My name's Richard Saunders, thou' most folks 'round here call me "Poor Richard" on acount of I'm always broke. In this series of guidebooks I'll be tellin' ya'll how I got what education I do have, but without spending a fortune like some 'round these parts do. This guidebook is the first you aught to be readin'. It'll let you know a few basic things that'll have you self-sufficient with the basics so you won't have to go spendin' what few crowns you do have on things you can make yourself. Alrighty, I'm dropping the stylized writing now. I'm about to gouge my eyes out with a spoon. Why a spoon? Ten points if you know why. Also, a note: I will be posting macros in psuedo-code. Do not copy-and-paste these into your Razor macro folder. They won't work. Instead they give you a guide as to how to create your own macros. By doing this you will learn how to create macros and maintain and tweak them. Poor Richard's Guide: An Index Professions The Tailor The Peacemaker Dungeons Despise [Work in Progress] A Word on Accounts Here in the Renaissance we're afforded three accounts, which means we can have three characters working together at the same time. These guides assume you have three characters working together, so you'd better get it figured out. A Word on Horses Horses are vital to the swift and efficient performance of work. Although I perfer not to spend cash, Lord British does grant us a stipend of 750 crowns when we enter the kingdom that can only be spent with the shop vendors. I'd advise you walk that money down to the local stables and buy yourself a strong horse. A Word on Travel Moongates are my perfered method of transit. If you've never been one to ride between towns and moongates, give it a try. You'd be supprised how little effort it requires, and what all you'll see along your way. There are some places you cannot reach by moongate though. In those cases you'll be need magery to help you out. And when magery is involved theres no way to avoid spending some gold. But you don't have to soak skill points into magery. All you need is a runebook library and a few recall scrolls. Even if your magery is at zero you can still use a runebook, although it will take a few attempts. A Word on Stats I'd recommend all you characters start with 60 STR, 10 DEX and 10 INT. It's easy to make the mind and fingers nimble. It's much harder to make the arms strong. It's not by any means nessecary, but you'll find it a lot easier to get around if you build your stamina up first. Just walk up to someone at the bank that looks like they are AFK and snoop into thier pack. Do this a gadzillion times until you hit 25 dex. Macro Code: !Loop UseLastObject If your chosen path template will require int, there's several things you can do. Use these skills as often as you can, and your int will build: Spirit Speaking, Evaluating Intelligence and Anatomy. Macro: Code: !Loop UseSkill|SpritSpeaking Wait|1000 Macro: Code: !Loop UseSkill|Eval WaitForTarget AbsoluteTarget Wait|10000 Macro: Code: !Loop UseSkill|Anat WaitForTarget AbsoluteTarget Wait|10000 For building strength you can use herding. If you started with 60 strength you should hit 100 well before you GM herding. Macro: Code: !Loop DblClickByType|Crook WaitForTarget AbsoluteTarget WaitForTarget AbsoluteTarget I hear a lot of people talk about using camping to raise stats, but that's a pain in the butt. When you want to start a new character, just start them out building stats AFK while you play another character and have fun! The Toolmaker All your characters will need tools, so the first character I like to make is a toolmaker. Start with 50 Mining and Tinkering in Britain (recommended) or Minoc. Go hit some rock, smelt some iron, then make shovels so you can keep mining. You'll fail a lot making those shovels, but you'll be learning and you should have iron left over. Any time you're in need of iron or trade tools, give the Toolmaker a shout. The Fighter You're going to need resources to accomplish anything in this world, and many resources are best found at the end of a blade. And that's why your next character (on your second account) should be a fighter. I'd recommend starting with 50 Healing and Resisting Spells to save for later. First thing's first: snoop until you're a master. All that nimbleness will pay off. Second, grab yourself a two-handed axe and hit a training dummy unitl you hit 24-ish displayed skill. The axe will help you raise your strength faster than other weapons due to the lumberjacking you'll be gaining. That's about it. Now when you're in need of some bloodletting, give the Fighter a call. Conclusion I hope you'renjoyin' this little pamphlet of mine. They're more ta' come, and all will assume you've got this basis to support yourself. "Poor" Richard Saunders
Start your Toolmaker with 50 Tinkering / 50 Blacksmithy. Those are two very expensive skills to raise since they both use ingots. Mining can be bought to 30 and actually gives you ingots for raising the skill. Never start a crafter without 50 Blacksmithy ... You will want all crafter skills on one char since carpentry will need other crafting skills to allow creation of certain add-ons and items.