Poll: Moongates, Gate Travel, and Recall

Discussion in 'Renaissance Discussion' started by Mandevu, Nov 3, 2013.

Should we implement the following suggestions?

Poll closed Nov 12, 2013.
  1. Remove the gump menu when entering gate from guarded to unguarded region, remove recall prohibition

    3 vote(s)
    15.0%
  2. Same as option #1, but keep the "flee from battle" hindrance as well as the hindrance on criminals w

    3 vote(s)
    15.0%
  3. Same as option #1, but add siege style ruleset when in dungeons. (i.e. No gating/recalling into dung

    4 vote(s)
    20.0%
  4. Same as option #2 but with the addition of seige style dungeon ruleset as mentioned above.

    3 vote(s)
    15.0%
  5. No, I enjoy trammel and the mechanics are fine as is.

    7 vote(s)
    35.0%
  1. Mandevu

    Mandevu Well-Known Member

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    **EDITED
  2. Godric Greycliff

    Godric Greycliff Well-Known Member
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  3. Pirul

    Pirul Well-Known Member
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    You missed:

    Yes, remove the gump menu when entering gate from guarded to unguarded region, maintain recall prohibition based off criminal status as well as "flee from battle" hindrance, and revert public Moongates to the originally designed "moon cycle" instead of the option menu.

    Now, THAT ÃŽ would get my vote.
  4. KGB

    KGB New Member

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    Agreed, except the part about moon cycles because moon cycles.
  5. corruption

    corruption Well-Known Member
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    This. I'm not voting in a weighted poll that doesn't cover all the valid options -- and I'm all for keeping the aggression timer in.
  6. Xyster

    Xyster New Member

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    Dump da gump...
    Recall and flee, if you can...
    Moon cycles rock!

    While your at it, please PLEASE dump the skill locks. *evil grin*
    No skill in staying GM at anything if you can just lock it out.
    Of course there are jerks with a pile of kindling that can ruin your GM whatever.

    Might end up being slightly less attractive to new players but if they are really new, they would think its normal anyway.
  7. Godric Greycliff

    Godric Greycliff Well-Known Member
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    I'll admit, I didn't even read all that. I just saw "Siege" and clicked. . . Now you all know my weakness. . .

    *Still didn't change his vote and, Trammie or not, still thinks the lost lands should fall under proposed gating rules*
  8. Dalavar

    Dalavar Well-Known Member
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    Sorry, I'm unclear... I have an inferiority, complex and trying to act tough in 15 year old wizard games alleviates this a bit. Am I supposed to pick the first one or the second one, for maximum street cred?
  9. Godric Greycliff

    Godric Greycliff Well-Known Member
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    For maximum street cred you should find some minor symantic point from the above posts and argue about it even if nobody presents a counter argument. . . Go!
  10. Wulver

    Wulver Well-Known Member
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    No gate travel to dungeon, only leaving?
  11. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Jan 11, 2019
  12. Gideon Jura

    Gideon Jura Well-Known Member
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    Last edited: Jan 11, 2019
  13. Xyster

    Xyster New Member

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    It was...

    However, just being in the upper 90s at something was usually good enough.
  14. Pirul

    Pirul Well-Known Member
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    Thank you for the edit. Vote cast.
  15. Blaise

    Blaise Well-Known Member
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    Agreed
  16. Basoosh

    Basoosh Well-Known Member
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    Someone attacks my blacksmith in town, I auto wrestle back before calling guards, and lose 1.0 blacksmithing. /wrists No thanks.



    "Siege" rules for dungeons sounds very fun, I would have voted option #4, but I had casted my vote too soon I guess.
  17. Mandevu

    Mandevu Well-Known Member

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    Seige rules is where it's at. It separates the men from the boys ;p
  18. Blaise

    Blaise Well-Known Member
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    I don't think there's much room for trying to squeeze Siege rules into a non-Siege shard, without hurting a large portion of the playerbase.
    Don't get me wrong, I'm all for an SP shard, but I don't think that would be a positive change for UO:R at present.

    It won't be that hard to create an SP variant somewhere down the line as a 'next level' challenge for shard veterans or subscription donators.
  19. Godric Greycliff

    Godric Greycliff Well-Known Member
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    I think a good compromise would actually be to keep the criminal/flee from battle prohibition, remove recall to and from dungeons but allow free gating to and from dungeons. Nobody would have to be too put out hoofing it to the bottom of a dungeon which I fear would negatively affect the player-base. I still think T2A should fall under the same rules as dungeons.
  20. Gideon Jura

    Gideon Jura Well-Known Member
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    Last edited: Jan 11, 2019

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