Poll : Spell Delay Whats Your Opinion?

Discussion in 'Renaissance Discussion' started by Tater Salad, Jul 2, 2013.

Should Spell Damage Delay Be Changed?

  1. Yes, it should be .5s

    17 vote(s)
    50.0%
  2. No, I like 1s

    12 vote(s)
    35.3%
  3. I don't care

    5 vote(s)
    14.7%
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  1. Tater Salad

    Tater Salad Renaissance Volunteers
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    lets hear it
  2. Blaise

    Blaise Well-Known Member
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    For starters, your poll is biased and completely limited. It does not have an option for 'could stand for some changes' instead of a blanket '0.5 or 1.0s' option.

    Where I feel a shorter delay would be appropriate on certain spells, in no way should it apply to all spells, ever.

    Considering 1s is the closest I can get to that, it is my vote.

    Is that option somewhere in HERE? I didn't HEAR it.
  3. Basoosh

    Basoosh Well-Known Member
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    Hear it is:

    I'm OK with the current spell damage delay. What I would like to instead see reduced is the casting recovery time. ("You have not recovered from casting a spell yet")
  4. Falanor

    Falanor New Member

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    The delay is fine. Cast time recovery needs to be refined.
  5. napo

    napo Well-Known Member

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    I'd have to play around with .5s to know if I like it or not.
    I am strongly in favor for shorter cast recovery times on low level spells, though.
  6. Tater Salad

    Tater Salad Renaissance Volunteers
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    For the record I don't mean every spell, just have the spells changed back to how they were before January.

  7. Mes

    Mes Well-Known Member

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    The above doesn't seem right to me for .5 second delays. For instance I think mindblast should have a considerable delay. To be honest the only ones on that list that I think should have a 'short'-ish delay are fireball and energy bolt. (And I like the idea of instant lightning, although no doubt it should be tested.)
  8. Tater Salad

    Tater Salad Renaissance Volunteers
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    What about everything flamestrike+ still have 1s? The heavy hitters and no magic reflect spells would still take longer? That sounds fine.

    Lightning has always been my go-to finisher, whether it was a wand or the spell, I always seem to forget that its delayed here and hit cast it just to see it take forever and kick myself for not using harm or something. Its kind of lame having to run around with harm precast every fight.

    *oh and mindblast with 1s delay its pretty powerful you are right.
  9. Blaise

    Blaise Well-Known Member
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    ARGUMENT FOR THE SAKE OF ARGUMENT!!!!


    I got nothing. Tater, your last two posts make me feel like the aderol shipment final arrived. Thank you for being clear and concise and even chatting about potential middle grounds that could actually be more feasible. :)
  10. Tater Salad

    Tater Salad Renaissance Volunteers
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    I duno I seem to have been flip flopping here with everything getting nerfed between wands now pots and after 7 months of pushing for delay to get fixed i'm a little burnt out of the whole thing. Whatever you guys wanna do or keep just keep it. It is what it is.
  11. Tater Salad

    Tater Salad Renaissance Volunteers
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  12. CapDipshit

    CapDipshit New Member

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    i plea the 5th...
    then drink it...! i say make the elay -.500ms
    yes -.5 that would be negative .500ms
  13. Tater Salad

    Tater Salad Renaissance Volunteers
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    Thanks for the input Dipshit. Unfortunately even with 2/3's of the vote wanting change or being unaffected by change, and even the voters for keeping it willing to try it to see how it feels... It seems like we are stuck with bad spell mechanics. Enjoy.
  14. Wise

    Wise Well-Known Member
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    lets try .8421?
  15. napo

    napo Well-Known Member

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    Let me ask you this, Tater: What do you think faster spell damage resolution is going to change? Be specific.
  16. Tater Salad

    Tater Salad Renaissance Volunteers
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    Me playing.

    I don't know how any of you can think that 1 second feel right. If you ran around on that demo server and did anything you would leave thinking its absolutely obnoxious to even think about basing any mechanics on the way it preforms.

    I wish people would just stop being elitist and actually try something instead of saying things like 'skilled pvpers' and 'guffaw, I do not item pvp'.

    Also since i'm tired of repeating myself here are all the posts on pvp nerfs.

    viewtopic.php?f=20&t=1262
    viewtopic.php?f=6&t=1658
    viewtopic.php?f=20&t=1308
    viewtopic.php?f=6&t=2167
  17. napo

    napo Well-Known Member

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    Those weren't the specific items that I was looking for.
    I don't really want to know about era accuracy or statements about things being nerfed that I know have been nerfed.

    I want to know specifically, what effects that you think that a .5 spell resolution timer will have on the game. What will shorter times allow players to do? Why would those things be good things for the servers?
  18. Tater Salad

    Tater Salad Renaissance Volunteers
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    Why does everyone feel its necessary to hear the same thing over and over again. You yourself have even posted in the reasons....

    viewtopic.php?f=6&t=1658&start=15
  19. napo

    napo Well-Known Member

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    Once again, that post doesn't really talk about anything other than era accuracy.

    I want to hear specifics.
    Stuff like "It will be easier to interrupt recalls with faster EBs"
  20. Tater Salad

    Tater Salad Renaissance Volunteers
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    ffs

    Changing the delay back would drasticly reduce fight lengths, 15 minute mage duels, and people just stopping duels because it was taking too long.

    You should not be able to hit the other side of a recall regularly after being hit with a damage spell.
    You should not be able to cast greater heal faster then any damage spell can land.
    You should not be able target yourself with a heal 1 second after you watch the spell graphically hit your char.
    You should not be able to cross heal your teammate after graphically watching the spell hit your friend, then still waiting for the damage to register.
    You should not consistently have 15 minute duels between totally different people all the time.
    You should not copy mechanics of another dying shard

    You should feel like you can use other spells in your spellbook other then harm constantly to pvp. You should have to time your spells and know when you will have to greater heal.
    You should die.

    Its forced lag, lag you can react through and counter but not stop from the other end. Its intentionally slowing down the pace of combat. And I think if you tried it, played for 20 minutes with it, I would be more inclined to believe you when you say you actually like the delay.
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