Hi, I used to play UO back in the late 90`s until 2004. Mainly I played in Brazilian free shard, where we didn`t have any Skill and Stats Cap. I started playing in UOR because it is the only shard that I can feel like playing back in the old good days of UO, and I`m enjoying it. But I started to think about the Skill Cap system... I have no trouble playing with Skill Cap, but is it really a positive system? Does it brings more good or bad things to our player experience? I thing that there are more downsides... If we stop to think, I can have 3 accounts, 5 characters per account. I can be a GM Mage/Swords in one, a GM Blacksmith/Mining/Tinker with another, a GM Alchemy/Inscription with another, and so on. I think that our player experience in the shard could be improved if I could use only on character to be GM All. No need to open more than one account at the same time, switching characters to build an item that we need, etc. I think that a no Skill Cap Shard could be very good for the server itself, since we would have less characters, less itens and less accounts connected at the same time. The staff already says in the Shard code of conduct "We are concerned with a balanced environment for our players, not with our online player count.". In my opinion, we could have at least the option of an Secondary Shard for a period of time, so the players can evaluate it. A Shard identical to the original, just no Skill Cap. What do you guys think? Vote on the poll and leave your comments.
i played for years in a shard with no skill caps... every tactics you have here caused by skills template combo will be gone... in few year , in that shard, they put classes... and the possibility to be Power players.... the classes was stupid... you have not the variety that you can have with skills cap... Sorry for my bad english...
If no skill cap came with super-ultra-mega-hard skill gains and stat-loss for everyone. . . I could be swayed. A second UOR shard should obviously be a Siege rule-set, though.
I dont even need to look at the poll responses to know how this is gonna go rofl... My prediction....that will NEVER.....EVER....happen in UOR. My perception from reading through the FAQ and compendium before I joined is that 700/225 is a firm never to be changed phenomenon for Chris. I remember seeing it but cant find it now. I think it was "There will NEVER be powerscrolls on UOR" (caps and all). So.....yea....
No skill caps would be a terrible idea. The whole reason UO works as a skill based game is because you have a cap on skills. On OSI/EA UO there was a skill cap even after powerscrolls, and powerscrolls killed the game for me. From memory I think you only got an extra 20 total skill points even then, which is OK in my book, because it meant you could have 20 hiding or tracking or whatever without making anything over-powered. It usually meant though, that instead of 7 x 100 people were running around with 6 x 120. There was still that hard cap. So it kind of still worked, but then everyone had to do it or someone was over-powered. FB
skill caps are necessary can you imagine the pvmer with taming lore vet and he can discord and provo the hardest mobs in the game all while lumberjacking it down with his valorite double axe that he got from doing bods while keeping himself alive using magery and bandaids.. if trouble came about he could easily hide and stealth away.. then track how many enemies are there... 700 skill cap!
Having a cap for me was vital for making a character on this shard. I hadn't played in a long time and I started cold by just rolling a dexxer, just like the first time I played UO on Pacific. (For all of the crazy stuff I did in game, my most nostalgic moments were starting for the first time, go figure.) I was able to level skills and buy skills with what little gold I made until I hit the skill cap. Then I used the seesaw method to get my stats to 100/100/25 int. Suddenly my character because viable and I could kill most normal monsters. Not only did 100 STR give me enough hit points to not automatically die to poison, high dex meant that I could legitimately hurt monsters. That was critical for me to get up and running in a few days. In fact I wish that when we rolled new characters, instead of giving us 100 points on 3 skills, I wish we could start out with 200 points, max 50, on 4 skills. That would really help out newbies starting out with out making it OP or unbalancing anywhere else in the game. But I also see the point of having characters that are a little more powerful since we play on one toon a lot except for the most oldest-timers on this shard. I think it would be great as some sort of reward/quest thingie where you can up your skill (not stat) cap by 50. For dexxers they can add 50 magery. For Mages, they can add 50 Hiding or something. For PvPers, I remember many dexxers would roll non-GM Tracking to find people who ran off.
No Thanks, besides there are plenty of other severs that offer the no skill cap deal. If players want it, its already out there.
Fixed your post. Don't know how you left that one out. With testing, I might vote for 720-730 if that were an option (with 100 skill cap) to make 8 skill characters more viable, but 700 works well enough to leave it alone.