Hi, thanks for reading! Let me preface this by saying that I was able to obtain some answers through searching but some posts are old and I understand that things change and are updated over time. Question 1: Inscription bonuses. My recollection is that inscription provided at 10% spell damage bonus as well as more effective/lengthier protection and a 25 or 50 point increase in absorption for reactive armor. I did some searching on this forum and think I turned up that inscription is giving no spell damage bonus and is instead giving a bonus to magic reflection strength? It could be very well that my memory is not serving me about the bonuses that scribe gave on OSI during UO:R. 2: Anatomy and Stun. My understanding is at 80 anatomy and 80 wrestling you can attempt a stun punch. Does that chance increase as anatomy/wrestling increases? (I do not mean to say am I more likely to land a hit with wrestling, I mean is there any point in having more than 80 anatomy if anatomy does not otherwise synergize with the template.) 3: Mindblast. Is the damage formula for mindblast [(Highest Stat - Lowest Stat)/2 not to exceed 40]? 4: Tracking. Will players be always trackable at 20.1 shown skill? I think this was the case at the time during the era. 5: Forensics and Thieves. Will attempting forensic evaluation on a player and gaining always be indicative of a thief on this server? I believe it was during this era on OSI. 6: Poisoning. Allows application of poison to the blade but does not increase the wielder's chance to apply poison to something it is attacking? 7: Healing with bandages and dexterity. Does anyone know the approximate times on healing self at 25-45 dexterity?
I left a few questions for Ezekiel to answer as they are in his area of expertise. Welcome to Renaissance Mes
2: At 80/80 you have a 40% chance to successfully land a stun, at 100/100 the chance is 50%. 3: That is correct, on both points. 6: As I understand it having the poisoning skill should provide a bonus to the chance to apply poison from a bladed weapon. I don't believe this is the case currently & I believe it is a strict 50% chance across the board. I'll have to check to confirm if this is how it works currently or not.
Thanks for the replies. I thought of another one; is avoidance through evalint+anatomy [(Evalint + Anatomy +20)/2] resulting in a potential of 110 defensive skill?
Currently this is the case for the defensive wrestling feature, however the cap for this should be set to a maximum of 100. This will be fixed in the next patch, thanks.