PvM scoreboard

Discussion in 'Renaissance Discussion' started by Dalavar, Sep 16, 2013.

  1. Dalavar

    Dalavar Well-Known Member
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    One thing that would be interesting on the PvM leader board is to calculate the loot that each player profile has received from the monsters they've killed. Particularly for gold. I.E. a blood elemental drops 780 to 1050 gold, so an average of 915 gold per kill. Lukas has killed 4274 of them, so 3,910,710 gold (wow).

    Adding all of that up, you can see who has farmed the most gold pieces across varied monster types. For example, who's slain more value in monsters:

    Robin Redding: http://www.uorenaissance.com/index.php? ... r&id=26451
    Wu: http://www.uorenaissance.com/index.php? ... r&id=85822

    ...and that way, you can have a top 10 not just for total kills, but for gold farming.

    Presumably it would significantly increase the size of the database being used, but just figured I'd mention it as something I was curious about.
  2. Wulver

    Wulver Well-Known Member
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    That would be neat, but I would be one broke joker.
  3. Aegis

    Aegis Member

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    that does sound interesting!
  4. Chris

    Chris Renaissance Staff
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    I think the information there is available for anyone with a calculator to simply do the math.

    We do have a planned change to upgrade the websites item database into two categories. Items in active circulation, basically what is shown now. And items that are "out of circulation", which will show items that are on characters or in banks of inactive accounts (not accessed for over 90 days). Thus allowing a better snapshot of the active economy.

    [​IMG]
  5. Dalavar

    Dalavar Well-Known Member
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    It's easy to do the calculations by hand for one character and one monster, sure.

    But it's tedious to try to compare Robin Redding's gp gained from Dragons + Drakes + Blood Elementals and try to match that against Wu's gp gained from Elder Gazers + Efreets. That's 5 web pages to navigate to right there, and still won't give the full picture for even those two characters.

    Basically I'm saying it's a way to turn the PvM leaderboard from an apples+oranges leaderboard to a true leaderboard, in which everyone has a rank and that rank is in one single unit (gp!), which I thought would be cool.
  6. Mandevu

    Mandevu Well-Known Member

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    Precisely, it is tedious. So what makes you think it won't be tedious to code something that, in all fair honesty, is of minimal importance? There are much more relevant priorities the staff has to worry about other than you wanting to know how much gold player A has made off liches, ghouls, and ogres compared to player B. If you are seriously that concerned about such ridiculous information then take the "tedious" task upon yourself to calculate it.
  7. Basoosh

    Basoosh Well-Known Member
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    It shouldn't be tedious at all. The gold drop for each monster is already listed on the bestiary site, so it's probably a safe assumption that it's available in the UOR database. Multiply the kills per monster by their gold drop amounts, and sum it all up. Depending how the tables are setup, this could be just a few lines of code.
  8. Dalavar

    Dalavar Well-Known Member
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    Your typical fiery temperament aside, I completely agree with the above. Just figured I'd mention it because (a) I think it would be cool, and (b) I think other people think it would be cool.

    I mean, why have a PvM leaderboard in the first place? Clearly the development of that in and of itself took time away from other stuff, which signals to me that a leaderboard is of some meaningful importance to players and/or staff. So I figured I'd offer my .02 about how I thought the leaderboard could be improved.

    I know a bit about databases, and indeed I think it wold be relatively easy to do (depending on the table structure they use for the PvM leaderboard as it is). I think they'd just need to create one small new table, which simply consists of one column for monster ID and one column for avg. gold drop. This could be manually constructed once (I'd be happy to spend a few minutes to put this into a .csv if it helps) and then it's simply a join by monster ID and a multiplication of one value times another. And the result is a "true" leaderboard, in which everyone is measured on the same scale, whether they spend their time killing liches or gazers or serpents.
  9. Basoosh

    Basoosh Well-Known Member
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    Anyways, I think its a neat idea. I'm all for more stats & leaderboards.
  10. Mandevu

    Mandevu Well-Known Member

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    Yeah I apologize. I should probably steer away from reading the message boards in the mornings running on 3 hours of sleep. I actually wouldn't mind having a scoreboard that showed this info. So long as it is addressed in a proper lineup of priorities.
  11. Chris

    Chris Renaissance Staff
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    It's not terribly difficult to do, however the next two things on the list for the PvM leaderboard are a end of year awards ceremony where the leaders for each monster earn a special website profile achievement. Along with resetting the kill counters, and adding a lifetime ranking for each monster. So you can see the lifetime kill leaders and the current years kill leaders for each monster.

    As for the gold total'ing it could be done, but would require a bit of SQL work as the loot tables, player tables and rank tables are all separate entities.

    Take someone like Odin http://www.uorenaissance.com/?page=m_player&id=7399

    Trying to calculate the value of kills could take some work given the sheer amount of them. Most likely if we were to do it, it would have to be worked into our nightly data process.

    Our normal process of working on UOR rotates between a week or two on website updates, then back to 2-3 months of coding on the game server. Currently we are working on the holiday events, overdo bug fixes and a faction overhaul. As we get closer to Christmas we will get back to work on our website todo list.
  12. Upgrayedd

    Upgrayedd Renaissance Volunteers
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    Clearly you are a gentleman and a scholar. Thanks for keeping things focused!
  13. Dalavar

    Dalavar Well-Known Member
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    Here's a csv list of the monster names, gold, and their ID for future table purposes. Note the ID of Unicorn is broken (it's using the Skeleton value):

    Creature Name,Avg Gold,id
    Acid Elemental,425,1092
    Actor,0,1245
    Agapite Elemental,105,1169
    Air Elemental,157.5,1086
    Alchemist,0,1244
    Alligator,0,1051
    Ancient Lich,1175,1096
    Ancient Wyrm,1762.5,1182
    Arctic Ogre Lord,915,1123
    Arctic Ogre Mage,3100,1216
    Artist,0,1246
    Azure Dragon,4650,1214
    Bad Santa,0,1215
    Balron,1480,1099
    Barkeeper,0,1227
    Barracoon,2400,1256
    Beholder,3000,1231
    Bird,0,1064
    Black Bear,0,1001
    Blacksmith,0,1247
    Blitzen,0,1282
    Blood Elemental,915,1087
    Boar,0,1020
    Bogle,52.5,1101
    Bone Knight,157.5,1124
    Bone Magi,105,1102
    Bridegroom,0,1248
    Brigand,105,1217
    Brigand Archer,305,1318
    Brigand Strong,305,1319
    Bronze Elemental,105,1174
    Brown Bear,0,1002
    Bull,0,1014
    Bullfrog,0,1021
    Carpenter,0,1249
    Cat,0,1065
    Centaur,410,1261
    Chicken,0,1005
    Cobbler,0,1250
    Colossus,3000,1280
    Comet,0,1283
    Cook,0,1251
    Copper Elemental,105,1173
    Corpser,52.5,1178
    Cougar,0,1015
    Cow,0,1013
    Cupid,3750,1284
    Cupid,0,1252
    Cupids Apprentice Archer,212.5,1286
    Cupids Archer,325,1287
    Cupids Rookie Archer,162.5,1285
    Cupids Vetern Archer,350,1288
    Cursed,52.5,1206
    Cyclops,410,1126
    Daemon,515,1103
    Dancer,0,1293
    Dark One,3000,1232
    Dasher,0,1294
    Deep Sea Serpent,105,1183
    Desert Ostard,0,1035
    Dire Wolf,0,1009
    Diseased Blood Elemental,4550,1233
    Dog,0,1066
    Dolphin,0,1022
    Donner,0,1295
    Dragon,1175,1212
    Drake,357.5,1193
    Dread Spider,800,1078
    Dull Copper Elemental,105,1172
    Eagle,0,1007
    Earth Elemental,157.5,1094
    Easter Bunny,300,1241
    Efreet,357.5,1088
    Efreet Sultan,1550,1219
    Elder Gazer,687.5,1104
    Elder Wyrm,9000,1213
    Ethereal Warrior,1220,1262
    Ettin,157.5,1128
    Evil Mage,105,1105
    Evil Mage Lord,410,1106
    EvilHealer,0,1297
    Executioner,562.5,1220
    Faction DeathKnight,0,1298
    Faction Henchman,0,1299
    Faction Knight,0,1300
    Faction Mercenary,0,1301
    Faction Necromancer,0,1221
    Faction Paladin,0,1302
    Faction Sorceress,0,1303
    Faction WarHorse,0,1304
    Faction Wizard,0,1305
    Farmer,0,1306
    Fire Elemental,157.5,1089
    Fire Gargoyle,410,1267
    Fisherman,0,1307
    Fluffy,1762.5,1242
    Forest Ostard,0,1222
    Frenzied Ostard,0,1037
    Frost Ooze,0,1162
    Frost Spider,105,1081
    Frost Troll,105,1129
    Furtrader,0,1308
    Gamayun,1175,1234
    Gargoyle,105,1107
    Gazer,105,1110
    Ghoul,52.5,1131
    Giant Rat,13,1060
    Giant Serpent,105,1052
    Giant Spider,13,1083
    Giant Toad,0,1023
    Goat,0,1024
    Golden Elemental,305,1170
    Gorilla,0,1025
    Grand Viser of Chaos,1762.5,1223
    Great Hart,0,1026
    Grey Wolf,0,1010
    Grimmoch Drummel,210,1203
    Grizzly Bear,0,1003
    Gypsy,0,1309
    Hair Stylist,0,1310
    Harpy,52.5,1194
    Harrower,5000,1260
    Headless one,13,1132
    Hell Cat,52.5,1016
    Hell Hound,157.5,1155
    Hind,0,1027
    Holiday Elf (Beefy),237.5,1312
    Holiday Elf (Rough),162.5,1311
    Holiday Elf (Wimpy),112.5,1224
    Horse,0,1038
    Human Brigand,100,1237
    Ice Elemental,210,1090
    Ice Fiend,587.5,1111
    Ice Serpent,52.5,1053
    Ice Snake,52.5,1054
    Imp,52.5,1112
    Jack Rabbit,0,1061
    Kirin,305,1264
    Kraken,305,1195
    Lava Lizard,52.5,1055
    Lava Serpent,105,1056
    Lava Snake,13,1057
    Leprechaun,150,1243
    Lich,305,1113
    Lich Lord,587.5,1114
    Lizardman,52.5,1196
    Llama,0,1028
    Lord Oaks,4000,1255
    Lysander Gathenwale,105,1204
    Mage,200,1296
    Marble Elemental,587.5,1238
    Mephitis,3200,1253
    Merchant,200,1320
    Messenger,0,1321
    Minion of Cupid,12.5,1289
    Mongbat,13,1135
    Morg Bergen,0,1323
    Mummy,305,1136
    Neira,4800,1257
    Nightmare,410,1043
    Noble,200,1322
    Ogre,105,1137
    Ogre Lord,610,1138
    Ogre Mage,3000,1225
    Ophidian Archmage,305,1185
    Ophidian Knight,610,1197
    Ophidian Mage,105,1186
    Ophidian Matriarch,587.5,1187
    Ophidian Warrior,157.5,1198
    Orc,52.5,1139
    Orc Bomber,105,1140
    Orc Captain,52.5,1142
    Orc Scout,305,1226
    Orcish Lord,157.5,1143
    Orcish Mage,105,1115
    Pack Horse,0,1030
    Pack Llama,0,1031
    Panther,0,1017
    Phoenix,800,1008
    Pig,0,1032
    Pirate Bartender,800,1269
    Pirate Boatswain,105,1274
    Pirate Captain,800,1268
    Pirate Digger,800,1270
    Pirate Ghost,105,1273
    Pirate Navigator,305,1275
    Pirate Quartermaster,410,1276
    Pirate Sailor,105,1277
    Pixie,52.5,1157
    Poison Elemental,800,1091
    Polar Bear,0,1004
    Prancer,0,1313
    Predator Hell Cat,105,1018
    Purveyor of Darkness,8500,1228
    Rabbit,0,1062
    Raging Grizzly Bear,0,1314
    Rat,13,1067
    Ratman,52.5,1144
    Ratman Archer,305,1145
    Ratman Mage,305,1116
    Reaper,105,1175
    Revenant,1175,1235
    Rikktor,3200,1254
    Rotting Corpse,1175,1147
    Rudolph,0,1315
    Sandstone Elemental,105,1239
    Scorpion,52.5,1200
    Sea Serpent,52.5,1188
    Semidar,3787.5,1263
    Serpentine Dragon,1175,1189
    Servant of Cupid,37.5,1290
    Sewer Rat,13,1063
    Shade,52.5,1117
    Shadow Fiend,0,1148
    Shadow Iron Elemental,105,1171
    Shadow Wisp,52.5,1158
    Shadow Wyrm,1762.5,1190
    Sheep,0,1033
    Shipwreck Kraken,52.5,1281
    Silvani,1600,1258
    Silver Serpent,105,1058
    Skeletal Knight,157.5,1149
    Skeletal Mage,105,1118
    Skeleton,13,1150
    Slime,13,1166
    Snake,0,1059
    Snow Elemental,305,1095
    Snow Leopard,0,1019
    Sorcerer of Cupid,125,1292
    Spectral Armour,357.5,1207
    Spectre,52.5,1119
    Stone Elemental,105,1240
    Stone Gargoyle,210,1151
    Stone Harpy,210,1199
    Strong Mongbat,13,1152
    Succubus,1175,1120
    SwampTentacle,105,1180
    Tavara Sewel,210,1208
    Tentacles of the Harrower,1175,1209
    Terathan Avenger,610,1079
    Terathan Drone,52.5,1084
    Terathan Infiltrator,1550,1236
    Terathan Matriarch,515,1080
    Terathan Warrior,105,1085
    Timber Wolf,0,1011
    Titan,742.5,1121
    Troll,105,1153
    Tropical Bird,0,1316
    Undead Parrot,52.5,1278
    Undead Pirate Captain,800,1271
    Undead Pirate Sailor,105,1279
    Unicorn,305,1150
    Valorite Elemetal,587.5,1167
    Verite Elemental,305,1168
    Vixen,0,1317
    Walrus,0,1034
    Wandering Healer,0,1229
    Warrior of Cupid,62.5,1291
    Water Elemental,157.5,1093
    White Wolf,0,1012
    White Wyrm,1255,1192
    Wisp,410,1159
    Wraith,52.5,1122
    Wyvern,157.5,1201
    Wyvern Monarch,1550,1230
    Zealot Knight,1175,1265
    Zealot Magi,1175,1266
    Zombie,52.5,1154
  14. Redding

    Redding Active Member

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    There may be a better thread to post this in, but I have been juggling a few ideas around since reading this post a month back. With the end of the year coming up and the proposed awards and kill count resets, I figure now is the time to make suggestions before any changes are made. Hopefully I am not too late to stir the pot!

    First to the original post here: The matter may be less about how much gold is earned off each monster, but rather how difficult the monsters are to kill. Those two things usually correspond. If there were to be some numeric value placed on a monster, I would much rather see a difficulty, rather than gold rating. I.e. 1 placed on a rat, 20 on a drake, and a 50 placed on a dragon. I think that players hunting boss's and ancient/shadow wyrms, and the like should be as easily recognized for their PvM prowess as say, myself. (Thank you for the nod, btw) Something like this may be getting implemented soon. I just noticed the "Point Leader" below the "Kill Leader" scoreboard in the left margin of website.

    For me, the leaderboards and player profiles are about tracking personal accomplishment, telling viewers a little about your character, and inspiring competition between players. I would love to be able to view a leaderboard for each category of kill. Total Kill, Animals, Arachnids, etc.

    My last point, which may be better suited as a thread of its own is about champ spawns. I really love the PvM boards and all the tweaks that have happened since I started playing. I really got spurred on the first time I looked at my profile and I was first in most of the ice dungeon monsters, simply because it was the trash spawn no one else bothered to hunt and I was just having fun picking off monsters getting a feel for my bard. As time progressed I moved up in a lot of the general forest spawn but I wasn't ranked as high in things like dire wolves, slimes, giant rats, etc. (I didn't know much about champ spawns at the time.)

    So began my whoring of champ spawns. Not for the sake of platinum, although I did reap them, but initially because I thought "F**k that, I've killed waaay more of that in the world than anyone else" and I liked my kill ranks to tell the story of what my character did, or where he hunted. I don't know if that makes sense or not, but clearly that's the only way to be ranked in "x" monster. I let up and returned to less tedious hunting after hitting #1 or 2 in most of the low level champ spawn (although my mongbats are all legit!/check my imp kills by comparison). After a month hiatus in September, I came back and was still first overall, but there was a definite surge of platinum farming in the low level spawn, to the point that Baracoon was temporarily shut down and the platinum spawn rate was changed last patch. Subsequently, I've had to return to the whoring.

    I'm not hating against these players, because I understand the desire for platinum, and I fully admit to my share of kills via champ spawn whoring. However, its absurd to see players very highly ranked in overall kills with, in some cases, (no joke) as much as 90% of their total kills comprised of champion spawn. If kill counts are reset, which I am not opposed to, and it is a sure thing there will be rewards at years end next year, then the competition for overall kills leader will be nothing more than a champion spawn killing contest. If the champion spawn were a separate kill/points total, it would be an achievement of its own to be recognized for, especially if a points system were implemented where really, really big points were awarded for actually taking out the champion. Also, for a play-style like mine (a la Iolo FitzOwen) where I kill most anything I see, it would be great to have an accurate kill count of those individual monsters outside of the champ spawn kills in order to appreciate my own handy work and compare it to other players on the shard.

    Suggestion summary:
    1. Place a difficulty value on monsters (possibly already happening) and give lesser or no value to champ spawn.
    2. Make the rankings of each kill category available
    3. Make the individual monsters at champion spawns a separate kill count from those found in the world
    4. Make Champion Spawn its own kill category under overall kills, or a completely separate kill category from overall kills.

    Thank you for taking the time to read, and I would love to see this discussion continued. There isn't much time before the end of the year. I can't wait to see what Telemon has planned!

    P.S. My new years resolution is to hunt less and be more active in the forums and community.

    P.S.S. I cant wait for the kill counts to be reset so I can stop worrying about staying in first place...but I'm gunning for 100,000 kills until then!
  15. Dalavar

    Dalavar Well-Known Member
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    Incidentally, the gold on these monsters is 13, 363, and 1175, for a ratio of 1 to 28 to 90.

    I don't follow why you'd rather see a made-up number (that we would, of course, inevitably have to argue about for each monster) as opposed to the gold. We're all doing this for the gold, it scales by monster difficulty, etc. "Robin Redding killed 3,467,987 gp worth of monsters!" sounds way more impressive and useful than "Robin Redding killed 11,462 level 1's, 2,300 level 20's and 3,570 level 50's!"
  16. Redding

    Redding Active Member

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    I like the numbers you came up with. Mine were more of a hypothetical set. I'm for either idea being implemented. In most cases the two scoring systems in question would be identical in ratio, as you demonstrated, and they accomplish the same thing. I was hoping my post might get some feedback or inside information about what exactly the PvM "Points Leader" scoreboard I mentioned is going to be. In defense of my position, there are some monsters like poison ele (I think that's a good example) that don't really yield the gold for the trouble/difficulty they are, which is why no one hunts them in comparison to blood ele's. Also there is the issue of how many corpses do you collect the gold from, blasting through a champ spawn (don't get me started again on that subject again). I could be 100% wrong about the poison ele's (there may be a better example out there like bosses or champions), and you are right that either scoring system requires a lot of thought and debate to establish the numbers. I don't think a points system, if it were implemented, would work well as a gold score if you are trying to establish merit in what you kill, which is what I would rather see. However, I completely understand your desire to know approximately how much gold is being earned by individual players and I thought it an intriguing idea. As I said, the leaderboards are about gaining more info about other players and inspiring competition and the gold scores would accomplish both of those things.

    Edit Addition: If it sounds like I'm back pedaling a little in support of your position, its because I jumped to the conclusion that your motive for the scoring system was for merit and not strictly for gold counts. If that is in fact the case, then the debate should continue as to whether gold/kill is equal to difficulty/kill in all cases. Otherwise, I think both are good measuring sticks and worth consideration.
  17. Redding

    Redding Active Member

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    I missed an important point. I think it would be a complied number, which may be the "Points Leaderboard" system, not an individual score for each monster. Are you wanting a gold number for each individual monster or just a "Robin Redding has potentially collected XXgp in his entire career"? I'd be more interested in a single compiled score if it is a difficulty score. Multiply the number of kills in each level by that level number and add them to get your grand total. I don't think we disagree, we just want different things and I'm piggy-backing my idea off of yours. :) I think gold=merit(effort). As you said, that's why we kill, but difficulty or time/resources spent to kill a monster = a different kind of merit IMO. I don't think the two correspond closely enough across the monster-verse in order for one kind of merit to equal the other. Its like a squares are rectangles but all rectangles aren't squares thing (look it up people).

    Edit: And to your point, the made up numbers would be far more difficult to figure and implement than simply taking from beastiary numbers. However, it might be as simple as a mathematical system that could figure the difficulty score based on stats/monster types/special abilities. I'm not saying I have that figured out. This idea is in infancy.
  18. Dalavar

    Dalavar Well-Known Member
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    I'm most interested in gold counts, because that'a an objective measure. And it's presumably why all of us have killed all of these monsters - that's why we open the corpses and take it from the guys we kill.

    But any measure of "merit" that is derived *after* we have killed these monsters is not a good way to measure merit. If we're going to compete on some scoring system, we should presumably know what that scoring system is before we play the game.
  19. Redding

    Redding Active Member

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    I think those are the best arguments in favor of the gold score system I have read yet, unless you said them already. Apologies for not re-reading the entire thread at the moment. The objective measure and obviousness of gold (not needing an explanation to new players) does have clear advantages. I like the idea of an alternate scoring system a lot and your proposal got me thinking about how to differentiate between players who kill less, but more difficult prey vs. gobs and gobs of weak stuff. The former would have high points scores, the latter high kill scores. Both play-styles require time and some dedication to rank highly, both would receive recognition. The gold ratios may work well enough to differentiate that, or if close enough that is a conclusion people would have to draw on their own, comparing numbers with other players. My fear is that it wouldn't, and "top dog" in kill score and gold score (if implemented) next year would essentially boil down to who can blade spirit the most champ mobs. Its a time consuming task, it requires effort that can't be overlooked, but its not as impressive or as difficulty to me as say, Tater Salad killing over 1000 shadow wyrms. Perhaps my issue lies solely in the ease of getting kill counts at champion spawns and I should post a separate thread to whine about it! :-D

    A scoring system/leaderboard that is based on something other than 1 kill/1 point is a must. Lets agree on that and demand it! (its probably already happening though?) I think gold is the standard (it was good enough for America until 1971). I back that up too. I just worry the top 10 names on one score board will be the top 10 on the other, and what does that accomplish other than tracking potential gold earned and having the server figure that number out for us? That's still great info, but I would like to see the alternate scoring system represent a different competition or contest for players.

    Oh, I remembered another suggestion for years end... Make bosses a separate kill count category and add some new Bosses to the beastiary!
  20. Dalavar

    Dalavar Well-Known Member
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    I don't think the top 10 in total kills will be the same as in total gold. For example, I think Wu has a very high gold for most of his kills, and myself as well - I focus on the big guys.

    If I were designing this with a magic wand, I'd probably suggest a chart with the following columns:

    Name
    Total kills
    Total gold
    avg. gold per kill

    I think the "average gold per kill" is what you're most interested in seeing. That would certainly differentiate who tackles the hardest monsters. And somewhere out there, there would be someone who has perhaps just killed two dragons and an ancient wyrm, but otherwise PvP's, and their avg. gold per kill will be off the charts! Would be interesting to see.

    But as I mentioned, that would be if I had a magic wand. I don't know how easy or hard or time consuming any of this is to program.

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