Special Weapons - Event Weapons (Rare Drops)

Discussion in 'Renaissance Discussion' started by SteelyDan, Dec 5, 2015.

  1. SteelyDan

    SteelyDan Well-Known Member
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    I know there is a lot on the table that Chris & Staff are working on but I figured I'd finally start a post for something I would like to see on our server.

    Special hued / named event weapons:

    The Leprechaunator, Runic Blades, The Sting, a tomahawk, revenants scimitar, naughty slayer, etc... In my opinion should have at least the same properties as a +25 vanquishing magic. I know these weapons are created for decoration purposes but I believe people should have the option of using them.

    I would even try to take it the next level and say maybe they should have "charged properties" the sting maybe has 5-12 charges of level 5 poison, the tomahawk has 5-12 charges of lighting, the runic blades have 5-12 charges of fireball, a special fencing weapons with 5-12 charges of ghouls touch (paralyze). I'm just throwing charged numbers out there.

    I know using million dollar weapons in the field isn't for everyone but for me I always loved the feeling of going out with something of value and greater use with the possibility of losing it. When I first started here In August/Sept 2014 I had Bart craft me a 400k verite LBA. Now 400k was a lot for the RRG at that time & 15 days later I got destroyed and lost it to Mes. No other game gives you that feeling, that really depressed I can't believe I lost it but man was that awesome. Now with runics becoming more and more common I would love to see some of these holiday drop weapons become useful.

    BTW, I'm not just saying this because I acquired the Leprechaunator Axe and I don't expect existing special weapons to be jacked up but maybe its something for the staff and everyone to think about for future special weapons. Please add to this and maybe there are better ideas for these weapons.

    I know there are more important things in the works but this seems like a simple thing to add in the future.

    Thanks.
    Last edited: Dec 5, 2015
  2. Kane

    Kane Well-Known Member
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    I don't see the harm in giving them properties, it has ready been done with the orcish and pirate bows I believe.
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  3. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I think it's a better idea than blessed runics. I'm all about stealing them from people too!
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  4. newme

    newme Well-Known Member

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    I like the idea of giving them properties, but perhaps not such great ones.


    Thanks for this thread, interesting one


    :)
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  5. Camellia

    Camellia New Member

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    I think it would be kinda neat. so long as its not overpowered weapons and stays very rare - and it would be cool if sometimes they had slayer properties or other effects you had to discover! Like this leprechantor axe maybe does repond slayer damage (hurts leprechauins more) or does the slayer damage to whoever Telamon imagines is a major enemy of the leprechauns if that makes sense
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  6. MikeK

    MikeK Well-Known Member
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    Special effects(stat wise) seems unbalanced,. Could just make them do a cool visual effect and make them vanquishing or agapite.
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  7. Basoosh

    Basoosh Well-Known Member
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    I'm in for +25 & vanq, but I think adding special properties beyond that is asking for balance problems, especially for CTF. I don't PvP on UOR, but from 25+ years of gaming, I can tell you that a low 'barrier to entry' for PvP is a good thing. When it gets to the point where the guy with the 2013 Runic Blade has a distinct advantage over everyone else, and there's only 4 of them on the server, you've got a problem.

    I guess charged effects like you mentioned limits their continued effectiveness, but these items are so rare that Telamon would be adding a coding change that 1-2 people would see for like one fight, if they even chose to use the weapon. Doesn't seem worth it.
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  8. BlackEye

    BlackEye Well-Known Member
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    Yeah, dont mess with pvp too much. A +25 vanq ability is very reasonable though. That's also why I would have loved a AR increase on phoenix armor, because right now it's just deco crap.

    I'd favour special slayer properties like mentioned above and an upgrade to general +25 vanq or agapite status.
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  9. SteelyDan

    SteelyDan Well-Known Member
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    Right, I guess adding charged properties was stretching it but I would really love to see these weapons get bumped from non-exceptional to Vanquishing. Thank you all for commenting.
  10. Curly Sue

    Curly Sue Well-Known Member

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    Problem with pheonix armor is that its blessed. No blessed item should have any pros in my opinion.

    I think the charge idea would be cool for items like sting. Leave it doing min damage but add lvl 5 poison charges. Sting isn't that rare.

    As far as CTF goes, its already unbalanced. Some guys in there have valorite that they cant lose while others don't. I don't play CTF but if your looking for balance there thould be a weapon bin for everyone to chose from with verite weps in them or something.

    I wiuld just suggest that rare weps be given a use. At the moment i would leave some of them on the corpse if I didn't think someone would pay a sum of money to put it in a bin in their house.
  11. Blaise

    Blaise Well-Known Member
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    Sting is a one-hander, I'll be happy to poison it for you free of charge any time.

    I'm on board with making them all +25 vanqs though, which are still sub-par items in the damage game anyway. Adding charges wouldn't take coding so much as a [props change, but still would wind up making it grossly OP and not worth the effort for such a rare thing that's most likely to never see action.
  12. Curly Sue

    Curly Sue Well-Known Member

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    You can't poison it with a level 5 poison though (equivalent to EV poison). Harder to cure. I was saying make it so it can LvL 5 poison, which would make it useful aside from just looking rare. Nothing crazy, like 5 charges. A dexxer could use it to poison before switching to a heavier weapon.
  13. Blaise

    Blaise Well-Known Member
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    L5 poison IS crazy. No offense but if I can't get that after the toil and cost of training Poisoning skill, I sure as shit don't want to see it on any other weapon, regardless of how finite.
  14. Curly Sue

    Curly Sue Well-Known Member

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    Haha, I don't think it would be that bad. To each is own though.
  15. El Horno

    El Horno Well-Known Member
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    I agree with everyone who says they should be +25 vanqs, while not having any other stupid properties like lvl 5 poison, ghouls touch, whatever.
  16. Chris

    Chris Renaissance Staff
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    I've gone back and forth on this issue, and while the rare drops from event creatures are weapons they are designed to be more collectible than functional. We also try to make sure these items are sufficiently rare and match the theme of the event. (This year all the elvish items have true elvish names).

    However if the players do not see an issue with it we would be open to adjustments down the road.
  17. Alice Asteroid

    Alice Asteroid Well-Known Member
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    What would it take for people to carry around and use these weapons out in the field, I wonder? For most items in UO, that's usually what I think about because that's one way that rares exchange hands. If they were +25 vanqs, would people just stick to regular +25 vanqs or would people be more apt to use the rare blades if they had some fairly limited (yet still powerful) special ability, like the lvl 5 poison that's being discussed? But if we're going to give them a special ability, we should consider how many of these swords are going to be floating around. If it's a truly rare blade ( <= 3 ), it would give the owner a certain notoriety. That makes things kind of fun. It also preserves the general mechanics of things like pvp. If the blades are more common ( > 3 ) , then those special abilities would have more of an impact on the game world. It might give dexxers a little more of an edge (or point, if you're a fencer) in pvp? That also might be more fun.

    I like that the staff is trying to make the rares match the theme of the event, like giving the elvish items elvish names. That's cool.
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  18. wylwrk

    wylwrk Well-Known Member

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    Daily derail inc...

    If there's effort to be made here, wouldn't it be better spent picking the low hanging fruit?


    E.g. Help make dexxers viable.
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  19. Attila

    Attila Active Member

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    .
    Last edited: Jan 12, 2019
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  20. MikeK

    MikeK Well-Known Member
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    I'm totally ok with particle effects. Or any special effect.

    No damage bonuses or spells whatsoever, always gotta be fair.

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