Would you like potions to stack in your Bag? Yes No Don't Care Potions would remain the same weight & item count but would neatly stack in your bag like fish steaks instead of all over your bag.
I've never played on a server with stackable potions so I don't really know what effect it would actually have on the game but I vote yes for clean backpacks.
I can support this idea & push for a change, but only under the following circumstances. Stacked potions still count as 1 item per, even while stacked. Stacked potions retain their weight of 1 stone per, even while stacked.
I would change my minority vote if this were the case. I find that to be the most crucial aspect. Let there be less clutter.
Well, this would be the only way in which I would support & push for this change. Allowing stack-able potions which consume only 1 item count & don't add in weight is not something we would publish. I added this insight to inform players what they would be voting for, should they vote yes.
Yeah, I am fine with them retaining the weight as if they were normal. Is that what you mean Eze? They wouldn't lose weight by combining? I just want it neater, I mean sometimes I do keep pots in my main bag because it is harder to be looted by enemy faction lol.
Correct. They would function exactly the same as potions function now, except that they would be able to be stacked into a single item, like empty bottles for example. However, unlike empty bottles, they would still count as 1 item each, even when stacked. That would be specifically required in order to prevent people from running around with stacks of 100 each potion type. So, a stack of 30 healing potions counts as 30 items towards your backpack limit of 125 items, and the stack total weighs 30 stones, not 1 stone as a single stack.
Yeah stack em. Wish it would be 1 item count though, not like people have unlimited weight. I just like the aspect of having a stack of pots in a chest as apposed to 20 billion kegs all over the place. This helps so many ways. Server item counts, alchemists selling potions on vendors. Dexxers who carry pots actually able to stay and loot something because there backpack doesn't have 124 items, easily restocked from a chest or bank box. It's not as detrimental as you may think, with weight limit for each pot, you still cannot overdo it and even if you carry 100 gheals there is a delay built in for that reason. Just my opinion take it or leave it. I have played with potions both ways and have not seen any way to exploit the fact that you can (if you are dumb enough) carry 100 heal potions. Most people restock as normal and go about there business.
I agree it would keep people in fights longer instead of running away and would allow less items in the world. I'm for either or, I would like however people to post the pros and cons of this. So far I've only seen pros & no cons except that supposedly they can carry more potions but they would be the same weight. 100 bottles = 100 stones = 100 items (if bottles where 1 item each) 100 bottles = 100 stones = 1 item. (if combined bottles equal 1 item) Either way the stones (Weight) remains the same. Character can carry 390 stones. If you add in the weight of regs, bandages, trapped boxes or w/e else you carry with you for pvp then even if bottles stacked and had a combined total of 1 stone you still wouldn't be able to carry much more pots then you can already because you would be reaching your 390 stones. I think the idea behind the 1 stone was mentioned by tater when he said it would be better for stacking lets say 5k heal potions down in your house ( which there would be no way possible if each bottle counted as 1 item when stacked each because it would exceed your item lock downs 10 fold 5k bottles = 5k items). Also being able to put your pots in a chest for easy grab and go then to have 100 heal kegs + all over your house which could add ALOT of items to the world down the road. Way easier for restock, you just grab the number of pots you want and your good to go & in the long run will cut way down on item count for server once this server gets a higher population. I'm down for stacked potions either way but I do see the bright side of them being 1 item but am all ears for the cons of this. Ezekial stated his opinion so I don't see that changing, but just for giggles what in your guys opinion would be a bad side of stack potions being 1 item?
The only con I can see is making it easy for the guy that killed you to loot your bottle stash But they are going to get them if they want them either way so it doesn't matter. BUT as I think about it, a 2nd con (as far as protecting your gear) stackable potions means grouped theft of your pots', possibly up to a stack of 10 by a GM thief? I'm still for stackable potions, I'm just trying to plays devil's advocate as DV wanted to see some cons posted.
think its based on stones for stealing, so if you have 30 potions @ 30 stones they could only steal the minimum allowed stones with is 10 so ya that could be a con, it would be like having the same risk as getting your regs stolen. I think another con would be less need for kegs which would effect profit for people who make & sell empty kegs.
Hmm, True. Although, People will tend to want to refill their stacked bottles from kegs rather then buying a new stack of already filled I think. Hmm maybe give stacked bottles a 10% chance for breakage per bottle after use? hehe Maybe give Kegs a 10% chance per every 100 uses (I forget the capacity of kegs, make 100 changeable to whatever the max capacity is for a full keg) to crack and be unusable? (Edit: this should read UnRefillable) This would cause a need for new kegs, and make bottles a bit more of a small gold sink Clarification: Only empty bottles after use would have the chance for breakage, no full bottle would be in danger, nor the contents of them. Edit2: Meh, after reading that a few times, I like the decaying Kegs more than the breakable bottles idea.
pretty good ideas. i would like to see a limit on the number of bottles to be stacked... like only 10 or 15 or 20 per stack... something like that... i like the idea about limited use bottles & kegs too... but I would think that maybe more than 1 full use would be better... maybe even make another item to be sold by crafters... like a keg/bottle/potions/etc.. repair kit... only a specific skill set could make them but anyone could use them. so every other time you completely drain the keg you could apply the kit to them and restore the keg's durability... similar to a smith repairing weapons or armor... but back to the main idea... yes on the stackable potion bottles... very good idea. -fren
Running away is the weak option. Death in gaming is not the end of the world. I would rather die in the field with honor, than run off to restock. To me, a con of having a lot more potions on hand, than you currently can have, is that in an equally matched fight, it will just run on longer. When two opponents are evenly matched, it will either come down to one party getting the better dice rolls on damage, or one party running out of x, y or z resource. Once I run out of cure pots on my fighters for example, it's only a matter of time before I'm poisoned to death. I understand you want to be able to fight for hours without restock, but to me the inventory limitations are what keep the fights exciting and somewhat brief. Believe me, after watching you and Otis fight for 20 minutes only to see you run out of potions and instead of losing fairly, you cast paralyze in a duel to take a cheap win. An honorable fighter would have accepted that they ran out of resources needed for their fighting style...and died, rather than break a cardinal rule of an arranged 1v1 duel. In all honesty, that was a really good fight...until you stooped low. I'm not trying to trash talk too much on that point but it is the best example I have in recent memory. With stackable pots not taking up the same inventory space, you might have gone on for an hour trying the same combo over and over and still not winning. Also, there is a reason there is a sudden death timer in tournaments.
Oh I agree they need to keep the count and weight limits, only reason I like stackable pots would be for organizational cleanliness of the backpack And maybe quicker looting of oneself.
how would this affect Thieves trying to Steal Potions? would they be able to Steal the whole Stack? or just 1 at a time?