After talking to a good number of people, I decided to make this poll about houses per account. I believe we should have only one house per account. I would like to give a few reasons for it and hope no matter you are for or against this idea, that you would make some points on your own here: 1. I strongly believe 1 house per account is more UOR period accurate. I cant quite remember when exactly they switched that over on OSI but thought that was pretty much at the start of UOR. 2. The majority of players doesn't even use 10 houses. They just place houses to block locations for other players. 3. I like UO without seeing houses wherever I go to. Right now its fine i guess, with mainly the area around Brit being cluttered, but this will change soon obviously. 4. I dont like seeing a gazillion empty useless houses everywhere. 5. I liked it better when all the other chars on the account automatically becomes coowners/owners of the one house that the account owns. Its annoying to always log to the owner to lock things down etc. That being said, I also see a few reasons against it, but I will leave it up to you to mention those.
I am in favor as I'm not the hoarding type. I see no reason why anyone needs 10 homes. Two per person should suffice. However, the downside for me personally would be my character variety. At some point I would like to get a home with my Naturalist character (this will take a long time) and not be hindered by my main toons already owning homes. As it stands, I own the guild hall, a small tower and that's all. In the long run, I will have a large keep for myself and all my 'associated' toons, preferably a small tower for Sturm....and I dunno about the guild hall. So therein lies my concern is that as a guild leader, I cannot have a couple houses for myself. If we were permitted to own a home on a GM character (unplayed) for the sake of the guild, that would work out.
**UPDATED****UPDATED****UPDATED****UPDATED** I voted 1 home per character. I'm only replying so I can zone out at my kitties. LOOK!! :shock: Anyways, there are 3 main reasons for this. First is that guilds would suffer unnecessarily when it comes to building a guild city or offering small housing to new players. I realize that there is a fortress option which would allow you to friend players to live in the small rooms, but a guild should not be required to do that/afford that if they choose not to. Second is that I really don't care to see the world of Ultima looking empty like nobody plays here. Lastly, who cares how many homes 1 person has? Once the land is taken up a housing market will be created which is a great thing. If we limit people to 1 home per account then your just going to end up shitting all over the "could be" housing market.
Not just no, but HELL NO. This proposal smacks of the socialist bullshit found in the other thread with property taxes being some sort of leveling mechanism. This jealousy needs to stop. Just because YOU aren't able to own 10 houses doesn't mean everyone else can't.
I agree 100% in reducing the number of houses to 1 house per account. The fact is, at this stage of the server the likely hood that a group of people will hold a large number of prime houses is high. This will make it very hard for a new player to place a house in a location some would consider prime. Do we need multiple houses? Nope. Why on earth do you need that many pixels for? Just to be rich and show off your 3 castles 2 fortresses and 5 brit moongate houses because you were here when the server was empty? Seriously, reduce the number of houses to 1 per account now so we all become used to it before the rush of players that is inevitable once the shard continues to grow. Vote 1, 1 House Per Account!
I swear I stared at them for at least 5 minutes once back in the early days... Back on topic: While I agree that 1 house per account is plenty and dare I say even too much, I have to disagree with reducing the current amount because: 1. Some people (myself included) might like the real-estate aspect of UO and one of their goals could be to own prime locations all over the world as much as someone else might want to be the most l33t PvP pwnzor on the server. 2. "locking up" land and house spots is part of the magic of UO, namely, the ability to grief others. We should not reduce the number of houses based on the logic that some houses are, and might always remain, empty. 3. Some people (myself kind of included) enjoy the decoration aspect of UO. For these people, getting a house and decorating it might be all they care about. To get and decorate 2 houses even 2 forts could theoretically take quite a short time. 4. Real-estate is a form of wealth. Some people like hording gold, others the +25 vanq weapons, others still might prefer the rares game to make their name with. I think that owning a bank house or an awesome close to town fort is way better than having a rare, even if its a unique, one of a kind, server-birth type of item.
Your opinions smack of insult and no real valid points. Can you at least put more than 30 seconds of rage into your response and formulate an opinion with good detail as to WHY you disagree? Everyone is currently ABLE TO, so really, I have no fucking clue what you mean by 'you aren't able to'. Currently EVERYONE is able to. Please explain for me, because as you've said, I'm ignorant. Yes, I know you're speaking to the poster, but really, Caly is one of the people most likely to be able to afford ten homes. He is hella awesome. Fuck it, where's the option for unlimited houses per character?
Let me correct myself on one thing, i just double checked: 1. I strongly believe 1 house per account is more UOR period accurate. I cant quite remember when exactly they switched that over on OSI but thought that was pretty much at the start of UOR. This is actually not true. It was a Publish 16 thing in 2002 which was after UOR. Nevertheless, it doesnt change my opinion. And in regards to the statement above, yeah I am more than able to afford what i want. I am not asking this for myself, only in regards to looking what would attract more people in my opinion. I am not a jealous type to begin with and this is just another insult and attack and not an argument from the same person... Is it not ok, that some people have a different opinion and state them? Doesnt it enrich the server overall? Do we really have start insulting eachother like we are 13? I think 90% of people still playing are old enough to have a proper argument, no? I am very willing to hear arguments against my proposal. The decision is not mine either. I am just putting something in the room and you are doing yourself a much bigger favor by argumenting in a constructive way, like some other people did, that are against my proposal.
I wouldn't be too broken up if we were to change to 1 house per account but I just can't bring myself to vote for it. As the player base stands now we could all put down 10 houses and there'd still be room for the next newb to come in and place 10 more. The A^T guys have good points about guild halls and house deco as an endgame sort of goal as well. Personally, I don't care for owning lots of stuff or deco'ing houses. It all just seems like a burden to me. On the other hand, I do own 15 houses on another shard. Why? Cause I don't like neighbors. I've spent quite a bit of time acquiring my own little city so as to never have to see another player around the one house I actually live in. If you give me the chance I'll probably do the same thing here (though, I must admit this shard doesn't seem to have nearly as many bad neighbors as UOSA.) People complain about house hoarding all the time and I do feel bad for the poor newb that can't find a small plot but I house hoard so I don't have to see PiMp M4sT3r Fl3X of the guild Rez-kills-R-Us pop up on all names everytime I come home. I also believe that one house per character will bring a more vibrant real-estate market to the shard eventually. Players selling houses to other players is awesome! I'm pretty sure the powers that be might know a little bit about this. *wink wink* I'd like to vote to get one house per account before global house placement so I can nab a prime spot but I just don't think it's the best thing for the server. I'll place what I can place and save up to buy the house I really want from a player who's more prepared than I to grab those prime spots next weekend. . . . I do like the property tax idea, though. Just not with trammel growing around the outside of my house.
I think having more than one house is part of the freedom of playing this game. Not many people Just have a ton of houses they just let stand by collecting dust. There is always a chance you won't get the spot that you have your heart set on when placing but reducing the amount of houses limited to an account will not change that. I also feel that as the population increases... it will be even more difficult to obtain those more desired areas for larger housing, such as the Castle and the Fortress. If houses are reduced to one per account. You are doing more than just limiting where that person will live; you limit the player to never helping with guild towns, reducing the amount of vendor housing. Taking away storage / sorting facilities. Plus having extra houses can be fun to decor with rares or misc items people have if they just want to be creative and or create rune library's out of. Not to mention pk / thief housing. <<--- for the few that want their "not so friendly" toons to remain anonymous. Having less housing per accounts creates an advantage for being in a large guild. (I'll explain) Being in a large guild or community of players that have their second accounts available for house placement (if you can even coordinate this) to drop smalls at IDOCS etc, gives an unfair advantage to the players who just like to play with only a handful of friends. Having fewer but more seasoned players who can legitimately place 2-4 houses to lock up a spot / outplace others to help out a friend, or just to sell the land to someone else seems fair to me if they are just better at planning and working together. In short, vote no to 1 house per account.
LOL at me giving the topic this much time of my life...Horrible Idea, takes away housing economy/ and who wants to run around an empty server...you speak wildly and without any ACTUAL thought...GG
See now this is a prime example of a very good argument against it. And I do even agree, although my opinion is unchanged.
I hadn't considered Vendor homes, deco-players or otherwise, until mentioned. I'm uncertain about my vote of one house per account as it would restrict players unnecessarily. However, it still feels appropriate to me. Considering this is an MMO...if one wanted a player town, would it not be most justified by having the amount of players required to have such a town? Players could have their two favorite homes and if they want to get involved in building a real player town, they sacrifice one for a 'town' establishment. Still on the fence now, I dunno. Perhaps a happy medium of 5 houses per player? Sorted across both accounts however you deem fit?
I didn't vote because none of the options reflected my opinion. I would be 100% in support of reducing the number of houses per account under the current system, maybe at 2 per. I would be 100% in support of leaving it at one house per character per account if there were a tax system in place such as we spoke about in the other thread. That said, I'm pretty much in total support of whatever happens with this, because I'm used to the system we're playing with right now. and this subject isn't one that I find myself worrying about too often.
I have selected to lower it but not 1 per account. I want a few different houses but 10 is a bit much honestly, will I get 10 houses? Yes, I probably will.
Why not make it 1 house per account and if someone wants more he can purchase the option on one more house for a zillion gold? Voted for 1 house per account. Thats enough and i don t like this hoarding mentality. Maybe one could discuss to give guild leader chars one houseslot extra. But then guildstones should cost a fortune.