away with the restriction
    -or-
    the T2A dungeons should only allow recalling to/from T2A
  17. Wise

    Wise Well-Known Member
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    This, make the game harder and more challenging.

    Imagine no recalling in T2A at all :shock:
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  18. Ciet

    Ciet Active Member
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    Just blew my mind!
  19. Vlar

    Vlar Well-Known Member

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    Imagine no recall/gate for a weekend.

    :O
  20. Blaise

    Blaise Well-Known Member
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    LIKE

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