Need some advice here. So I got this dungeon picker I'm making through the lockpicking training to the point where he needs to hit dungeon chests to GM. Detect Hidden is approaching GM at this moment. Then I checked out the remove trap guide and it indicates that I need to make this guy a temporary tinker. Is there another choice? Is this yet another example of me making the character and then checking to see what my optimal training plan is after the fact? (I fear it is)
if its the same guide i just read it only says you need a character that is around same tinker skill at to make the trapped chests or what not that way you are at same level of power needed on chest as quoted "The best way to train Remove Traps is in combination with Tinkering and Lockpicking. First, use Dart Traps (trap type dos not matter, but dart is cheapest) to trap a container for your Remove Trap character to remove. As a general rule, you want the Tinker skill of your trap maker to be about 8 points below your Remove Trap skill. This method works until 98.0 Remove Trap skill."
Still not used to the three account situation I guess. So I should make a (second) tinker! Not a bad deal all around what with the impending tinker bod stuff.