Stable/Stall Exploit - Extremely Annoying.

Discussion in 'Bug Reports' started by Minallee, Oct 18, 2014.

  1. Minallee

    Minallee New Member

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    ---- Problem being handled -----
    Last edited: Oct 18, 2014
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  2. Jack of Shadows

    Jack of Shadows Well-Known Member
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    letting them attack you with a mare and remount it to save it needs to be fixed too, I think a mare should have an attack timer cooldown of 120 seconds or so before it can be ridden again (for pvp, who cares about pvm)
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  3. Blaise

    Blaise Well-Known Member
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    So PKs can be sure to kill all your tames by attacking them by macro before you gate out? Sounds like a terrible idea.
    If it could be only applied when the tamer actually commands the attack and something reasonable like 10-20s, that might suit.
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  4. Chris

    Chris Renaissance Staff
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    I think Shadowjack is referring to another situation than what you are expecting Blaise.

    Long ago we did try to fix it so you could not hop of your mount, tell it to attack and then immediately remount the mount. However I believe this was negated by the all stop command.

    Some solution that limits your ability to use the all kill command vs a playermobile and then immediately remount the pet might be worth considering. (Possibly linked to criminal acts as well)
  5. Blaise

    Blaise Well-Known Member
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    I don't know what situation he was referring to specifically (short of just a player having their mount attack and being able to remount immediately), but my response was just a statement regarding exactly how it will be abused if that were implemented how he suggested.
  6. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I was speaking more of a 1 v 1 pvp scenario where I'm fighting a stun or fencer tamer and they constantly all kill then remount to save the mare, it's one of the most cheesy things I've seen here, the mare keeps itself cured most of the time and if the person has dispel hotkeys it's pretty nasty because the mare will keep you from killing the tamer and the remount keeps you from killing the mare.
  7. Blaise

    Blaise Well-Known Member
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    Yeah, I understood what you meant just fine. The scenario is fairly irrelevant to the points that A) a player should not be able to remount their tame if they have recently commanded it to attack (needs cool down timer for commanded attack/remount) and B) other players should not be able to forcibly prevent you from mounting by way of an attack by type or any attack macro function (solution: Only allow the cool down if the attack was commanded, not part of their Guard function or self-defense mechanic)
  8. Gnarl

    Gnarl Active Member

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    I feel that creating a tamer who can control a mare is worth the benefit of being able to use it and keep it alive, yes even if they decide to pvp god forbid! I don't think that anything should be changed about this mechanic as it is currently functioning. If for some reason it is decided it needs to be changed, I would hope that it is limited to criminal acts only. Just because there was one person that put the time and effort into playing a pvp tamer well, and a few people got "whooped", doesn't demand need for change IMO. This is not an exploit.
    Last edited: Nov 10, 2014
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  9. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I think if you attack someone with your mare, you shouldn't be able to get back on it for a set amount of time to protect it. Too much cheese.
  10. Gnarl

    Gnarl Active Member

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    It is not a matter of the tamer being able mount their pet at any time, because this is not the case. It is a matter of skill between the 2 players who are engaged in combat. I don't call that cheese, that is called skill. If you were truly skilled and wanted to prevent them from hopping back on their mount, you would simply need to attack it again after them commanding it to stop and follow them.
  11. Blaise

    Blaise Well-Known Member
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    Granted, there have been several 'pvp tamer' templates to hit the shard but I dare say none of them have done "well". It works out pretty decent at times but honestly the easiest way to counter it is to poison the bugger any time they dismount. I can't rightly say I've died to them more than once but I recall laughing at Mutombo when he attacked me with his fencer tamer then ran to claim dragons when his para-hit/dismount/all-kill didn't finish the job.
    I imagine it's the same for stun tamers and also the reason why you don't see them in the field.
  12. Chris

    Chris Renaissance Staff
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    This issue is resolved in Patch 58.

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