Some shard clarification questions:

Discussion in 'Renaissance Discussion' started by Mes, Mar 21, 2013.

  1. Mes

    Mes Well-Known Member

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    Hi, thanks for reading! Let me preface this by saying that I was able to obtain some answers through searching but some posts are old and I understand that things change and are updated over time.

    Question 1: Inscription bonuses. My recollection is that inscription provided at 10% spell damage bonus as well as more effective/lengthier protection and a 25 or 50 point increase in absorption for reactive armor. I did some searching on this forum and think I turned up that inscription is giving no spell damage bonus and is instead giving a bonus to magic reflection strength? It could be very well that my memory is not serving me about the bonuses that scribe gave on OSI during UO:R.

    2: Anatomy and Stun. My understanding is at 80 anatomy and 80 wrestling you can attempt a stun punch. Does that chance increase as anatomy/wrestling increases? (I do not mean to say am I more likely to land a hit with wrestling, I mean is there any point in having more than 80 anatomy if anatomy does not otherwise synergize with the template.)

    3: Mindblast. Is the damage formula for mindblast [(Highest Stat - Lowest Stat)/2 not to exceed 40]?

    4: Tracking. Will players be always trackable at 20.1 shown skill? I think this was the case at the time during the era.

    5: Forensics and Thieves. Will attempting forensic evaluation on a player and gaining always be indicative of a thief on this server? I believe it was during this era on OSI.

    6: Poisoning. Allows application of poison to the blade but does not increase the wielder's chance to apply poison to something it is attacking?

    7: Healing with bandages and dexterity. Does anyone know the approximate times on healing self at 25-45 dexterity?
  2. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    I left a few questions for Ezekiel to answer as they are in his area of expertise.

    Welcome to Renaissance Mes
  3. Ezekiel

    Ezekiel Renaissance Staff

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    2: At 80/80 you have a 40% chance to successfully land a stun, at 100/100 the chance is 50%.

    3: That is correct, on both points.

    6: As I understand it having the poisoning skill should provide a bonus to the chance to apply poison from a bladed weapon. I don't believe this is the case currently & I believe it is a strict 50% chance across the board. I'll have to check to confirm if this is how it works currently or not.
  4. Mes

    Mes Well-Known Member

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    Thanks for the replies.

    I thought of another one; is avoidance through evalint+anatomy [(Evalint + Anatomy +20)/2] resulting in a potential of 110 defensive skill?
  5. Ezekiel

    Ezekiel Renaissance Staff

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    Currently this is the case for the defensive wrestling feature, however the cap for this should be set to a maximum of 100. This will be fixed in the next patch, thanks.
  6. Gideon Jura

    Gideon Jura Well-Known Member
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    .
    Last edited: Jan 11, 2019
  7. Chris

    Chris Renaissance Staff
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    New Formula for Defensive Wrestling (as of Patch 34)
    (Evalint + Anatomy)/2] = Defensive Wrestle

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