Champion Spawns and the Harrower The goal of this guide is to cover the locations and basic mechanics of champion spawns throughout the lands of Britannia as well as summoning and defeating the Harrower. Champion Spawn Locations Britannia is home to 5 champ spawn locations. The champ spawn alters can be found in Despise, Fire Dungeon, Deceit, Destard and Terathan Keep. Britannia Locations 1. Despise Level 3 (Vermin Horde Spawn) 2. Fire Dungeon Level 1 (Abyss Spawn) 3. Deceit Level 3 (Unholy Terror Spawn) 4. Destard Level 1 (Cold Blood Spawn) 5. Terathan Keep (Arachnid Spawn) The Lost Lands are home to 5 champ spawn locations as well. Champ spawn alters can be found at Terra Sanctum, just South of Khaldun, Ice West, City of the Dead and just North of Tortoise Lagoon. The spawn North of Tortoise Lagoon is where Lord Oaks is summoned. Acquiring the skull of Lord Oaks is a vital part in summoning the Harrower. Lost Lands Locations 1. Ice West Spawn (Random Spawn) 2. Terra Sanctum Spawn (Random Spawn) 3. City of the Dead Spawn (Random Spawn) 4. Lord Oaks Spawn (Forrest Lord Spawn) 5. Khaldun Spawn (Random Spawn) Overview of Champ Spawn Mechanics On UO:Renaissance, the Champ Spawn system is used to distribute platinum which can be redeemed for high level rewards. If your interested in the Platium Reward System, click here: Platinum. We will now go over the basic mechanics of Champ Spawns which will include.... Activating a Champ Spawn Progressing a Champ Spawn Types of Spawns and Their Champions Loot from Champ Spawns Titles from Champ Spawns The Harrower Activating a Champ Spawn The first step to activating a Champ Spawn is to acquire the maximum points in the virtue of Valor which is "Knight of Valor". To gain in Valor, you must kill the creatures associtated with active Champ Spawns. The best way to do this is to find a group of people that plan on working a spawn that someone else can summon or simply find an active spawn that is not being worked and kill the spawn off. Once the status of "Knight of Valor" has been obtained, double click the icon and you will be able to target a non-active Champ Spawn alter as shown..... Progressing a Champ Spawn After a Champ Spawn has been activated, you must progress the levels of the spawn to summon the Champion. All champ spawns have 4 tiers which must be worked. 16 red candles will pop up around the alter as the spawn is progressed while each red candle will pop up when a cycle of 4 white candles has been completed. Tier 1 will be red candles 1-5, Tier 2 will be red candles 6-9, Tier 3 will be red candles 10-13 and Tier 4 will be red candles 14-16. If a spawn is left alone or not worked fast enough, the candles will de-spawn. Types of Spawns and Their Champions Abyss (Demon) This is a very difficult spawn to complete. Several bards and tamers will probably be necessary to do this. The trick to defeating this champ is to A) Use a female character or B) Polymorph into a female character because male characters take a TON of damage from the Champ, Semidar (She's a real Bitch!). Tier 1 Imp Mongbat Tier 2 Gargoyle Harpy Tier 3 Fiery Gargoyle Stone Gargoyle Tier 4 Daemon Succubus Abyss Champion Semidar Arachnid (Spider) This spawn is fairly difficult as well. Nothing a couple of bards and/or tamers can't handle though. The Champion Mephitis, has a powerful melee attack and the ability to poison you which makes for a hard time on melee character types. An easy way of killing this boss is to load it up with Energy Vortexes. Melee is not recommended for this Champ. Tier 1 Scorpion Giant Spider Tier 2 Terathan Drone Terathan Warrior Tier 3 Terathan Matriarch Dread Spider Tier 4 Terathan Avenger Poison Elemental Arachnid Champion Mephitis Cold Blood (Snake) This is a medium difficulty spawn. The boss is a very powerful Dragon by the name of Rikktor and has a powerful Earthquake attack. The closer you are to the Champ, the more damage the Earthquake does, therefore it is recommended that melee use extreme caution when fighting this Champ. Keeping your distance from Rikktor is highly recommended! Tier 1 Lizardman Snake Tier 2 Lave Lizard Ophidian Warrior Tier 3 Drake Ophidian Justicar Ophidian Zealot Tier 4 Dragon Ophidian Knight-Errant Cold Blood Champion Rikktor Vermin Horde (Rat) This is arguable the easiest spawn to work and can be done with a group of 3-4 people. The Champ, Baracoon, will spawn Ratmen at his side randomly as he takes damage. He will also turn random attackers into a Ratman which makes you go grey! Be careful! On OSI, you could use tribal kin paint to nullify this threat, but for now the paint does not exist on this shard so you just have to deal with it. Tier 1 Giant Rat Slme Tier 2 Dire Wolf Ratman Tier 3 Hell Hound Ratman Mage Tier 4 Ratman Archer Silver Serpent Vermin Horde Champion Barracoon Unholy Terror (Undead) This spawn isn't to hard, just a bit aggravating. As always, bards and tamers are super helpful and will make everyone's life easier. The Champ is Neira, an undead queen riding a skeletal steed. She will throw bones on the ground during the fight, which can be cut up if you have a macro for your scissors and are quick enough to catch them. If you do not, they will turn into undead creatures, possibly Lich Lords and Rotting Corpses! Tier 1 Bogle Ghoul Shade Spectre Wraith Tier 2 Bone Magi Mummy Skeletal Mage Tier 3 Skeletal Knight Bone Knight Lich Tier 4 Lich Lord Rotting Corpse Unholy Terror Champion Neira the Necromancer Forest Lord (Lord Oaks) Ah, Lord Oaks. The most prized Champion to take out. This is a very unique spawn which can be one of the easiest spawns you've ever done or one of the hardest spawns you've ever done. It is HIGHLY recommended you do not attempt this spawn with negative karma. If you are positive karma, the spawn will not attack you while having negative karma will result in the spawn attacking you. This spawn is tricky because you need to kill some of the blue spawn to progress it, which in turn will make you lose karma. The key is to pace yourself and not go negative karma before it is over. When Lord Oaks spawns, Silvani will also spawn. Silvani must be lured away and killed before Lord Oaks or it is VERY hard to kill Lord Oaks. Tier 1 Pixie Shadow Wisp Tier 2 Ki-Rin Wisp Tier 3 Centaur Unicorn Tier 4 Ethereal Warrior Serpentine Dragon Forrest Lord Champions Lord Oaks Silvani The Harrower The Harrower will be covered in the next section of this guide! The Harrower The True Harrower \ Loot from Champ Spawns When a Champion is killed, platinum is distributed directly into a players backpack. Qualifying for the platinum is based on the amount of damage that you do to a Champ compared to the top damager. Upon the death of a Champion, a very generous amount of gold, reagents, gems and sometimes platinum pieces drop all around the corpse! There are also rare items that have a small chance to be distributed such as Baracoon's Flute or a statuette of the Harrower! Check the Champion Beastiary for more details on specific loot that drops for each Champ. Also, the Champion's skull is distributed randomly to a top damager. All 6 skulls are needed to summon the Harrower which we will cover in the next section. Platinum is also distributed while working the spawn leading up to the Champion. The chances to obtain platinum are as follows: Level 1 Spawn - 1/250 chance Level 2 Spawn - 1/100 chance Level 3 Spawn - 1/30 chance Level 4 Spawn - 1/15 (Except for Rat Archers, 1/30 chance) The amount of platinum that is awarded to a qualified damager is different for each Champion and is detailed here: Baracoon - 3 Platinum Mephitis - 3 Platinum Rikktor - 4 Platinum Semidar - 4 Platinum Neira - 5 Platinum Lord Oaks - 5 Platinum Silvani - 1 Platinum (Silvani spawns with Lord Oaks) The Harrower - 20 Platinum Tentacles of the Harrower - 1 Platinum Here is a list of the skulls that drop from each Champ: Barracoon - Skull of Greed (blue) Rikktor - Skull of Power (orange) Mephitis - Skull of Venom (green) Semidar - Skull of Pain (yellow) Neira - Skull of Death (red) Lord Oaks - Skull of Enlightenment (white) After a champ spawn has been completed, a portal will open on the alter to the Star Room which contains a moongate to all cities.... Titles from Champ Spawns Unique titles are also given out for slaying Champions. These titles have different tiers that depend on how many times you have killed each champion and it's spawn. Here is a chart listing the titles for each tier..... Standard Champ Spawn Titles Harrower Titles NOTE: Tier 1-6 can be obtained from killing ONLY the Harrower. Tier 7-12 depend on killing the Harrower PLUS regular Champions. The Harrower The Harrower is pretty much the "End Game" boss if you will. Summoning the Harrower takes a ton of effort from multiple people and is fairly difficult to kill if you are not familiar with how it works. Hopefully this guide will save a few peoples lives next time they attend a Harrower event! Here goes........ As stated before, summoning the Harrower requires 6 skulls, one from each Champion. The alter for summoning the Harrower is located in the Star Room. Each skull must be placed in it's designated spot on the alter and a portal will appear. This portal leads to the entrance of a RANDOM dungeon and the Harrower will be somewhere inside. Once you have found the Harrower, he will be in his first form as shown.... The Harrower must be defeated in this form for it to reveal it's true form..... Once the Harrower is defeated in its first form, it will explode into the True Harrower with Tentacles of the Harrower all around it. This is where the fun starts. The Tentacles of the Harrower have a life drain attack that feeds the True Harrower your life it steals. It is very important that when you are battling the Tentacles of the Harrower, you pay attention to your range from them. Letting them steal your life and heal the True Harrower is hurting the entire group you are with as well as yourself. Now, keeping all of that in mind, the True Harrower can pull you in from 12 tiles out (Telamon confirmed. This was 16 tiles on OSI). This is almost certain death, depending on how many Tentacles of the Harrower are still alive when it pulls you. Killing the tentacles isn't as hard as it may seem. The #1 method for doing this is casting Meteor Swarm, but there is a specific way to do it. A) As stated before, PAY ATTENTION TO YOUR RANGE FROM THE TENTACLES! B) You must cast the Meteor Swarm one tile in front of the Tentacle of the Harrower. The Tentacles usually die from 8-10 Meteor Swarms. Archers using Orcish bows can also be somewhat effective against the tentacles. Here are a couple of pics showing how the Tentacles are successfully taken down...... Once ALL of the Tentacles of the Harrower are dead, all damage can be focused on the True Harrower and collect your loot!!!! Tip: Before you engage the Harrower in it's first form, mark a few runes to the North, East, South and West areas of it. This will help you avoid a deadly situation when trying to pick off the tentacles. Sometimes a different angle of attack is necessary to kill them!