Dueled Midguard a bit last night and the spell delay seems a little too long. Offense is too easy and defense is too hard. If person on defense doesn't resist poison and the guy on offense doesn't do something stupid then the only chance of guy on defense surviving is a good punch interrupt and even then they aren't guaranteed to live. Casting just feels sluggish all around.
Thanks for the information, we have been making small adjustments to this to get it just right. We will look into this and see if we can get a small adjustment made before the next patch.